1393 lines
36 KiB
C++
Executable File
1393 lines
36 KiB
C++
Executable File
#include "cstrike.h"
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/* AMX Mod X
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* Counter-Strike Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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// Utils first
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bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer) {
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bool player = false;
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// Check entity validity
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if (FNullEnt(pPlayer)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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if (strcmp(STRING(pPlayer->v.classname), "player") == 0)
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player = true;
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return player;
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}
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void UTIL_TextMsg_Generic(edict_t* pPlayer, char* message)
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{
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MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "TextMsg", NULL), NULL, pPlayer);
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WRITE_BYTE(HUD_PRINTCENTER); // 1 = console, 2 = console, 3 = chat, 4 = center
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WRITE_STRING(message);
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MESSAGE_END();
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/*
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The byte above seems to use these:
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#define HUD_PRINTNOTIFY 1
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#define HUD_PRINTCONSOLE 2
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#define HUD_PRINTTALK 3
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#define HUD_PRINTCENTER 4
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However both 1 and 2 seems to go to console with Steam CS.
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*/
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}
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// Then natives
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static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_user_money(index, money, flash = 1); = 3 arguments
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{
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// Give money to user
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// params[1] = user
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// params[2] = money
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// params[3] = flash money?
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// Check index
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Fetch player pointer
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edict_t *pPlayer = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pPlayer)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Give money
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*((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY) = params[2];
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// Update display
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MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "Money", NULL), NULL, pPlayer);
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WRITE_LONG(params[2]);
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WRITE_BYTE(params[3] ? 1 : 0); // if params[3] is 0, there will be no +/- flash of money in display...
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MESSAGE_END();
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return 1;
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}
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static cell AMX_NATIVE_CALL cs_get_user_money(AMX *amx, cell *params) // cs_get_user_money(index); = 1 argument
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{
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// Give money to user
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// params[1] = user
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// Check index
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Fetch player pointer
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edict_t *pPlayer = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pPlayer)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Return money
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return *((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY);
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}
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static cell AMX_NATIVE_CALL cs_get_user_deaths(AMX *amx, cell *params) // cs_get_user_deaths(index); = 1 param
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{
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// Gets user deaths in cs.
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// params[1] = user
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// Check index
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Fetch player pointer
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edict_t *pPlayer = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pPlayer)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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return *((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS);
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}
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static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set_user_deaths(index, newdeaths); = 2 arguments
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{
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// Sets user deaths in cs.
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// params[1] = user
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// params[2] = new deaths
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// Check index
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Fetch player pointer
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edict_t *pPlayer = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pPlayer)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Set deaths
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*((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS) = params[2];
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// Update scoreboard here..?
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MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreInfo", NULL));
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WRITE_BYTE(params[1]);
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WRITE_SHORT((int)pPlayer->v.frags);
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WRITE_SHORT(params[2]);
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WRITE_SHORT(0); // dunno what this parameter is (doesn't seem to be vip)
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WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_TEAM));
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MESSAGE_END();
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return 1;
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}
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static cell AMX_NATIVE_CALL cs_get_hostage_id(AMX *amx, cell *params) // cs_get_hostage_id(index) = 1 param
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{
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// Gets unique id of a CS hostage.
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// params[1] = hostage entity index
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Make into class pointer
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edict_t *pEdict = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pEdict)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Make sure this is a hostage.
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if (strcmp(STRING(pEdict->v.classname), "hostage_entity") != 0) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Return value at offset
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return (int)*((int *)pEdict->pvPrivateData + OFFSET_HOSTAGEID);
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}
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static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs_get_weapon_silenced(index); = 1 param
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{
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// Is weapon silenced? Does only work on M4A1 and USP.
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// params[1] = weapon index
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Make into edict pointer
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edict_t *pWeapon = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pWeapon)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
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int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
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switch (weapontype) {
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case CSW_M4A1:
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if (*silencemode & M4A1_SILENCED)
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return 1;
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case CSW_USP:
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if (*silencemode & USP_SILENCED)
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return 1;
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}
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// All else return 0.
