279 lines
9.4 KiB
PHP
Executable File
279 lines
9.4 KiB
PHP
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#if defined _csstats_included
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#endinput
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#endif
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#define _csstats_included
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/**
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* Retrieves the client's current weapon statistics.
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*
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* @note For a list of default CS weapon ids see the CSW_* constants in
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* amxconst.inc, this function also works on custom weapons.
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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* @note The fields in the statistics are:
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* 0 - Kills
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* 1 - Deaths
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* 2 - Headshots
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* 3 - Teamkills
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* 4 - Shots
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* 5 - Hits
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* 6 - Damage
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*
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* @param index Client index
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* @param wpnindex Weapon id, or 0 to retrieve total statistics across all
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* weapons
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* @param stats Buffer to copy statistics to
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* @param bodyhits Buffer to copy body hits to
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*
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* @return 1 on success, 0 if no statistics are available for the weapon
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* id
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* @error If an invalid client index or weapon id is provided, an
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* error will be thrown.
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*/
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native get_user_wstats(index, wpnindex, stats[8], bodyhits[8]);
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/**
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* Retrieves the client's weapon statistics from the current round.
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*
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* @note For a list of default CS weapon ids see the CSW_* constants in
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* amxconst.inc, this function also works on custom weapons.
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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* @note The fields in the statistics are:
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* 0 - Kills
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* 1 - Deaths
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* 2 - Headshots
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* 3 - Teamkills
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* 4 - Shots
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* 5 - Hits
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* 6 - Damage
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*
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* @param index Client index
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* @param wpnindex Weapon id, or 0 to retrieve total statistics across all
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* weapons
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* @param stats Buffer to copy statistics to
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* @param bodyhits Buffer to copy body hits to
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*
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* @return 1 on success, 0 if no statistics are available for the
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* weapon id
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* @error If an invalid client index or weapon id is provided, an
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* error will be thrown.
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*/
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native get_user_wrstats(index, wpnindex, stats[8], bodyhits[8]);
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/**
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* Retrieves the client's weapon statistics from the permanent storage on the
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* server.
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*
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* @note The permanent storage is updated on every respawn or client disconnect.
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* @note Player rank is determined by the customizable "get_score" function in
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* "data/csstats.amxx". By default it uses the difference of kills to
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* deaths/teamkills.
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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* @note The fields in the statistics are:
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* 0 - Kills
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* 1 - Deaths
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* 2 - Headshots
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* 3 - Teamkills
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* 4 - Shots
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* 5 - Hits
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* 6 - Damage
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* 7 - Rank
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*
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* @param index Client index
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* @param stats Buffer to copy statistics to
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* @param bodyhits Buffer to copy body hits to
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*
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* @return Players rank > 0 on success, or 0 if player is not ranked
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* and no statistics are available
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* @error If an invalid client index is provided, an error will be
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* thrown.
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*/
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native get_user_stats(index, stats[8], bodyhits[8]);
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/**
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* Retrieves the client's statistics from the current round.
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*
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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* @note The fields in the statistics are:
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* 0 - Kills
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* 1 - Deaths
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* 2 - Headshots
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* 3 - Teamkills
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* 4 - Shots
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* 5 - Hits
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* 6 - Damage
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*
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* @param index Client index
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* @param stats Buffer to copy statistics to
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* @param bodyhits Buffer to copy body hits to
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*
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* @return 1 on success, 0 if no statistics are available
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* @error If an invalid client index is provided, an error will be
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* thrown.
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*/
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native get_user_rstats(index, stats[8], bodyhits[8]);
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/**
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* Retrieves the client's statistics inflicted upon another client from the
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* current round.
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*
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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* @note The fields in the statistics are:
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* 0 - Kills
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* 1 - Deaths
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* 2 - Headshots
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* 3 - Teamkills
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* 4 - Shots
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* 5 - Hits
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* 6 - Damage
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*
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* @param index Client index
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* @param victim Victim client index, or 0 to retrieve the statistics against
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* all victims
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* @param stats Buffer to copy statistics to
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* @param bodyhits Buffer to copy body hits to
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* @param wpnname Optional buffer to copy last used weapon name to
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* @param len Maximum buffer size
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*
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* @return 1 on success, 0 if no statistics are available against the
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* specified victim
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* @error If an invalid client index is provided, an error will be
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* thrown.
