1570 lines
31 KiB
C++
Executable File
1570 lines
31 KiB
C++
Executable File
#include "entity.h"
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int is_ent_valid(int iEnt)
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{
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if (iEnt < 1 || iEnt > gpGlobals->maxEntities)
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return 0;
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if (iEnt <= gpGlobals->maxClients)
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{
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if (!MF_IsPlayerIngame(iEnt))
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{
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return 0;
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}
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} else {
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if (FNullEnt(INDEXENT(iEnt)))
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{
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return 0;
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}
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}
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return 1;
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}
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/***********
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Basic stuff
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***********/
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static cell AMX_NATIVE_CALL entity_range(AMX *amx, cell *params)
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{
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int idxa = params[1];
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int idxb = params[2];
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CHECK_ENTITY(idxa);
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CHECK_ENTITY(idxb);
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edict_t *pEntA = INDEXENT2(idxa);
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edict_t *pEntB = INDEXENT2(idxb);
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REAL fRet = (pEntA->v.origin - pEntB->v.origin).Length();
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return amx_ftoc(fRet);
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}
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/*********************
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Entity control stuff
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********************/
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static cell AMX_NATIVE_CALL call_think(AMX *amx, cell *params)
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{
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int iEnt = params[1];
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CHECK_ENTITY(iEnt);
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edict_t *pEnt = INDEXENT2(iEnt);
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MDLL_Think(pEnt);
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return 1;
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}
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static cell AMX_NATIVE_CALL fake_touch(AMX *amx, cell *params)
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{
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int iPtr = params[1];
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int iPtd = params[2];
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CHECK_ENTITY(iPtr);
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CHECK_ENTITY(iPtd);
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edict_t *pToucher = INDEXENT2(iPtr);
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edict_t *pTouched = INDEXENT2(iPtd);
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MDLL_Touch(pToucher, pTouched);
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return 1;
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}
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static cell AMX_NATIVE_CALL force_use(AMX *amx, cell *params)
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{
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int iPtr = params[1];
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int iPtd = params[2];
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CHECK_ENTITY(iPtr);
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CHECK_ENTITY(iPtd);
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edict_t *pUser = INDEXENT2(iPtr);
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edict_t *pUsed = INDEXENT2(iPtd);
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MDLL_Use(pUsed, pUser);
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return 1;
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}
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static cell AMX_NATIVE_CALL create_entity(AMX *amx, cell *params)
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{
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int len;
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int iszClass = AmxStringToEngine(amx, params[1], len);
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edict_t *pEnt = CREATE_NAMED_ENTITY(iszClass);
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if (FNullEnt(pEnt))
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return 0;
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return ENTINDEX(pEnt);
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}
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static cell AMX_NATIVE_CALL remove_entity(AMX *amx, cell *params)
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{
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int id = params[1];
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edict_t *pEnt = INDEXENT2(id);
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if (FNullEnt(pEnt))
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return 0;
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REMOVE_ENTITY(pEnt);
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return 1;
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}
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static cell AMX_NATIVE_CALL entity_count(AMX *amx, cell *params)
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{
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return NUMBER_OF_ENTITIES();
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}
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static cell AMX_NATIVE_CALL is_valid_ent(AMX *amx, cell *params)
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{
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return is_ent_valid(params[1]);
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}
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//uses mahnsawce's version now
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static cell AMX_NATIVE_CALL DispatchKeyValue(AMX *amx, cell *params)
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{
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int count = *params/sizeof(cell);
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if (count == 3) {
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cell *cVal = MF_GetAmxAddr(amx, params[1]);
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int iValue = *cVal;
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CHECK_ENTITY(iValue);
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edict_t *pEntity = INDEXENT2(iValue);
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KeyValueData kvd;
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int iLength=0;
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char *char1 = MF_GetAmxString(amx, params[2], 0, &iLength);
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char *char2 = MF_GetAmxString(amx, params[3], 1, &iLength);