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return 0;
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}
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static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs_set_weapon_silenced(index, silence = 1); = 2 params
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{
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// Silence/unsilence gun. Does only work on M4A1 and USP.
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// params[1] = weapon index
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// params[2] = 1, and we silence the gun, 0 and we unsilence gun.
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Make into edict pointer
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edict_t *pWeapon = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pWeapon)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
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int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
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switch (weapontype) {
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case CSW_M4A1:
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if (params[2] == 1) {
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if (!(*silencemode & M4A1_SILENCED)) { // want to silence - can't already be silenced
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*silencemode |= M4A1_SILENCED;
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// If this weapon has an owner that is a player, play animation for that player.
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if (UTIL_IsPlayer(amx, pWeapon->v.owner))
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pWeapon->v.owner->v.weaponanim = M4A1_ATTACHSILENCEANIM;
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}
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}
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else if (*silencemode & M4A1_SILENCED) { // want to unsilence - can't already be unsilenced
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*silencemode &= ~M4A1_SILENCED;
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// If this weapon has an owner that is a player, play animation for that player.
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if (UTIL_IsPlayer(amx, pWeapon->v.owner))
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pWeapon->v.owner->v.weaponanim = M4A1_DETACHSILENCEANIM;
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}
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break;
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case CSW_USP:
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if (params[2] == 1) {
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if (!(*silencemode & USP_SILENCED)) { // want to silence - can't already be silenced
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*silencemode |= USP_SILENCED;
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// If this weapon has an owner that is a player, play animation for that player.
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if (UTIL_IsPlayer(amx, pWeapon->v.owner))
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pWeapon->v.owner->v.weaponanim = USP_ATTACHSILENCEANIM;
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}
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}
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else if (*silencemode & USP_SILENCED) { // want to unsilence - can't already be unsilenced
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*silencemode &= ~USP_SILENCED;
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// If this weapon has an owner that is a player, play animation for that player.
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if (UTIL_IsPlayer(amx, pWeapon->v.owner))
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pWeapon->v.owner->v.weaponanim = USP_DETACHSILENCEANIM;
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}
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break;
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default:
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return 0;
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}
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return 1;
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}
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static cell AMX_NATIVE_CALL cs_get_weapon_burstmode(AMX *amx, cell *params) // cs_get_weapon_burstmode(index); = 1 param
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{
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// Is weapon in burst mode? Does only work with FAMAS and GLOCK.
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// params[1] = weapon index
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Make into edict pointer
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edict_t *pWeapon = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pWeapon)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
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int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
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switch (weapontype) {
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case CSW_GLOCK18:
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if (*firemode == GLOCK_BURSTMODE)
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return 1;
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case CSW_FAMAS:
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if (*firemode == FAMAS_BURSTMODE)
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return 1;
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}
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// All else return 0.
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return 0;
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}
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static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // cs_set_weapon_burstmode(index, burstmode = 1); = 2 params
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{
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// Set/unset burstmode. Does only work with FAMAS and GLOCK.
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// params[1] = weapon index
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// params[2] = 1, and we set burstmode, 0 and we unset it.
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Make into edict pointer
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edict_t *pWeapon = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pWeapon)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
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int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
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int previousMode = *firemode;
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switch (weapontype) {
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case CSW_GLOCK18:
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if (params[2]) {
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if (previousMode != GLOCK_BURSTMODE) {
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*firemode = GLOCK_BURSTMODE;
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// Is this weapon's owner a player? If so send this message...
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if (UTIL_IsPlayer(amx, pWeapon->v.owner))
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UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_BurstFire");
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}
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}
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else if (previousMode != GLOCK_SEMIAUTOMATIC) {
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*firemode = GLOCK_SEMIAUTOMATIC;
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// Is this weapon's owner a player? If so send this message...
