121 lines
3.2 KiB
PHP
Executable File
121 lines
3.2 KiB
PHP
Executable File
/* DoDX functions
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*
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* (c) 2004, SidLuke
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* This file is provided as is (no warranties).
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*/
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#if defined _dodx_included
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#endinput
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#endif
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#define _dodx_included
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#include <dodconst>
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#include <dodstats>
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#if AMXX_VERSION_NUM >= 175
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#pragma reqclass xstats
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#if !defined AMXMODX_NOAUTOLOAD
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#pragma defclasslib xstats dodx
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#endif
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#else
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#pragma library dodx
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#endif
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/************* Shared Natives Start ********************************/
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/* Forward types */
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enum {
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XMF_DAMAGE = 0,
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XMF_DEATH,
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XMF_SCORE,
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}
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/* Use this function to register forwards */
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native register_statsfwd(ftype);
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/* Function is called after player to player attacks ,
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* if players were damaged by teammate TA is set to 1 */
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forward client_damage(attacker, victim, damage, wpnindex, hitplace, TA);
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/* Function is called after player death ,
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* if player was killed by teammate TK is set to 1 */
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forward client_death(killer, victim, wpnindex, hitplace, TK);
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/* Function is called if player scored */
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forward client_score(id, score, total);
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/* This Forward is called when a player changes team */
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forward dod_client_changeteam(id, team, oldteam);
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/* This Forward is called if a player changes class, but just after spawn */
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forward dod_client_changeclass(id, class, oldclass);
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/* This Forward is called when a player spawns */
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forward dod_client_spawn(id);
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/* Sets the model for a player */
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native dod_set_model(id, model[]);
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/* Sets the model for a player */
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native dod_set_body_number(id, bodynumber);
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/* Un-Sets the model for a player */
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native dod_clear_model(id);
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/* Custom Weapon Support */
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/* function will return index of new weapon */
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native custom_weapon_add( wpnname[], melee = 0, logname[]="" );
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/* Function will pass damage done by this custom weapon to stats module and other plugins */
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native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
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/* Function will pass info about custom weapon shot to stats module */
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native custom_weapon_shot( weapon, index ); // weapon id , player id
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/* function will return 1 if true */
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native xmod_is_melee_wpn(wpnindex);
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/* Returns weapon name. */
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native xmod_get_wpnname(wpnindex, name[], len);
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/* Returns weapon logname. */
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native xmod_get_wpnlogname(wpnindex, name[], len);
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/* Returns weapons array size */
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native xmod_get_maxweapons();
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/* Returns stats array size ex. 8 in TS , 9 in DoD */
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native xmod_get_stats_size();
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/* Returns 1 if true */
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native xmod_is_custom_wpn(wpnindex);
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/************* Shared Natives End ********************************/
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/* weapon logname to weapon name convertion */
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native dod_wpnlog_to_name(logname[],name[],len);
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/* weapon logname to weapon index convertion */
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native dod_wpnlog_to_id(logname[]);
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native dod_get_map_info( info );
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/* Returns id of currently carried weapon. Gets also
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* ammount of ammo in clip and backpack. */
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native dod_get_user_weapon(index,&clip,&ammo);
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/* Returns team score */
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native dod_get_team_score(teamId);
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/* Returns player class id */
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native dod_get_user_class(index);
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/* Returns player score */
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native dod_get_user_score(index);
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/* values are: 0-no prone, 1-prone, 2-prone + w_deploy */
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native dod_get_pronestate(index);
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/* It is not as safe as original but player deaths will not be increased */
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native dod_user_kill(index);
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