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kvd.szClassName = (char*)STRING(pEntity->v.classname);
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kvd.szKeyName = char1;
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kvd.szValue = char2;
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kvd.fHandled = 0;
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MDLL_KeyValue(pEntity, &kvd);
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}
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else
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{
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int iLength;
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char *char1 = MF_GetAmxString(amx, params[1], 0, &iLength);
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char *char2 = MF_GetAmxString(amx, params[2], 1, &iLength);
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char *charA = new char[strlen(char1)+1];
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char *charB = new char[strlen(char2)+1];
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strcpy(charA, char1);
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strcpy(charB, char2);
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g_pkvd->szKeyName = charA;
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g_pkvd->szValue = charB;
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}
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return 1;
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}
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static cell AMX_NATIVE_CALL get_keyvalue(AMX *amx, cell *params)
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{
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int idx = params[1];
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CHECK_ENTITY(idx);
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edict_t *pEntity = INDEXENT2(idx);
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char *test = INFO_KEY_BUFFER(pEntity);
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int iLength=0;
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char *char1 = MF_GetAmxString(amx, params[2], 1, &iLength);
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return MF_SetAmxString(amx, params[3], INFO_KEY_VALUE(INFO_KEY_BUFFER(pEntity),char1), params[4]);
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}
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static cell AMX_NATIVE_CALL copy_keyvalue(AMX *amx, cell *params)
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{
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if (!g_inKeyValue)
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return 0;
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if (g_pkvd->szClassName)
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MF_SetAmxString(amx, params[1], g_pkvd->szClassName, params[2]);
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if (g_pkvd->szKeyName)
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MF_SetAmxString(amx, params[3], g_pkvd->szKeyName, params[4]);
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if (g_pkvd->szValue)
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MF_SetAmxString(amx, params[5], g_pkvd->szValue, params[6]);
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return 1;
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}
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static cell AMX_NATIVE_CALL DispatchSpawn(AMX *amx, cell *params)
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{
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int iEnt = params[1];
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CHECK_ENTITY(iEnt);
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edict_t *pEnt = INDEXENT2(iEnt);
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MDLL_Spawn(pEnt);
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return 1;
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}
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/***************************
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Entity modification stuff
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***************************/
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static cell AMX_NATIVE_CALL entity_get_float(AMX *amx, cell *params)
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{
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int iEnt = params[1];
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int idx = params[2];
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REAL fVal = 0;
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CHECK_ENTITY(iEnt);
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edict_t *pEnt = INDEXENT2(iEnt);
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switch (idx)
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{
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case impacttime:
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fVal = pEnt->v.impacttime;
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break;
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case starttime:
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fVal = pEnt->v.starttime;
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break;
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case idealpitch:
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fVal = pEnt->v.idealpitch;
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break;
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case pitch_speed:
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fVal = pEnt->v.pitch_speed;
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break;
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case ideal_yaw:
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fVal = pEnt->v.ideal_yaw;
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break;
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case yaw_speed:
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fVal = pEnt->v.yaw_speed;
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break;
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case ltime:
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fVal = pEnt->v.ltime;
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break;
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case nextthink:
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fVal = pEnt->v.nextthink;
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break;
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case gravity:
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fVal = pEnt->v.gravity;
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break;
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case friction:
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fVal = pEnt->v.friction;
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break;
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case frame:
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fVal = pEnt->v.frame;
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break;
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case animtime:
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fVal = pEnt->v.animtime;
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break;
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case framerate:
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fVal = pEnt->v.framerate;
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break;
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case health:
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fVal = pEnt->v.health;
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break;
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case frags:
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fVal = pEnt->v.frags;
