122 lines
3.0 KiB
C++
122 lines
3.0 KiB
C++
/* AMX Mod X
|
|
* Natural Selection Module
|
|
*
|
|
* by the AMX Mod X Development Team
|
|
*
|
|
* This file is part of AMX Mod X.
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*/
|
|
|
|
#ifndef LOCATIONMANAGER_H
|
|
#define LOCATIONMANAGER_H
|
|
|
|
#include "CVector.h"
|
|
#include "GameManager.h"
|
|
#include "TitleManager.h"
|
|
|
|
|
|
typedef struct location_data_s
|
|
{
|
|
char name[128];
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
|
|
const char *titlelookup;
|
|
} location_data_t;
|
|
|
|
|
|
class LocationManager
|
|
{
|
|
private:
|
|
CVector<location_data_t> m_LocationList;
|
|
|
|
public:
|
|
LocationManager()
|
|
{
|
|
Clear();
|
|
};
|
|
|
|
inline void Clear(void)
|
|
{
|
|
m_LocationList.clear();
|
|
m_LocationList.reserve(32);
|
|
};
|
|
|
|
inline void Add(const char *Name, edict_t *Entity)
|
|
{
|
|
location_data_t Temp;
|
|
|
|
Temp.mins=Entity->v.mins;
|
|
Temp.maxs=Entity->v.maxs;
|
|
|
|
strncpy(Temp.name,Name,sizeof(Temp.name)-1);
|
|
|
|
String NameString(Name);
|
|
|
|
NameString.toLower();
|
|
|
|
Temp.titlelookup=TitleMan.Lookup(NameString);
|
|
|
|
m_LocationList.push_back(Temp);
|
|
};
|
|
inline const char *Lookup(vec3_t origin, cell titlelookup)
|
|
{
|
|
unsigned int i=0;
|
|
location_data_t Temp;
|
|
while (i<m_LocationList.size())
|
|
{
|
|
Temp=m_LocationList[i++];
|
|
|
|
if (origin.x <= Temp.maxs.x &&
|
|
origin.y <= Temp.maxs.y &&
|
|
origin.x >= Temp.mins.x &&
|
|
origin.y >= Temp.mins.y)
|
|
{
|
|
if (titlelookup==0)
|
|
{
|
|
return &(m_LocationList[i-1].name[0]);
|
|
}
|
|
else
|
|
{
|
|
if (m_LocationList[i-1].titlelookup!=NULL)
|
|
{
|
|
return m_LocationList[i-1].titlelookup;
|
|
}
|
|
|
|
return &(m_LocationList[i-1].name[0]);
|
|
}
|
|
}
|
|
}
|
|
return "";
|
|
};
|
|
|
|
};
|
|
|
|
extern LocationManager LocationMan;
|
|
|
|
#endif // LOCATIONMANAGER_H
|