amxmodx/gamedata/common.games/entities.games/dod/offsets-cbaseplayeritem.txt
2015-08-10 18:06:01 +02:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerItem"
{
"Offsets"
{
"m_pPlayer" // CBasePlayer*
{
"type" "classptr"
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_pNext" // CBasePlayerItem*
{
"type" "classptr"
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_iId" // int
{
"type" "integer"
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_bReadyToRespawn" // BOOL
{
"type" "integer"
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_vRespawnOrigin" // Vector
{
"type" "vector"
"windows" "372"
"linux" "388"
"mac" "388"
}
"m_vRespawnAngles" // Vector
{
"type" "vector"
"windows" "384"
"linux" "400"
"mac" "400"
}
"m_bTriggerSpawnOnDie" // BOOL
{
"type" "integer"
"windows" "396"
"linux" "412"
"mac" "412"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
*/