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break;
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case takedamage:
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fVal = pEnt->v.takedamage;
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break;
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case max_health:
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fVal = pEnt->v.max_health;
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break;
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case teleport_time:
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fVal = pEnt->v.teleport_time;
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break;
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case armortype:
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fVal = pEnt->v.armortype;
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break;
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case armorvalue:
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fVal = pEnt->v.armorvalue;
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break;
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case dmg_take:
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fVal = pEnt->v.dmg_take;
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break;
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case dmg_save:
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fVal = pEnt->v.dmg_save;
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break;
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case dmg:
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fVal = pEnt->v.dmg;
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break;
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case dmgtime:
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fVal = pEnt->v.dmgtime;
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break;
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case speed:
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fVal = pEnt->v.speed;
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break;
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case air_finished:
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fVal = pEnt->v.air_finished;
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break;
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case pain_finished:
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fVal = pEnt->v.pain_finished;
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break;
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case radsuit_finished:
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fVal = pEnt->v.radsuit_finished;
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break;
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case scale:
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fVal = pEnt->v.scale;
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break;
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case renderamt:
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fVal = pEnt->v.renderamt;
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break;
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case maxspeed:
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fVal = pEnt->v.maxspeed;
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break;
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case fov:
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fVal = pEnt->v.fov;
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break;
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case flFallVelocity:
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fVal = pEnt->v.flFallVelocity;
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break;
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case fuser1:
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fVal = pEnt->v.fuser1;
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break;
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case fuser2:
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fVal = pEnt->v.fuser2;
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break;
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case fuser3:
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fVal = pEnt->v.fuser3;
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break;
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case fuser4:
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fVal = pEnt->v.fuser4;
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break;
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default:
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return 0;
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break;
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}
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return amx_ftoc(fVal);
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}
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static cell AMX_NATIVE_CALL entity_set_float(AMX *amx, cell *params)
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{
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int iEnt = params[1];
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int idx = params[2];
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REAL fVal = amx_ctof(params[3]);
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CHECK_ENTITY(iEnt);
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edict_t *pEnt = INDEXENT2(iEnt);
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switch (idx)
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{
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case impacttime:
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pEnt->v.impacttime = fVal;
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break;
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case starttime:
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pEnt->v.starttime = fVal;
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break;
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case idealpitch:
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pEnt->v.idealpitch = fVal;
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break;
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case pitch_speed:
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pEnt->v.pitch_speed = fVal;
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break;
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case ideal_yaw:
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pEnt->v.ideal_yaw = fVal;
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break;
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case yaw_speed:
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pEnt->v.yaw_speed = fVal;
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break;
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case ltime:
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pEnt->v.ltime = fVal;
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break;
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case nextthink:
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pEnt->v.nextthink = fVal;
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break;
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case gravity:
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pEnt->v.gravity = fVal;
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break;
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case friction:
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pEnt->v.friction = fVal;
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break;
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case frame:
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pEnt->v.frame = fVal;
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break;