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if (UTIL_IsPlayer(amx, pWeapon->v.owner))
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UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_SemiAuto");
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}
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break;
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case CSW_FAMAS:
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if (params[2]) {
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if (previousMode != FAMAS_BURSTMODE) {
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*firemode = FAMAS_BURSTMODE;
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// Is this weapon's owner a player? If so send this message...
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if (UTIL_IsPlayer(amx, pWeapon->v.owner))
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UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_BurstFire");
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}
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}
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else if (previousMode != FAMAS_AUTOMATIC) {
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*firemode = FAMAS_AUTOMATIC;
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// Is this weapon's owner a player? If so send this message...
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if (UTIL_IsPlayer(amx, pWeapon->v.owner))
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UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_FullAuto");
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}
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break;
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default:
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return 0;
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}
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return 1;
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}
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static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_user_vip(index); = 1 param
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{
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// Is user vip?
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// params[1] = user index
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Make into edict pointer
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edict_t *pPlayer = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pPlayer)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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if ( *((int *)pPlayer->pvPrivateData + OFFSET_VIP) & PLAYER_IS_VIP )
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return 1;
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return 0;
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}
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static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_user_vip(index, vip = 1); = 2 params
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{
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// Set user vip
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// params[1] = user index
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// params[2] = if 1, activate vip, else deactivate vip.
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Make into edict pointer
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edict_t *pPlayer = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pPlayer)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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if (params[2] == 1) {
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// Set to "be" vip.
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*((int *)pPlayer->pvPrivateData + OFFSET_VIP) |= PLAYER_IS_VIP;
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// Set vip model
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*((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = CS_CT_VIP;
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// This makes the model get updated right away.
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MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
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// Set VIP on scoreboard. Probably doesn't work for terrorist team.
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MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreAttrib", NULL));
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WRITE_BYTE(params[1]);
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WRITE_BYTE(SCOREATTRIB_VIP);
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MESSAGE_END();
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}
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else {
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// Set to not be vip.
|
|
*((int *)pPlayer->pvPrivateData + OFFSET_VIP) &= ~PLAYER_IS_VIP;
|
|
|
|
// Set a random CT model.
|
|
CS_Internal_Models CTmodels[4] = {CS_CT_URBAN, CS_CT_GSG9, CS_CT_GIGN, CS_CT_SAS};
|
|
CS_Internal_Models ct_model = CTmodels[RANDOM_LONG(0, 3)];
|
|
*((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = ct_model;
|
|
// This makes the model get updated right away.
|
|
MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
|
|
|
|
// Set nothing/dead on scoreboard.
|
|
int scoreattrib;
|
|
if (pPlayer->v.deadflag == DEAD_NO && pPlayer->v.health > 0)
|
|
scoreattrib = SCOREATTRIB_NOTHING; // cts can't have bombs anyway
|
|
else
|
|
scoreattrib = SCOREATTRIB_DEAD;
|
|
MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreAttrib", NULL));
|
|
WRITE_BYTE(params[1]);
|
|
WRITE_BYTE(scoreattrib);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_get_user_team(AMX *amx, cell *params) // cs_get_user_team(index); = 1 param
|
|
{
|
|
// Get user team
|
|
// params[1] = user index
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
return *((int *)pPlayer->pvPrivateData + OFFSET_TEAM);
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_user_team(index, team, model = 0); = 3 params
|
|
{
|
|
// Set user team
|
|
// params[1] = user index
|
|
// params[2] = team
|
|
// params[3] = model = 0
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
int model = params[3];
|
|
|
|
// Just set team. Removed check of 1-2-3, because maybe scripters want to create new teams, 4, 5 etc?
|
|
*((int *)pPlayer->pvPrivateData + OFFSET_TEAM) = params[2];
|
|
if (model != 0)
|
|
*((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = model;
|
|
|
|
// This makes the model get updated right away.
|
|
MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
|
|
|
|
// And update scoreboard by sending TeamInfo msg.
