amxmodx/dlls/ns/MessageHandler.h
2007-08-02 16:20:32 +00:00

179 lines
3.9 KiB
C++

/* AMX Mod X
* Natural Selection Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
/* Class with virtual members for easy message handling
* Don't forget to add new messages to "Initialize_MessageHandler()"
*/
#ifndef MESSAGEHANDLER_H
#define MESSAGEHANDLER_H
#include "utilfunctions.h"
class MessageHandler
{
public:
unsigned int m_Count;
int m_Target;
float m_Origin[3];
edict_t *m_Entity;
int m_Msg;
/**
* Return 1 to hook the rest of this message, 0 otherwise
*/
virtual int Begin(int Target, int Msg, const float *Origin, edict_t *Entity)
{
return 0;
};
virtual void End(void)
{
return;
};
virtual void WriteByte(int Data)
{
++m_Count;
};
virtual void WriteChar(int Data)
{
++m_Count;
};
virtual void WriteShort(int Data)
{
++m_Count;
};
virtual void WriteLong(int Data)
{
++m_Count;
};
virtual void WriteAngle(REAL Data)
{
++m_Count;
};
virtual void WriteCoord(REAL Data)
{
++m_Count;
};
virtual void WriteString(const char *Data)
{
++m_Count;
};
virtual void WriteEntity(int Data)
{
++m_Count;
};
};
class MessageCountDown : public MessageHandler
{
public:
int m_CountDownTime;
virtual int Begin(int Target, int Msg, const float *Origin, edict_t *Entity)
{
m_Count=0;
return 1;
};
virtual void End(void)
{
if (m_Count!=1) // invalid message?
{
MF_Log("[NS] Invalid Countdown message received! Got %d args, expected 1.",m_Count);
return;
}
GameMan.HandleCountdown(m_CountDownTime);
};
virtual void WriteByte(int Data)
{
++m_Count;
m_CountDownTime=Data;
};
};
class MessageGameStatus : public MessageHandler
{
public:
int FirstByte;
virtual int Begin(int Target, int Msg, const float *Origin, edict_t *Entity)
{
m_Count=0;
return 1;
};
virtual void End(void)
{
GameMan.HandleGameStatus(FirstByte);
};
virtual void WriteByte(int iValue)
{
if (m_Count==0)
{
FirstByte=iValue;
};
++m_Count;
};
};
void Initialize_MessageHandler(void);
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
void MessageEnd_Post(void);
void WriteByte_Post(int iValue);
void WriteChar_Post(int iValue);
void WriteShort_Post(int iValue);
void WriteLong_Post(int iValue);
void WriteAngle_Post(float flValue);
void WriteCoord_Post(float flValue);
void WriteString_Post(const char *sz);
void WriteEntity_Post(int iValue);
#endif // MESSAGEHANDLER_H