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case animtime:
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pEnt->v.animtime = fVal;
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break;
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case framerate:
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pEnt->v.framerate = fVal;
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break;
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case health:
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pEnt->v.health = fVal;
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break;
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case frags:
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pEnt->v.frags = fVal;
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break;
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case takedamage:
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pEnt->v.takedamage = fVal;
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break;
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case max_health:
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pEnt->v.max_health = fVal;
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break;
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case teleport_time:
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pEnt->v.teleport_time = fVal;
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break;
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case armortype:
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pEnt->v.armortype = fVal;
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break;
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case armorvalue:
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pEnt->v.armorvalue = fVal;
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break;
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case dmg_take:
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pEnt->v.dmg_take = fVal;
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break;
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case dmg_save:
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pEnt->v.dmg_save = fVal;
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break;
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case dmg:
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pEnt->v.dmg = fVal;
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break;
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case dmgtime:
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pEnt->v.dmgtime = fVal;
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break;
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case speed:
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pEnt->v.speed = fVal;
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break;
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case air_finished:
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pEnt->v.air_finished = fVal;
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break;
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case pain_finished:
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pEnt->v.pain_finished = fVal;
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break;
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case radsuit_finished:
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pEnt->v.radsuit_finished = fVal;
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break;
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case scale:
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pEnt->v.scale = fVal;
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break;
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case renderamt:
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pEnt->v.renderamt = fVal;
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break;
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case maxspeed:
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pEnt->v.maxspeed = fVal;
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break;
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case fov:
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pEnt->v.fov = fVal;
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break;
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case flFallVelocity:
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pEnt->v.flFallVelocity = fVal;
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break;
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case fuser1:
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pEnt->v.fuser1 = fVal;
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break;
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case fuser2:
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pEnt->v.fuser2 = fVal;
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break;
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case fuser3:
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pEnt->v.fuser3 = fVal;
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break;
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case fuser4:
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pEnt->v.fuser4 = fVal;
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break;
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default:
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return 0;
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break;
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}
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return 1;
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}
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static cell AMX_NATIVE_CALL entity_get_int(AMX *amx, cell *params)
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{
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int iEnt = params[1];
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int idx = params[2];
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int iRetValue = 0;
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CHECK_ENTITY(iEnt);
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edict_t *pEnt = INDEXENT2(iEnt);
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switch (idx)
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{
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case gamestate:
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iRetValue = pEnt->v.gamestate;
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break;
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case oldbuttons:
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iRetValue = pEnt->v.oldbuttons;
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break;
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case groupinfo:
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iRetValue = pEnt->v.groupinfo;
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break;
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case iuser1:
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iRetValue = pEnt->v.iuser1;
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break;
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case iuser2:
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iRetValue = pEnt->v.iuser2;
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break;
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case iuser3:
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iRetValue = pEnt->v.iuser3;
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break;
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case iuser4:
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iRetValue = pEnt->v.iuser4;
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break;
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case weaponanim:
