1791 lines
33 KiB
INI
1791 lines
33 KiB
INI
; Ham Sandwich module config file.
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;
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; IMPORTANT: It is highly suggested that you do not modify this file unless
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; you know _exactly_ what you are doing!
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;
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; NOTE: Just because a mod contains a function does not means it will work
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; as expected. If, for example, HamKilled() does not work as you think
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; it should in Counter-Strike DO NOT FILE A BUG REPORT. This just
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; exposes the function for you, whether or not it works, or how it
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; works is up to plugin authors to figure out.
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;
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; NOTE: If a mod is missing keys for a certain native, that particular native
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; will not be loaded! Example: Say CS is missing the "takedamage" index
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; but has the use and pev indexes. The HamUse and HamePdataCbase natives
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; will be registered, but the HamTakeDamage native will not register.
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; In addition, any attempts to hook a function who's key is missing will
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; result in the plugin failing.
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;
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; NOTE: The base key is only needed for the linux configs.
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;
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; NOTE: Any keys that begin with a modname (eg: cstrike_restart) will,
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; obviously, only work on that mod and all mirrors of it (eg: czero).
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;
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; NOTE: If you change this file while the module is already loaded, you will
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; need to restart the server for the changes to take effect. Changes to
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; this file before the module is loaded will take effect when the module
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; loads.
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;
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; NOTE: All of these offsets and settings are for the latest (at the time of
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; release) legitimate version of the mod. However, there is a _chance_
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; that they will work on older (and even newer) versions.
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; eg: If they work on non-Steam CS 1.6 this is coincidental, if they do
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; not work on non-Steam CS 1.6 this will not be officially fixed.
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;
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; Mirrors: These take the name of one mod, and copy all of its data to another
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; name. An example of a use for this would be cstrike and czero: they
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; use the same binary so all of its vtable offsets are guaranteed to
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; be identical. Mirrors should always come first in the file!
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;
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; Version: $Id$
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@mirror cstrike czero
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@mirror ns nsp
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; TODO: check these - all are estimates
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@section cstrike linux
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pev 0
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base 0x94
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spawn 2
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precache 3
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keyvalue 5
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objectcaps 8
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activate 9
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setobjectcollisionbox 10
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classify 11
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deathnotice 12
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traceattack 13
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takedamage 14
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takehealth 15
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killed 16
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bloodcolor 17
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tracebleed 18
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istriggered 19
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mymonsterpointer 20
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mysquadmonsterpointer 21
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gettogglestate 22
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addpoints 23
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addpointstoteam 24
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addplayeritem 25
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removeplayeritem 26
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giveammo 27
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getdelay 28
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ismoving 29
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overridereset 30
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damagedecal 31
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settogglestate 32
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startsneaking 33
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stopsneaking 34
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oncontrols 35
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issneaking 36
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isalive 37
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isbspmodel 38
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reflectgauss 39
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hastarget 40
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isinworld 41
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isplayer 42
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isnetclient 43
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teamid 44
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getnexttarget 45
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think 46
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touch 47
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use 48
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blocked 49
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respawn 50
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updateowner 51
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fbecomeprone 52
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|
center 53
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eyeposition 54
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earposition 55
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bodytarget 56
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illumination 57
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fvisible 58
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fvecvisible 59
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|
player_jump 78
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player_duck 79
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player_prethink 80
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player_postthink 81
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player_getgunposition 82
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player_shouldfadeondeath 68
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player_impulsecommands 84
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player_updateclientdata 83
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item_addtoplayer 61
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item_addduplicate 62
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item_getiteminfo 63
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item_candeploy 64
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item_deploy 66
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item_canholster 68
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item_holster 69
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item_updateiteminfo 70
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item_preframe 71
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item_postframe 72
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item_drop 73
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item_kill 74
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item_attachtoplayer 75
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item_primaryammoindex 76
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item_secondaryammoindex 77
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item_updateclientdata 78
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item_getweaponptr 79
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item_itemslot 81
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weapon_extractammo 82
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weapon_extractclipammo 83
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weapon_addweapon 84
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weapon_playemptysound 85
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weapon_resetemptysound 86
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weapon_sendweaponanim 87
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weapon_isusable 88
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weapon_primaryattack 89
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weapon_secondaryattack 90
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weapon_reload 91
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weapon_weaponidle 92
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weapon_retireweapon 93
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weapon_shouldweaponidle 94
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weapon_usedecrement 95
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cstrike_restart 4
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cstrike_roundrespawn 86
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cstrike_item_candrop 65
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cstrike_item_getmaxspeed 80
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@end
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@section cstrike windows
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pev 4
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base 0x0
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spawn 0
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precache 1
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keyvalue 3
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objectcaps 6
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activate 7
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setobjectcollisionbox 8
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classify 9
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deathnotice 10
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traceattack 11
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takedamage 12
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takehealth 13
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killed 14
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bloodcolor 15
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tracebleed 16
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istriggered 17
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mymonsterpointer 18
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mysquadmonsterpointer 19