|
|
char teaminfo[32];
|
|
switch (params[2]) {
|
|
case TEAM_UNASSIGNED:
|
|
strcpy(teaminfo, "UNASSIGNED");
|
|
break;
|
|
case TEAM_T:
|
|
strcpy(teaminfo, "TERRORIST");
|
|
break;
|
|
case TEAM_CT:
|
|
strcpy(teaminfo, "CT");
|
|
break;
|
|
case TEAM_SPECTATOR:
|
|
strcpy(teaminfo, "SPECTATOR");
|
|
break;
|
|
default:
|
|
sprintf(teaminfo, "TEAM_%d", params[2]);
|
|
}
|
|
MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "TeamInfo", NULL));
|
|
WRITE_BYTE(params[1]);
|
|
WRITE_STRING(teaminfo);
|
|
MESSAGE_END();
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_get_user_inside_buyzone(AMX *amx, cell *params) // cs_get_user_inside_buyzone(index); = 1 param
|
|
{
|
|
// Is user inside buy zone?
|
|
// params[1] = user index
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
return (int)*((int *)pPlayer->pvPrivateData + OFFSET_BUYZONE); // This offset is 0 when outside, 1 when inside.
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_get_user_plant(AMX *amx, cell *params) // cs_get_user_plant(index); = 1 param
|
|
{
|
|
// Can user plant a bomb if he has one?
|
|
// params[1] = user index
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & CAN_PLANT_BOMB)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_set_user_plant(AMX *amx, cell *params) // cs_set_user_plant(index, plant = 1, showbombicon = 1); = 1 param
|
|
{
|
|
// Set user plant "skill".
|
|
// params[1] = user index
|
|
// params[2] = 1 = able to
|
|
// params[3] = show bomb icon?
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
int* plantskill = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
|
|
|
|
if (params[2]) {
|
|
*plantskill |= CAN_PLANT_BOMB;
|
|
if (params[3]) {
|
|
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
|
|
WRITE_BYTE(1); // show
|
|
WRITE_STRING("c4");
|
|
WRITE_BYTE(DEFUSER_COLOUR_R);
|
|
WRITE_BYTE(DEFUSER_COLOUR_G);
|
|
WRITE_BYTE(DEFUSER_COLOUR_B);
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
else {
|
|
*plantskill &= ~CAN_PLANT_BOMB;
|
|
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
|
|
WRITE_BYTE(0); // hide
|
|
WRITE_STRING("c4");
|
|
MESSAGE_END();
|
|
}
|
|
|
|
/*
|
|
L 02/20/2004 - 16:58:00: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG
|
|
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=2
|
|
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteString string=c4
|
|
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=0
|
|
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=160
|
|
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=0
|
|
L 02/20/2004 - 16:58:00: [JGHG Trace] MessageEnd}
|
|
*/
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_get_user_defusekit(AMX *amx, cell *params) // cs_get_user_defusekit(index); = 1 param
|
|
{
|
|
// Does user have defusekit?
|
|
// params[1] = user index
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_set_user_defusekit(index, defusekit = 1, r = 0, g = 160, b = 0, icon[] = "defuser", flash = 0); = 7 params
|
|
{
|
|
// Give/take defusekit.
