amxmodx/amxmodx/CGameConfigs.h
2015-10-02 23:22:21 +02:00

173 lines
4.5 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#ifndef _INCLUDE_GAMECONFIG_H_
#define _INCLUDE_GAMECONFIG_H_
#include <IGameConfigs.h>
#include "CLibrarySys.h"
#include <amtl/am-vector.h>
#include <amtl/am-string.h>
#include <amtl/am-refcounting.h>
#include <sm_stringhashmap.h>
#include <sm_namehashset.h>
class CGameConfig
:
public ITextListener_SMC,
public IGameConfig,
public ke::Refcounted <CGameConfig>
{
friend class CGameConfigManager;
public:
CGameConfig(const char *file);
~CGameConfig();
public:
bool Reparse(char *error, size_t maxlength);
bool EnterFile(const char *file, char *error, size_t maxlength);
public: // ITextListener_SMC
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
public: // IGameConfig
const char* GetKeyValue(const char *key);
bool GetOffset(const char *key, TypeDescription *value);
bool GetOffsetByClass(const char *classname, const char *key, TypeDescription *value);
bool GetMemSig(const char *key, void **addr);
bool GetAddress(const char *key, void **addr);
public: // NameHashSet
static inline bool matches(const char *key, const CGameConfig *value)
{
return strcmp(key, value->m_File) == 0;
}
private:
struct OffsetClass
{
StringHashMap<TypeDescription> list;
};
typedef StringHashMap<ke::AutoPtr<OffsetClass>> OffsetClassMap;
typedef StringHashMap<TypeDescription> OffsetMap;
char m_File[PLATFORM_MAX_PATH];
char m_CurrentPath[PLATFORM_MAX_PATH];
OffsetMap m_Offsets;
OffsetClassMap m_OffsetsByClass;
StringHashMap<ke::AString> m_Keys;
StringHashMap<void*> m_Sigs;
int m_ParseState;
unsigned int m_IgnoreLevel;
char m_Class[64];
char m_Offset[64];
char m_Game[256];
bool m_FoundOffset;
bool m_MatchedClasses;
bool m_ShouldBeReadingDefault;
bool m_HadGame;
bool m_MatchedGame;
bool m_HadEngine;
bool m_MatchedEngine;
bool m_MatchedPlatform;
unsigned int m_CustomLevel;
ITextListener_SMC* m_CustomHandler;
struct AddressConf
{
char m_SignatureName[64];
size_t m_ReadCount;
int m_ReadBytes[8];
AddressConf(const char *sigName, size_t sigLength, size_t readCount, int *read);
AddressConf() {}
};
char m_Address[64];
char m_AddressSignature[64];
int m_AddressReadCount;
int m_AddressRead[8];
StringHashMap<AddressConf> m_Addresses;
char m_pEngine[64];
};
class CGameMasterReader : public ITextListener_SMC
{
public:
void ReadSMC_ParseStart();
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
public:
ke::Vector<ke::AString>* m_FileList;
unsigned int m_State;
unsigned int m_IgnoreLevel;
char m_CurrentPath[PLATFORM_MAX_PATH];
bool m_HadEngine;
bool m_MatchedEngine;
bool m_HadGame;
bool m_MatchedGame;
};
class CGameConfigManager : public IGameConfigManager
{
public:
CGameConfigManager();
~CGameConfigManager();
public: // IGameConfigManager
bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
void CloseGameConfigFile(IGameConfig *cfg);
void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
public:
void OnAmxxStartup();
void RemoveCachedConfig(CGameConfig *config);
private:
NameHashSet<CGameConfig*> m_Lookup;
public:
StringHashMap<ITextListener_SMC*> m_customHandlers;
};
extern CGameConfigManager ConfigManager;
extern IGameConfig *CommonConfig;
#endif // _INCLUDE_GAMECONFIG_H_