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iRetValue = pEnt->v.weaponanim;
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break;
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case pushmsec:
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iRetValue = pEnt->v.pushmsec;
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break;
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case bInDuck:
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iRetValue = pEnt->v.bInDuck;
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break;
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case flTimeStepSound:
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iRetValue = pEnt->v.flTimeStepSound;
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break;
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case flSwimTime:
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iRetValue = pEnt->v.flSwimTime;
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break;
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case flDuckTime:
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iRetValue = pEnt->v.flDuckTime;
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break;
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case iStepLeft:
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iRetValue = pEnt->v.iStepLeft;
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break;
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case movetype:
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iRetValue = pEnt->v.movetype;
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break;
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case solid:
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iRetValue = pEnt->v.solid;
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break;
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case skin:
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iRetValue = pEnt->v.skin;
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break;
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case body:
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iRetValue = pEnt->v.body;
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break;
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case effects:
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iRetValue = pEnt->v.effects;
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break;
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case light_level:
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iRetValue = pEnt->v.light_level;
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break;
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case sequence:
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iRetValue = pEnt->v.sequence;
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break;
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case gaitsequence:
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iRetValue = pEnt->v.gaitsequence;
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break;
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case modelindex:
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iRetValue = pEnt->v.modelindex;
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break;
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case playerclass:
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iRetValue = pEnt->v.playerclass;
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break;
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case waterlevel:
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iRetValue = pEnt->v.waterlevel;
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break;
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case watertype:
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iRetValue = pEnt->v.watertype;
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break;
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case spawnflags:
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iRetValue = pEnt->v.spawnflags;
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break;
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case flags:
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iRetValue = pEnt->v.flags;
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break;
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case colormap:
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iRetValue = pEnt->v.colormap;
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break;
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case team:
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iRetValue = pEnt->v.team;
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break;
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case fixangle:
|
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iRetValue = pEnt->v.fixangle;
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break;
|
|
case weapons:
|
|
iRetValue = pEnt->v.weapons;
|
|
break;
|
|
case rendermode:
|
|
iRetValue = pEnt->v.rendermode;
|
|
break;
|
|
case renderfx:
|
|
iRetValue = pEnt->v.renderfx;
|
|
break;
|
|
case button:
|
|
iRetValue = pEnt->v.button;
|
|
break;
|
|
case impulse:
|
|
iRetValue = pEnt->v.impulse;
|
|
break;
|
|
case deadflag:
|
|
iRetValue = pEnt->v.deadflag;
|
|
break;
|
|
default:
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid property %d", idx);
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
return iRetValue;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_set_int(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
int idx = params[2];
|
|
int iNewValue = params[3];
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
|
|
switch (idx)
|
|
{
|
|
case gamestate:
|
|
pEnt->v.gamestate = iNewValue;
|
|
break;
|
|
case oldbuttons:
|
|
pEnt->v.oldbuttons = iNewValue;
|
|
break;
|
|
case groupinfo:
|
|
pEnt->v.groupinfo = iNewValue;
|
|
break;
|
|
case iuser1:
|
|
pEnt->v.iuser1 = iNewValue;
|
|
break;
|
|
case iuser2:
|
|
pEnt->v.iuser2 = iNewValue;
|
|
break;
|
|
case iuser3:
|
|
pEnt->v.iuser3 = iNewValue;
|
|
break;
|
|
case iuser4:
|
|
pEnt->v.iuser4 = iNewValue;
|
|
break;
|
|
case weaponanim:
|
|
pEnt->v.weaponanim = iNewValue;
|
|
break;
|
|
case pushmsec:
|
|
pEnt->v.pushmsec = iNewValue;
|
|
break;
|
|
case bInDuck:
|
|
pEnt->v.bInDuck = iNewValue;
|
|
break;
|
|
case flTimeStepSound:
|
|
pEnt->v.flTimeStepSound = iNewValue;
|
|
break;
|
|
case flSwimTime:
|
|
pEnt->v.flSwimTime = iNewValue;
|
|
break;
|
|
case flDuckTime:
|
|
pEnt->v.flDuckTime = iNewValue;
|
|
break;
|
|
case iStepLeft:
|
|
pEnt->v.iStepLeft = iNewValue;
|
|
break;
|
|
case movetype:
|
|
pEnt->v.movetype = iNewValue;
|
|
break;
|
|
case solid:
|
|
pEnt->v.solid = iNewValue;
|
|
break;
|
|
case skin:
|
|
pEnt->v.skin = iNewValue;
|
|
break;
|
|
case body:
|
|
pEnt->v.body = iNewValue;
|
|
break;
|
|
case effects:
|
|
pEnt->v.effects = iNewValue;
|
|
break;
|
|
case light_level:
|
|
pEnt->v.light_level = iNewValue;
|
|
break;
|
|
case sequence:
|
|
pEnt->v.sequence = iNewValue;
|
|
break;
|
|
case gaitsequence:
|
|
pEnt->v.gaitsequence = iNewValue;
|
|
break;
|
|
case modelindex:
|
|
pEnt->v.modelindex = iNewValue;
|
|
break;
|
|
case playerclass:
|
|
pEnt->v.playerclass = iNewValue;
|
|
break;
|
|
case waterlevel:
|
|
pEnt->v.waterlevel = iNewValue;
|
|
break;
|
|
case watertype:
|
|
pEnt->v.watertype = iNewValue;
|
|
break;
|
|
case spawnflags:
|
|
pEnt->v.spawnflags = iNewValue;
|
|
break;
|
|
case flags:
|
|
pEnt->v.flags = iNewValue;
|
|
break;
|
|
case colormap:
|
|
pEnt->v.colormap = iNewValue;
|
|
break;
|
|
case team:
|
|
pEnt->v.team = iNewValue;
|
|
break;
|
|
case fixangle:
|
|
pEnt->v.fixangle = iNewValue;
|
|
break;
|
|
case weapons:
|
|
pEnt->v.weapons = iNewValue;
|
|
break;
|
|
case rendermode:
|
|
pEnt->v.rendermode = iNewValue;
|
|
break;
|
|
case renderfx:
|
|
pEnt->v.renderfx = iNewValue;
|
|
break;
|
|
case button:
|
|
pEnt->v.button = iNewValue;
|
|
break;
|
|
case impulse:
|
|
pEnt->v.impulse = iNewValue;
|
|
break;
|
|
case deadflag:
|
|
pEnt->v.deadflag = iNewValue;
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_get_vector(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
int idx = params[2];
|
|
cell *vRet = MF_GetAmxAddr(amx, params[3]);
|
|
Vector vRetValue = Vector(0, 0, 0);
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
|
|
switch (idx)
|
|
{
|
|
case origin:
|
|
vRetValue = pEnt->v.origin;
|
|
break;
|
|
case oldorigin:
|
|
vRetValue = pEnt->v.oldorigin;
|
|
break;
|
|
case velocity:
|
|
vRetValue = pEnt->v.velocity;
|
|
break;
|
|
case basevelocity:
|
|
vRetValue = pEnt->v.basevelocity;
|
|
break;
|
|
case clbasevelocity:
|
|
vRetValue = pEnt->v.clbasevelocity;
|
|
break;
|
|
case movedir:
|
|
vRetValue = pEnt->v.movedir;
|
|
break;
|
|
case angles:
|
|
vRetValue = pEnt->v.angles;
|
|
break;
|
|
case avelocity:
|
|
vRetValue = pEnt->v.avelocity;
|
|
break;
|
|
case punchangle:
|
|
vRetValue = pEnt->v.punchangle;
|
|
break;
|
|
case v_angle:
|
|
vRetValue = pEnt->v.v_angle;
|
|
break;
|
|
case endpos:
|
|
vRetValue = pEnt->v.endpos;
|
|
break;
|
|
case startpos:
|
|
vRetValue = pEnt->v.startpos;
|
|
break;
|
|
case absmin:
|
|
vRetValue = pEnt->v.absmin;
|
|
break;
|
|
case absmax:
|
|
vRetValue = pEnt->v.absmax;
|
|
break;
|
|
case mins:
|
|
vRetValue = pEnt->v.mins;
|
|
break;
|
|
case maxs:
|
|
vRetValue = pEnt->v.maxs;
|
|
break;
|
|
case size:
|
|
vRetValue = pEnt->v.size;
|
|
break;
|
|
case rendercolor:
|
|
vRetValue = pEnt->v.rendercolor;
|
|
break;
|
|
case view_ofs:
|
|
vRetValue = pEnt->v.view_ofs;
|
|
break;
|
|
case vuser1:
|
|
vRetValue = pEnt->v.vuser1;
|
|
break;
|
|
case vuser2:
|
|
vRetValue = pEnt->v.vuser2;
|
|
break;
|
|
case vuser3:
|
|
vRetValue = pEnt->v.vuser3;
|
|
break;
|
|
case vuser4:
|
|
vRetValue = pEnt->v.vuser4;
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
vRet[0] = amx_ftoc(vRetValue.x);
|
|
vRet[1] = amx_ftoc(vRetValue.y);
|
|
vRet[2] = amx_ftoc(vRetValue.z);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_set_vector(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
int idx = params[2];
|
|
cell *vAmx = MF_GetAmxAddr(amx, params[3]);
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
REAL fX = amx_ctof(vAmx[0]);
|
|
REAL fY = amx_ctof(vAmx[1]);
|
|
REAL fZ = amx_ctof(vAmx[2]);
|
|
Vector vSet = Vector(fX, fY, fZ);
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
|
|
switch (idx)
|
|
{
|
|
case origin:
|
|
pEnt->v.origin = vSet;
|
|
break;
|
|
case oldorigin:
|
|
pEnt->v.oldorigin = vSet;
|
|
break;
|
|
case velocity:
|
|
pEnt->v.velocity = vSet;
|
|
break;
|
|
case basevelocity:
|
|
pEnt->v.basevelocity = vSet;
|
|
break;
|
|
case clbasevelocity:
|
|
pEnt->v.clbasevelocity = vSet;
|
|
break;
|
|
case movedir:
|
|
pEnt->v.movedir = vSet;
|
|
break;
|
|
case angles:
|
|
pEnt->v.angles = vSet;
|
|
break;
|
|
case avelocity:
|
|
pEnt->v.avelocity = vSet;
|
|
break;
|
|
case punchangle:
|
|
pEnt->v.punchangle = vSet;
|
|
break;
|
|
case v_angle:
|
|
pEnt->v.v_angle = vSet;
|
|
break;
|
|
case endpos:
|
|
pEnt->v.endpos = vSet;
|
|
break;
|
|
case startpos:
|
|
pEnt->v.startpos = vSet;
|
|
break;
|
|
case absmin:
|
|
pEnt->v.absmin = vSet;
|
|
break;
|
|
case absmax:
|
|
pEnt->v.absmax = vSet;
|
|
break;
|
|
case mins:
|
|
pEnt->v.mins = vSet;
|
|
break;
|
|
case maxs:
|
|
pEnt->v.maxs = vSet;
|
|
break;
|
|
case size:
|
|
pEnt->v.size = vSet;
|
|
break;
|
|
case rendercolor:
|
|
pEnt->v.rendercolor = vSet;
|
|
break;
|
|
case view_ofs:
|
|
pEnt->v.view_ofs = vSet;
|
|
break;
|
|
case vuser1:
|
|
pEnt->v.vuser1 = vSet;
|
|
break;
|
|
case vuser2:
|
|
pEnt->v.vuser2 = vSet;
|
|
break;
|
|
case vuser3:
|
|
pEnt->v.vuser3 = vSet;
|
|
break;
|
|
case vuser4:
|
|
pEnt->v.vuser4 = vSet;
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_get_string(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
int idx = params[2];
|
|
int iszString = 0;
|
|
const char *szRet = NULL;
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
|
|
switch (idx)
|
|
{
|
|
case classname:
|
|
iszString = pEnt->v.classname;
|
|
break;
|
|
case globalname:
|
|
iszString = pEnt->v.globalname;
|
|
break;
|
|
case model:
|
|
iszString = pEnt->v.model;
|
|
break;
|
|
case target:
|
|
iszString = pEnt->v.target;
|
|
break;
|
|
case targetname:
|
|
iszString = pEnt->v.targetname;
|
|
break;
|
|
case netname:
|
|
iszString = pEnt->v.netname;
|
|
break;
|
|
case message:
|
|
iszString = pEnt->v.message;
|
|
break;
|
|
case noise:
|
|
iszString = pEnt->v.noise;
|
|
break;
|
|
case noise1:
|
|
iszString = pEnt->v.noise1;
|
|
break;
|
|
case noise2:
|
|
iszString = pEnt->v.noise2;
|
|
break;
|
|
case noise3:
|
|
iszString = pEnt->v.noise3;
|
|
break;
|
|
case viewmodel:
|
|
iszString = pEnt->v.viewmodel;
|
|
break;
|
|
case weaponmodel:
|
|
iszString = pEnt->v.weaponmodel;
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
szRet = STRING(iszString);
|
|
|
|
return MF_SetAmxString(amx, params[3], szRet, params[4]);
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_set_string(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
int idx = params[2];
|
|
int iLen;
|
|
int iszString = AmxStringToEngine(amx, params[3], iLen);
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
|
|
switch (idx)
|
|
{
|
|
case classname:
|
|
pEnt->v.classname = iszString;
|
|
break;
|
|
case globalname:
|
|
pEnt->v.globalname = iszString;
|
|
break;
|
|
case model:
|
|
pEnt->v.model = iszString;
|
|
break;
|
|
case target:
|
|
pEnt->v.target = iszString;
|
|
break;
|
|
case targetname:
|
|
pEnt->v.targetname = iszString;
|
|
break;
|
|
case netname:
|
|
pEnt->v.netname = iszString;
|
|
break;
|
|
case message:
|
|
pEnt->v.message = iszString;
|
|
break;
|
|
case noise:
|
|
pEnt->v.noise = iszString;
|
|
break;
|
|
case noise1:
|
|
pEnt->v.noise1 = iszString;
|
|
break;
|
|
case noise2:
|
|
pEnt->v.noise2 = iszString;
|
|
break;
|
|
case noise3:
|
|
pEnt->v.noise3 = iszString;
|
|
break;
|
|
case viewmodel:
|
|
pEnt->v.viewmodel = iszString;
|
|
break;
|
|
case weaponmodel:
|
|
pEnt->v.weaponmodel = iszString;
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_get_edict(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
int idx = params[2];
|
|
edict_t *pRet;
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
|
|
switch (idx)
|
|
{
|
|
case chain:
|
|
pRet = pEnt->v.chain;
|
|
break;
|
|
case dmg_inflictor:
|
|
pRet = pEnt->v.dmg_inflictor;
|
|
break;
|
|
case enemy:
|
|
pRet = pEnt->v.enemy;
|
|
break;
|
|
case aiment:
|
|
pRet = pEnt->v.aiment;
|
|
break;
|
|
case owner:
|
|
pRet = pEnt->v.owner;
|
|
break;
|
|
case groundentity:
|
|
pRet = pEnt->v.groundentity;
|
|
break;
|
|
case pContainingEntity:
|
|
pRet = pEnt->v.pContainingEntity;
|
|
break;
|
|
case euser1:
|
|
pRet = pEnt->v.euser1;
|
|
break;
|
|
case euser2:
|
|
pRet = pEnt->v.euser2;
|
|
break;
|
|
case euser3:
|
|
pRet = pEnt->v.euser3;
|
|
break;
|
|
case euser4:
|
|
pRet = pEnt->v.euser4;
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
if (FNullEnt(pRet))
|
|
return 0;
|
|
|
|
return ENTINDEX(pRet);
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_set_edict(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
int idx = params[2];
|
|
int iSetEnt = params[3];
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
if (iSetEnt != 0)
|
|
CHECK_ENTITY(iSetEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
edict_t *pSetEnt = INDEXENT2(iSetEnt);
|
|
|
|
switch (idx)
|
|
{
|
|
case chain:
|
|
pEnt->v.chain = pSetEnt;
|
|
break;
|
|
case dmg_inflictor:
|
|
pEnt->v.dmg_inflictor = pSetEnt;
|
|
break;
|
|
case enemy:
|
|
pEnt->v.enemy = pSetEnt;
|
|
break;
|
|
case aiment:
|
|
pEnt->v.aiment = pSetEnt;
|
|
break;
|
|
case owner:
|
|
pEnt->v.owner = pSetEnt;
|
|
break;
|
|
case groundentity:
|
|
pEnt->v.groundentity = pSetEnt;
|
|
break;
|
|
case pContainingEntity:
|
|
pEnt->v.pContainingEntity = pSetEnt;
|
|
break;
|
|