|
|
// params[1] = user index
|
|
// params[2] = 1 = give
|
|
// params[3] = r
|
|
// params[4] = g
|
|
// params[5] = b
|
|
// params[6] = icon[]
|
|
// params[7] = flash = 0
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
|
|
|
|
if (params[2]) {
|
|
int colour[3] = {DEFUSER_COLOUR_R, DEFUSER_COLOUR_G, DEFUSER_COLOUR_B};
|
|
for (int i = 0; i < 3; i++) {
|
|
if (params[i + 3] != -1)
|
|
colour[i] = params[i + 3];
|
|
}
|
|
|
|
char* icon;
|
|
if (params[6] != -1) {
|
|
int len;
|
|
icon = MF_GetAmxString(amx, params[6], 1, &len);
|
|
}
|
|
else
|
|
icon = "defuser";
|
|
|
|
*defusekit |= HAS_DEFUSE_KIT;
|
|
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
|
|
WRITE_BYTE(params[7] == 1 ? 2 : 1); // show (if params[7] == 1, then this should flash, so we should set two here, else just 1 to show normally)
|
|
WRITE_STRING(icon);
|
|
WRITE_BYTE(colour[0]);
|
|
WRITE_BYTE(colour[1]);
|
|
WRITE_BYTE(colour[2]);
|
|
MESSAGE_END();
|
|
}
|
|
else {
|
|
*defusekit &= ~HAS_DEFUSE_KIT;
|
|
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
|
|
WRITE_BYTE(0); // hide
|
|
WRITE_STRING("defuser");
|
|
MESSAGE_END();
|
|
}
|
|
|
|
/*
|
|
to show:
|
|
L 02/20/2004 - 16:10:26: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG
|
|
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=1
|
|
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteString string=defuser
|
|
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=0
|
|
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=160
|
|
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=0
|
|
L 02/20/2004 - 16:10:26: [JGHG Trace] MessageEnd}
|
|
|
|
to hide:
|
|
L 02/20/2004 - 16:10:31: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG
|
|
L 02/20/2004 - 16:10:31: [JGHG Trace] WriteByte byte=0
|
|
L 02/20/2004 - 16:10:31: [JGHG Trace] WriteString string=defuser
|
|
L 02/20/2004 - 16:10:31: [JGHG Trace] MessageEnd}
|
|
*/
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) // cs_get_user_backpackammo(index, weapon); = 2 params
|
|
{
|
|
// Get amount of ammo in a user's backpack for a specific weapon type.
|
|
// params[1] = user index
|
|
// params[2] = weapon, as in CSW_*
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
int offset;
|
|
|
|
switch (params[2]) {
|
|
case CSW_AWP:
|
|
offset = OFFSET_AWM_AMMO;
|
|
break;
|
|
case CSW_SCOUT:
|
|
case CSW_AK47:
|
|
case CSW_G3SG1:
|
|
offset = OFFSET_SCOUT_AMMO;
|
|
break;
|
|
case CSW_M249:
|
|
offset = OFFSET_PARA_AMMO;
|
|
break;
|
|
case CSW_FAMAS:
|
|
case CSW_M4A1:
|
|
case CSW_AUG:
|
|
case CSW_SG550:
|
|
case CSW_GALI:
|
|
case CSW_SG552:
|
|
offset = OFFSET_FAMAS_AMMO;
|
|
break;
|
|
case CSW_M3:
|
|
case CSW_XM1014:
|
|
offset = OFFSET_M3_AMMO;
|
|
break;
|
|
case CSW_USP:
|
|
case CSW_UMP45:
|
|
case CSW_MAC10:
|
|
offset = OFFSET_USP_AMMO;
|
|
break;
|
|
case CSW_FIVESEVEN:
|
|
case CSW_P90:
|
|
offset = OFFSET_FIVESEVEN_AMMO;
|
|
break;
|
|
case CSW_DEAGLE:
|
|
offset = OFFSET_DEAGLE_AMMO;
|
|
break;
|
|
case CSW_P228:
|
|
offset = OFFSET_P228_AMMO;
|
|
break;
|
|
case CSW_GLOCK18:
|
|
case CSW_MP5NAVY:
|
|
case CSW_TMP:
|
|
case CSW_ELITE:
|
|
offset = OFFSET_GLOCK_AMMO;
|
|
break;
|
|
case CSW_FLASHBANG:
|
|
offset = OFFSET_FLASH_AMMO;
|
|
break;
|
|
case CSW_HEGRENADE:
|
|
offset = OFFSET_HE_AMMO;
|
|
break;
|
|
case CSW_SMOKEGRENADE:
|
|
offset = OFFSET_SMOKE_AMMO;
|
|
break;
|
|
case CSW_C4:
|
|
offset = OFFSET_C4_AMMO;
|
|
break;
|
|
default:
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
return (int)*((int *)pPlayer->pvPrivateData + offset);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) // cs_set_user_backpackammo(index, weapon, amount); = 3 params
|
|
{
|
|
// Set amount of ammo in a user's backpack for a specific weapon type.