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*/
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native get_user_vstats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len = 0);
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/**
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* Retrieves the client's statistics received from another client from the
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* current round.
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*
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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* @note The fields in the statistics are:
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* 0 - Kills
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* 1 - Deaths
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* 2 - Headshots
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* 3 - Teamkills
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* 4 - Shots
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* 5 - Hits
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* 6 - Damage
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*
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* @param index Client index
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* @param wpnindex Attacker client index, or 0 to retrieve the statistics from
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* all attackers
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* @param stats Buffer to copy statistics to
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* @param bodyhits Buffer to copy body hits to
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* @param wpnname Optional buffer to copy last used weapon name to
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* @param len Maximum buffer size
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*
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* @return 1 on success, 0 if no statistics are available against the
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* specified attacker
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* @error If an invalid client index is provided, an error will be
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* thrown.
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*/
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native get_user_astats(index, wpnindex, stats[8], bodyhits[8], wpnname[] = "", len = 0);
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/**
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* Resets the current round weapon, attacker and victim statistics.
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*
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* @param index Client index
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*
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* @noreturn
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* @error If an invalid client index is provided, an error will be
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* thrown.
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*/
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native reset_user_wstats(index);
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/**
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* Retrieves statistics from the permanent storage on the server via iterative,
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* incremental access.
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*
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* @note The permanent storage is updated on every respawn or client disconnect.
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* @note Player rank is determined by the customizable "get_score" function in
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* "data/csstats.amxx". By default it uses the difference of kills to
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* deaths/teamkills.
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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* @note The fields in the statistics are:
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* 0 - Kills
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* 1 - Deaths
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* 2 - Headshots
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* 3 - Teamkills
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* 4 - Shots
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* 5 - Hits
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* 6 - Damage
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* 7 - Rank
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*
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* @param index Rank index
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* @param stats Buffer to copy statistics to
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* @param bodyhits Buffer to copy body hits to
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* @param name Buffer to copy client name to
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* @param len Maximum name buffer size
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* @param authid Buffer to copy client auth id to
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* @param authidlen Maximum authid buffer size
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*
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* @return Next rank index (> 0 and > index), or 0 if no more
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* statistics exist
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*/
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native get_stats(index, stats[8], bodyhits[8], name[], len, authid[] = "", authidlen = 0);
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/**
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* Returns the number of all entries in the permanent statistics storage.
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*
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* @return Number of entries in statistics storage
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*/
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native get_statsnum();
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/**
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* Retrieves the client's objective statistics from the permanent storage.
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*
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* @note The permanent storage is updated on every respawn or client disconnect.
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* @note The fields in the statistics are:
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* 0 - total defusions
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* 1 - bomb defused
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* 2 - bomb plants
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* 3 - bomb explosions
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*
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* @param index Client index
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* @param stats Buffer to copy statistics to
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*
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* @return Players rank > 0 on success, or 0 if player is not ranked
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* and no statistics are available
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* @error If an invalid client index is provided, an error will be
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* thrown.
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*/
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native get_user_stats2(index, stats[4]);
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/**
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* Retrieves objective statistics from the permanent storage on the server via
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* iterative, incremental access.
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*
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* @note The permanent storage is updated on every respawn or client disconnect.
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* @note The fields in the statistics are:
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* 0 - total defusions
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* 1 - bomb defused
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* 2 - bomb plants
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* 3 - bomb explosions
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*
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* @param index Client index
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* @param stats Buffer to copy statistics to
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* @param authid Buffer to copy client auth id to
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* @param authidlen Maximum authid buffer size
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*
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* @return Next rank index (> 0 and > index), or 0 if no more
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* statistics exist
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*/
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native get_stats2(index, stats[4], authid[] = "", authidlen = 0);
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