case euser1:
|
|
pEnt->v.euser1 = pSetEnt;
|
|
break;
|
|
case euser2:
|
|
pEnt->v.euser2 = pSetEnt;
|
|
break;
|
|
case euser3:
|
|
pEnt->v.euser3 = pSetEnt;
|
|
break;
|
|
case euser4:
|
|
pEnt->v.euser4 = pSetEnt;
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_get_byte(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
int idx = params[2];
|
|
int iRetValue = 0;
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
|
|
switch (idx)
|
|
{
|
|
case controller1:
|
|
iRetValue = pEnt->v.controller[0];
|
|
break;
|
|
case controller2:
|
|
iRetValue = pEnt->v.controller[1];
|
|
break;
|
|
case controller3:
|
|
iRetValue = pEnt->v.controller[2];
|
|
break;
|
|
case controller4:
|
|
iRetValue = pEnt->v.controller[3];
|
|
break;
|
|
case blending1:
|
|
iRetValue = pEnt->v.blending[0];
|
|
break;
|
|
case blending2:
|
|
iRetValue = pEnt->v.blending[1];
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
return iRetValue;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_set_byte(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
int idx = params[2];
|
|
int iNewValue = params[3];
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
if(iNewValue > 255)
|
|
iNewValue = 255;
|
|
if(iNewValue < 0)
|
|
iNewValue = 0;
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
|
|
switch (idx)
|
|
{
|
|
case controller1:
|
|
pEnt->v.controller[1] = iNewValue;
|
|
break;
|
|
case controller2:
|
|
pEnt->v.controller[2] = iNewValue;
|
|
break;
|
|
case controller3:
|
|
pEnt->v.controller[3] = iNewValue;
|
|
break;
|
|
case controller4:
|
|
pEnt->v.controller[4] = iNewValue;
|
|
break;
|
|
case blending1:
|
|
pEnt->v.blending[1] = iNewValue;
|
|
break;
|
|
case blending2:
|
|
pEnt->v.blending[2] = iNewValue;
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_set_origin(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
cell *vVector = MF_GetAmxAddr(amx, params[2]);
|
|
REAL fX = amx_ctof(vVector[0]);
|
|
REAL fY = amx_ctof(vVector[1]);
|
|
REAL fZ = amx_ctof(vVector[2]);
|
|
Vector vOrigin = Vector(fX, fY, fZ);
|
|
|
|
SET_SIZE(pEnt, pEnt->v.mins, pEnt->v.maxs);
|
|
SET_ORIGIN(pEnt, vOrigin);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_set_model(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
int iLen;
|
|
char *szModel = MF_GetAmxString(amx, params[2], 0, &iLen);
|
|
char *szStatic = new char[iLen+1];
|
|
|
|
memset(szStatic, 0, iLen+1);
|
|
strcpy(szStatic, szModel);
|
|
|
|
SET_MODEL(pEnt, szStatic);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL entity_set_size(AMX *amx, cell *params)
|
|
{
|
|
int iEnt = params[1];
|
|
|
|
CHECK_ENTITY(iEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
|
|
cell *cMin = MF_GetAmxAddr(amx, params[2]);
|
|
REAL x1 = amx_ctof(cMin[0]);
|
|
REAL y1 = amx_ctof(cMin[1]);
|
|
REAL z1 = amx_ctof(cMin[2]);
|
|
Vector vMin = Vector(x1, y1, z1);
|
|
|
|
cell *cMax = MF_GetAmxAddr(amx, params[3]);
|
|
REAL x2 = amx_ctof(cMax[0]);
|
|
REAL y2 = amx_ctof(cMax[1]);
|
|
REAL z2 = amx_ctof(cMax[2]);
|
|
Vector vMax = Vector(x2, y2, z2);
|
|
|
|
UTIL_SetSize(pEnt, vMin, vMax);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_entity_pointer(AMX *amx, cell *params) // get_entity_pointer(index, pointer[], len); = 3 params
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/************************
|
|
Entity finding functions
|
|
************************/
|
|
|
|
static cell AMX_NATIVE_CALL find_ent_in_sphere(AMX *amx, cell *params)
|
|
{
|
|
int idx = params[1];
|
|
|
|
edict_t *pEnt = INDEXENT2(idx);
|
|
cell *cAddr = MF_GetAmxAddr(amx, params[2]);
|
|
float origin[3] = {
|
|
amx_ctof(cAddr[0]),
|
|
amx_ctof(cAddr[1]),
|
|
amx_ctof(cAddr[2])
|
|
};
|
|
REAL radius = amx_ctof(params[3]);
|
|
|
|
int returnEnt = ENTINDEX(FIND_ENTITY_IN_SPHERE(pEnt, origin, radius));
|
|
|
|
if (FNullEnt(returnEnt))
|
|
return 0;
|
|
|
|
return returnEnt;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL find_ent_by_class(AMX *amx, cell *params) /* 3 param */
|
|
{
|
|
edict_t *pEnt = INDEXENT2(params[1]);
|
|
|
|
int len;
|
|
char* sValue = MF_GetAmxString(amx, params[2], 0, &len);
|
|
|
|
pEnt = FIND_ENTITY_BY_STRING(pEnt, "classname", sValue);
|
|
|
|
if (FNullEnt(pEnt))
|
|
return 0;
|
|
|
|
return ENTINDEX(pEnt);
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL find_sphere_class(AMX *amx, cell *params) // find_sphere_class(aroundent, _lookforclassname[], Float:radius, entlist[], maxents, Float:origin[3] = {0.0, 0.0, 0.0}); // 6 params
|
|
{
|
|
// params[1] = index to find around, if this is less than 1 then use around origin in last parameter.
|
|
// params[2] = classname to find
|
|
int len;
|
|
char* classToFind = MF_GetAmxString(amx, params[2], 0, &len);
|
|
// params[3] = radius, float...
|
|
REAL radius =amx_ctof(params[3]);
|
|
// params[4] = store ents in this list
|
|
cell *entList = MF_GetAmxAddr(amx, params[4]);
|
|
// params[5] = maximum ents to store in entlist[] in params[4]
|
|
// params[6] = origin, use this if params[1] is less than 1
|
|
|
|
vec3_t vecOrigin;
|
|
if (params[1] > 0) {
|
|
CHECK_ENTITY(params[1]);
|
|
|
|
edict_t* pEntity = INDEXENT2(params[1]);
|
|
vecOrigin = pEntity->v.origin;
|
|
} else {
|
|
cell *cAddr = MF_GetAmxAddr(amx, params[6]);
|
|
vecOrigin = Vector(amx_ctof(cAddr[0]), amx_ctof(cAddr[1]), amx_ctof(cAddr[2]));
|
|
}
|
|
|
|
int entsFound = 0;
|
|
edict_t* pSearchEnt = INDEXENT2(0);
|
|
|
|
while (entsFound < params[5]) {
|
|
pSearchEnt = FIND_ENTITY_IN_SPHERE(pSearchEnt, vecOrigin, radius); // takes const float origin
|
|
if (FNullEnt(pSearchEnt))
|
|
break;
|
|
else {
|
|
if (strcmp(STRING(pSearchEnt->v.classname), classToFind) == 0) {
|
|
// Add to entlist (params[4])
|
|
entList[entsFound++] = ENTINDEX(pSearchEnt); // raise entsFound
|
|
}
|
|
}
|
|
}
|
|
|
|
return entsFound;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL find_ent_by_target(AMX *amx, cell *params)
|
|
{
|
|
int iStart = params[1];
|
|
int iLength;
|
|
char *szValue = MF_GetAmxString(amx, params[2], 0, &iLength);
|
|
|
|
edict_t *pStart;
|
|
|
|
if (iStart == -1) {
|
|
pStart = NULL;
|
|
} else {
|
|
if (!is_ent_valid(iStart))
|
|
pStart = NULL;
|
|
else
|
|
pStart = INDEXENT2(iStart);
|
|
}
|
|
|
|
int iReturnEnt = ENTINDEX(FIND_ENTITY_BY_TARGET(pStart, szValue));
|
|
|
|
return iReturnEnt;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL find_ent_by_model(AMX *amx, cell *params) {
|
|
int iStart = params[1];
|
|
int iLength, iLength2;
|
|
char *szClass = MF_GetAmxString(amx, params[2], 0, &iLength);
|
|
char *szModel = MF_GetAmxString(amx, params[3], 1, &iLength2);
|
|
|
|
edict_t *pStart;
|
|
|
|
if (iStart == -1) {
|
|
pStart = NULL;
|
|
} else {
|
|
if (!is_ent_valid(iStart))
|
|
pStart = NULL;
|
|
else
|
|
pStart = INDEXENT2(iStart);
|
|
}
|
|
|
|
int checkEnt = ENTINDEX(FIND_ENTITY_BY_STRING(pStart, "classname", szClass));
|
|
const char *CheckModel = "";
|
|
|
|
while (!FNullEnt(checkEnt)) {
|
|
CheckModel = STRING(pStart->v.model);
|
|
if (strcmp(CheckModel, szModel)==0) {
|
|
return checkEnt;
|
|
} else {
|
|
pStart = INDEXENT2(checkEnt);
|
|
checkEnt = ENTINDEX(FIND_ENTITY_BY_STRING(pStart, "classname", szClass));
|
|
}
|
|
}
|
|
|
|
return checkEnt;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL find_ent_by_tname(AMX *amx, cell *params) {
|
|
int iStart = params[1];
|
|
int iLength;
|
|
char *szValue = MF_GetAmxString(amx, params[2], 0, &iLength);
|
|
|
|
edict_t *pStart;
|
|
|
|
if (iStart == -1) {
|
|
pStart = NULL;
|
|
} else {
|
|
if (!is_ent_valid(iStart))
|
|
pStart = NULL;
|
|
else
|
|
pStart = INDEXENT2(iStart);
|
|
}
|
|
|
|
int iReturnEnt = ENTINDEX(FIND_ENTITY_BY_TARGETNAME(pStart, szValue));
|
|
|
|
return iReturnEnt;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL find_ent_by_owner(AMX *amx, cell *params) // native find_ent_by_owner(start_from_ent, classname[], owner_index); = 3 params
|
|
{
|
|
int iEnt = params[1];
|
|
int oEnt = params[3];
|
|
// Check index to start searching at, 0 must be possible for iEnt.