|
|
// params[1] = user index
|
|
// params[2] = weapon, as in CSW_*
|
|
// params[3] = new amount
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
int offset;
|
|
|
|
switch (params[2]) {
|
|
case CSW_AWP:
|
|
offset = OFFSET_AWM_AMMO;
|
|
break;
|
|
case CSW_SCOUT:
|
|
case CSW_AK47:
|
|
case CSW_G3SG1:
|
|
offset = OFFSET_SCOUT_AMMO;
|
|
break;
|
|
case CSW_M249:
|
|
offset = OFFSET_PARA_AMMO;
|
|
break;
|
|
case CSW_FAMAS:
|
|
case CSW_M4A1:
|
|
case CSW_AUG:
|
|
case CSW_SG550:
|
|
case CSW_GALI:
|
|
case CSW_SG552:
|
|
offset = OFFSET_FAMAS_AMMO;
|
|
break;
|
|
case CSW_M3:
|
|
case CSW_XM1014:
|
|
offset = OFFSET_M3_AMMO;
|
|
break;
|
|
case CSW_USP:
|
|
case CSW_UMP45:
|
|
case CSW_MAC10:
|
|
offset = OFFSET_USP_AMMO;
|
|
break;
|
|
case CSW_FIVESEVEN:
|
|
case CSW_P90:
|
|
offset = OFFSET_FIVESEVEN_AMMO;
|
|
break;
|
|
case CSW_DEAGLE:
|
|
offset = OFFSET_DEAGLE_AMMO;
|
|
break;
|
|
case CSW_P228:
|
|
offset = OFFSET_P228_AMMO;
|
|
break;
|
|
case CSW_GLOCK18:
|
|
case CSW_MP5NAVY:
|
|
case CSW_TMP:
|
|
case CSW_ELITE:
|
|
offset = OFFSET_GLOCK_AMMO;
|
|
break;
|
|
case CSW_FLASHBANG:
|
|
offset = OFFSET_FLASH_AMMO;
|
|
break;
|
|
case CSW_HEGRENADE:
|
|
offset = OFFSET_HE_AMMO;
|
|
break;
|
|
case CSW_SMOKEGRENADE:
|
|
offset = OFFSET_SMOKE_AMMO;
|
|
break;
|
|
case CSW_C4:
|
|
offset = OFFSET_C4_AMMO;
|
|
break;
|
|
default:
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
*((int *)pPlayer->pvPrivateData + offset) = params[3];
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_get_user_nvg(AMX *amx, cell *params) // cs_get_user_nvg(index); = 1 param
|
|
{
|
|
// Does user have night vision goggles?
|
|
// params[1] = user index
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES) & HAS_NVGOGGLES)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_set_user_nvg(AMX *amx, cell *params) // cs_set_user_nvg(index, nvgoggles = 1); = 2 params
|
|
{
|
|
// Give/take nvgoggles..
|
|
// params[1] = user index
|
|
// params[2] = 1 = give, 0 = remove
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES);
|
|
|
|
if (params[2]) {
|
|
if (*defusekit & HAS_NVGOGGLES)
|
|
UTIL_TextMsg_Generic(pPlayer, "#Already_Have_One");
|
|
else
|
|
*defusekit |= HAS_NVGOGGLES;
|
|
}
|
|
else
|
|
*defusekit &= ~HAS_NVGOGGLES;
|
|
/*L 02/27/2004 - 09:16:43: [JGHG Trace] {MessageBegin type=TextMsg(77), dest=MSG_ONE(1), classname=player netname=JGHG
|
|
L 02/27/2004 - 09:16:43: [JGHG Trace] WriteByte byte=4
|
|
L 02/27/2004 - 09:16:43: [JGHG Trace] WriteString string=#Already_Have_One
|
|
L 02/27/2004 - 09:16:43: [JGHG Trace] MessageEnd}*/
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_get_user_model(AMX *amx, cell *params) // cs_get_user_model(index, model[], len); = 3 params
|
|
{
|
|
// Get model a player has.
