81 lines
2.4 KiB
C++
Executable File
81 lines
2.4 KiB
C++
Executable File
/*
|
|
* dodfun
|
|
* Copyright (c) 2004 Lukasz Wlasinski
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#include "amxxmodule.h"
|
|
#include "CMisc.h"
|
|
#include "dodfun.h"
|
|
|
|
// *****************************************************
|
|
// class CPlayer
|
|
// *****************************************************
|
|
|
|
void CPlayer::Disconnect(){
|
|
ingame = staminaSet = fuseSet = bot = false;
|
|
}
|
|
|
|
void CPlayer::PutInServer(){
|
|
ingame = true;
|
|
}
|
|
|
|
void CPlayer::Connect(){
|
|
bot = IsBot();
|
|
}
|
|
|
|
|
|
void CPlayer::Init( int pi, edict_t* pe )
|
|
{
|
|
pEdict = pe;
|
|
index = pi;
|
|
current = 0;
|
|
ingame = staminaSet = fuseSet = bot = false;
|
|
|
|
}
|
|
|
|
void CPlayer::killPlayer(){
|
|
pEdict->v.dmg_inflictor = NULL;
|
|
pEdict->v.health = 0;
|
|
pEdict->v.deadflag = DEAD_RESPAWNABLE;
|
|
pEdict->v.weaponmodel = 0;
|
|
pEdict->v.weapons = 0;
|
|
}
|
|
|
|
void CPlayer::setTeamName( char *szName ){
|
|
|
|
for (int i=0;i<16;i++){
|
|
*( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i ) = szName[i];
|
|
}
|
|
}
|
|
|
|
void CPlayer::getTeamName(char * szName ){
|
|
for (int i=0;i<16;i++){
|
|
szName[i] = *( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i );
|
|
}
|
|
} |