|
|
CHECK_ENTITY(oEnt);
|
|
|
|
edict_t *pEnt = INDEXENT2(iEnt);
|
|
edict_t *entOwner = INDEXENT2(oEnt);
|
|
|
|
//optional fourth parameter is for jghg2 compatibility
|
|
char* sCategory = NULL;
|
|
switch(params[4]){
|
|
case 1: sCategory = "target"; break;
|
|
case 2: sCategory = "targetname"; break;
|
|
default: sCategory = "classname";
|
|
}
|
|
|
|
// No need to check if there is a real ent where entOwner points at since we don't access it anyway.
|
|
|
|
int len;
|
|
char* classname = MF_GetAmxString(amx, params[2], 0, &len);
|
|
|
|
while (true) {
|
|
pEnt = FIND_ENTITY_BY_STRING(pEnt, sCategory, classname);
|
|
if (FNullEnt(pEnt)) // break and return 0 if bad
|
|
break;
|
|
else if (pEnt->v.owner == entOwner) // compare pointers
|
|
return ENTINDEX(pEnt);
|
|
}
|
|
|
|
// If it comes here, the while loop ended because an ent failed (FNullEnt() == true)
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_grenade_id(AMX *amx, cell *params) /* 4 param */
|
|
{
|
|
int index = params[1];
|
|
char* szModel;
|
|
|
|
CHECK_ENTITY(index);
|
|
|
|
edict_t* pentFind = INDEXENT2(params[4]);
|
|
edict_t* pentOwner = INDEXENT2(index);
|
|
|
|
pentFind = FIND_ENTITY_BY_CLASSNAME( pentFind, "grenade" );
|
|
while (!FNullEnt(pentFind)) {
|
|
if (pentFind->v.owner == pentOwner) {
|
|
if (params[3]>0) {
|
|
szModel = new char[params[3]];
|
|
szModel = (char*)STRING(pentFind->v.model);
|
|
MF_SetAmxString(amx, params[2], szModel, params[3]);
|
|
delete [] szModel;
|
|
return ENTINDEX(pentFind);
|
|
}
|
|
}
|
|
pentFind = FIND_ENTITY_BY_CLASSNAME( pentFind, "grenade" );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
AMX_NATIVE_INFO ent_Natives[] = {
|
|
{"create_entity", create_entity},
|
|
{"remove_entity", remove_entity},
|
|
{"entity_count", entity_count},
|
|
{"is_valid_ent", is_valid_ent},
|
|
|
|
{"entity_range", entity_range},
|
|
|
|
{"entity_get_float", entity_get_float},
|
|
{"entity_set_float", entity_set_float},
|
|
{"entity_set_int", entity_set_int},
|
|
{"entity_get_int", entity_get_int},
|
|
{"entity_get_vector", entity_get_vector},
|
|
{"entity_set_vector", entity_set_vector},
|
|
{"entity_get_string", entity_get_string},
|
|
{"entity_set_string", entity_set_string},
|
|
{"entity_get_edict", entity_get_edict},
|
|
{"entity_set_edict", entity_set_edict},
|
|
{"entity_get_byte", entity_get_byte},
|
|
{"entity_set_byte", entity_set_byte},
|
|
{"entity_set_origin", entity_set_origin},
|
|
{"entity_set_model", entity_set_model},
|
|
{"entity_set_size", entity_set_size},
|
|
{"DispatchKeyValue", DispatchKeyValue},
|
|
{"DispatchSpawn", DispatchSpawn},
|
|
|
|
{"call_think", call_think},
|
|
{"fake_touch", fake_touch},
|
|
{"force_use", force_use},
|
|
|
|
{"get_entity_pointer", get_entity_pointer},
|
|
|
|
{"find_ent_in_sphere", find_ent_in_sphere},
|
|
{"find_ent_by_class", find_ent_by_class},
|
|
{"find_sphere_class", find_sphere_class},
|
|
{"find_ent_by_model", find_ent_by_model},
|
|
{"find_ent_by_target", find_ent_by_target},
|
|
{"find_ent_by_tname", find_ent_by_tname},
|
|
{"find_ent_by_owner", find_ent_by_owner},
|
|
{"get_grenade_id", get_grenade_id},
|
|
|
|
{"get_keyvalue", get_keyvalue },
|
|
|
|
{"copy_keyvalue", copy_keyvalue},
|
|
|
|
{NULL, NULL},
|
|
///////////////////
|
|
};
|
|
|