|
|
// params[1] = user index
|
|
// params[2] = model
|
|
// params[3] = max length to set
|
|
|
|
// Valid player index should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
return MF_SetAmxString(amx, params[2], GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"), params[3]);
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_set_user_model(AMX *amx, cell *params) // cs_set_user_model(index, const model[]); = 2 params
|
|
{
|
|
// Set model on player.
|
|
// params[1] = user index
|
|
// params[2] = model
|
|
|
|
// Valid player index should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t* pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
if (params[2] == -1) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
char model[32];
|
|
int len;
|
|
|
|
strcpy(model, MF_GetAmxString(amx, params[2], 0, &len));
|
|
|
|
g_players[params[1]].SetModel(model);
|
|
g_players[params[1]].SetModelled(true);
|
|
|
|
SETCLIENTKEYVALUE(params[1], GETINFOKEYBUFFER(pPlayer), "model", (char*)g_players[params[1]].GetModel());
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_reset_user_model(AMX *amx, cell *params) // cs_reset_user_model(index); = 1 param
|
|
{
|
|
// Reset model on player.
|
|
// params[1] = user index
|
|
|
|
// Valid player index should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t* pPlayer = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pPlayer)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
g_players[params[1]].SetModelled(false);
|
|
|
|
MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer));
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_get_hostage_follow(AMX *amx, cell *params) // cs_get_hostage_follow(index); = 1 param
|
|
{
|
|
// What index is the hostage following? (this doesn't have to be a player)
|
|
// params[1] = hostage index
|
|
|
|
// Valid index should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t* pHostage = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pHostage)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make sure this is a hostage.
|
|
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
int following = *((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW);
|
|
|
|
if (following == 0)
|
|
return following;
|
|
|
|
// Else this is probably a pointer to an entity's edict.
|
|
edict_t* pEntity = (edict_t*)following;
|
|
|
|
if (FNullEnt(pEntity)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
return ENTINDEX(pEntity);
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_set_hostage_follow(index, followedindex = 0); = 2 params
|
|
{
|
|
// What index should the hostage be following? (this doesn't have to be a player)
|
|
// params[1] = hostage index
|
|
// params[2] = index to follow, if -1 then set hostage to not follow anything
|
|
|
|
// Valid index should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t* pHostage = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pHostage)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make sure this is a hostage.
|
|
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
if (params[2] == -1) {
|
|
*((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = 0;
|
|
return 1;
|
|
}
|
|
|
|
// Valid index should be within range
|
|
if (params[2] < 1 || params[2] > gpGlobals->maxEntities)
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t* pEntity = INDEXENT(params[2]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pEntity)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
*((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = (int)pEntity;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_get_weapon_ammo(AMX *amx, cell *params) // cs_get_weapon_ammo(index); = 1 param
|
|
{
|
|
// Get amount of ammo in weapon's clip
|
|
// params[1] = weapon index
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pWeapon = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pWeapon)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
return *((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO);
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set_weapon_ammo(index, newammo); = 2 params
|
|
{
|
|
// Set amount of ammo in weapon's clip
|
|
// params[1] = weapon index
|
|
// params[2] = newammo
|
|
|
|
// Valid entity should be within range
|
|
if (!MF_IsPlayerIngame(params[1]))
|
|
{
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
// Make into edict pointer
|
|
edict_t *pWeapon = INDEXENT(params[1]);
|
|
|
|
// Check entity validity
|
|
if (FNullEnt(pWeapon)) {
|
|
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
|
return 0;
|
|
}
|
|
|
|
*((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO) = params[2];
|
|
|
|
return 1;
|
|
}
|
|
|
|
AMX_NATIVE_INFO cstrike_Exports[] = {
|
|
{"cs_set_user_money", cs_set_user_money},
|
|
{"cs_get_user_money", cs_get_user_money},
|
|
{"cs_get_user_deaths", cs_get_user_deaths},
|
|
{"cs_set_user_deaths", cs_set_user_deaths},
|
|
{"cs_get_hostage_id", cs_get_hostage_id},
|
|
{"cs_get_weapon_silen", cs_get_weapon_silenced},
|
|
{"cs_set_weapon_silen", cs_set_weapon_silenced},
|
|
{"cs_get_weapon_burst", cs_get_weapon_burstmode},
|
|
{"cs_set_weapon_burst", cs_set_weapon_burstmode},
|
|
{"cs_get_user_vip", cs_get_user_vip},
|
|
{"cs_set_user_vip", cs_set_user_vip},
|
|
{"cs_get_user_team", cs_get_user_team},
|
|
{"cs_set_user_team", cs_set_user_team},
|
|
{"cs_get_user_buyzone", cs_get_user_inside_buyzone},
|
|
{"cs_get_user_plant", cs_get_user_plant},
|
|
{"cs_set_user_plant", cs_set_user_plant},
|
|
{"cs_get_user_defuse", cs_get_user_defusekit},
|
|
{"cs_set_user_defuse", cs_set_user_defusekit},
|
|
{"cs_get_user_bpammo", cs_get_user_backpackammo},
|
|
{"cs_set_user_bpammo", cs_set_user_backpackammo},
|
|
{"cs_get_user_nvg", cs_get_user_nvg},
|
|
{"cs_set_user_nvg", cs_set_user_nvg},
|
|
{"cs_get_hostage_foll", cs_get_hostage_follow},
|
|
{"cs_set_hostage_foll", cs_set_hostage_follow},
|
|
{"cs_get_user_model", cs_get_user_model},
|
|
{"cs_set_user_model", cs_set_user_model},
|
|
{"cs_reset_user_model", cs_reset_user_model},
|
|
{"cs_set_weapon_ammo", cs_set_weapon_ammo},
|
|
{"cs_get_weapon_ammo", cs_get_weapon_ammo},
|
|
//------------------- <-- max 19 characters!
|
|
{NULL, NULL}
|
|
};
|
|
|
|
/***GetEngineFunctions******************/
|
|
void MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
|
|
// Reset player model a short while (MODELRESETTIME) after this if they are using an edited model.
|
|
if(msg_type == GET_USER_MSG_ID(PLID, "ResetHUD", NULL)) {
|
|
int entityIndex = ENTINDEX(ed);
|
|
if(g_players[entityIndex].GetModelled())
|
|
g_players[entityIndex].SetInspectModel(true);
|
|
//g_players[ENTINDEX(ed)].SetTime(gpGlobals->time + MODELRESETTIME);
|
|
}
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
|
|
/***GetEntityAPI2******************/
|
|
void ClientDisconnect(edict_t *pEntity) {
|
|
int index = ENTINDEX(pEntity);
|
|
g_players[index].SetModelled(false);
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer) {
|
|
int index = ENTINDEX(pEntity);
|
|
|
|
if(g_players[index].GetModelled() && pEntity->v.deadflag == DEAD_NO) {
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
} else {
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
}
|
|
|
|
void PlayerPostThink(edict_t* pPlayer) {
|
|
int entityIndex = ENTINDEX(pPlayer);
|
|
|
|
if(g_players[entityIndex].GetModelled()) {
|
|
if (g_players[entityIndex].GetInspectModel() && strcmp(g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model")) != 0) {
|
|
//LOG_CONSOLE(PLID, "%s should have model %s and currently has %s", STRING(pPlayer->v.netname), (char*)g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"));
|
|
SETCLIENTKEYVALUE(entityIndex, GETINFOKEYBUFFER(pPlayer), "model", (char*)g_players[entityIndex].GetModel());
|
|
g_players[entityIndex].SetInspectModel(false);
|
|
}
|
|
}
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void OnAmxxAttach()
|
|
{
|
|
MF_AddNatives(cstrike_Exports);
|
|
}
|