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gettogglestate 20
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addpoints 21
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addpointstoteam 22
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addplayeritem 23
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removeplayeritem 24
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giveammo 25
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getdelay 26
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ismoving 27
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overridereset 28
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damagedecal 29
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settogglestate 30
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startsneaking 31
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stopsneaking 32
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oncontrols 33
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issneaking 34
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isalive 35
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isbspmodel 36
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reflectgauss 37
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hastarget 38
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isinworld 39
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isplayer 40
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isnetclient 41
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teamid 42
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getnexttarget 43
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think 44
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touch 45
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use 46
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blocked 47
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respawn 48
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updateowner 49
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fbecomeprone 50
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center 51
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eyeposition 52
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earposition 53
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bodytarget 54
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illumination 55
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fvisible 56
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fvecvisible 57
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player_jump 76
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player_duck 77
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player_prethink 78
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player_postthink 79
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player_getgunposition 80
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player_shouldfadeondeath 66
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player_impulsecommands 82
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player_updateclientdata 81
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item_addtoplayer 59
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item_addduplicate 60
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item_getiteminfo 61
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item_candeploy 62
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item_deploy 64
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item_canholster 66
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item_holster 67
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item_updateiteminfo 68
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item_preframe 69
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item_postframe 70
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item_drop 71
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item_kill 72
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item_attachtoplayer 73
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item_primaryammoindex 74
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item_secondaryammoindex 75
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item_updateclientdata 76
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item_getweaponptr 77
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item_itemslot 79
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weapon_extractammo 80
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weapon_extractclipammo 81
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weapon_addweapon 82
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weapon_playemptysound 83
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weapon_resetemptysound 84
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weapon_sendweaponanim 85
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weapon_isusable 86
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weapon_primaryattack 87
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weapon_secondaryattack 88
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weapon_reload 89
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weapon_weaponidle 90
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weapon_retireweapon 91
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weapon_shouldweaponidle 92
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weapon_usedecrement 93
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cstrike_restart 2
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cstrike_roundrespawn 84
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cstrike_item_candrop 63
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cstrike_item_getmaxspeed 78
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@end
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@section dod linux
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pev 0
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base 0x154
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spawn 5
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precache 6
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keyvalue 7
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objectcaps 10
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activate 11
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objectcollisionbox 14
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classify 15
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deathnotice 16
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traceattack 19
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takedamage 20
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takehealth 21
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killed 22
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bloodcolor 23
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tracebleed 24
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mymonsterpointer 25
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mysquadmonsterpointer 26
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gettogglestate 27
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addpoints 28
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addpointstoteam 29
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addplayeritem 30
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removeplayeritem 31
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giveammo 32
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getdelay 33
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ismoving 34
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overridereset 35
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damagedecal 36
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settogglestate 37
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startsneaking 38
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stopsneaking 39
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oncontrols 40
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issneaking 41
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isalive 42
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isbspmodel 43
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reflectgauss 44
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hastarget 45
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isinworld 46
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isplayer 47
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isnetclient 48
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teamid 49
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getnexttarget 50
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think 51
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touch 52
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use 53
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blocked 54
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respawn 55
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updateowner 56
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fbecomeprone 57
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center 58
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eyeposition 59
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earposition 60
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bodytarget 61
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illumination 62
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fvisible 63
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fvecvisible 64
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player_jump 136
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player_duck 137
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player_prethink 134
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player_postthink 135
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player_getgunposition 128
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player_shouldfadeondeath 68
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player_impulsecommands 139
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player_updateclientdata 138
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item_addtoplayer 66
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item_addduplicate 67
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item_getiteminfo 68
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item_candeploy 69
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item_deploy 70
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item_canholster 75
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item_holster 76
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item_updateiteminfo 77
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item_preframe 78
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item_postframe 79
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item_drop 80
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item_kill 81
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item_attachtoplayer 82
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item_primaryammoindex 83
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item_secondaryammoindex 84
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item_updateclientdata 85
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item_getweaponptr 86
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item_itemslot 87
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weapon_extractammo 88
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weapon_extractclipammo 89
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weapon_addweapon 90
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weapon_playemptysound 91
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weapon_resetemptysound 92
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weapon_sendweaponanim 93
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weapon_isusable 94
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weapon_primaryattack 104
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weapon_secondaryattack 105
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weapon_reload 106
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weapon_weaponidle 107
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weapon_retireweapon 108
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weapon_shouldweaponidle 109
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weapon_usedecrement 110
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dod_roundrespawn 2
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dod_roundrespawnent 3
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dod_roundstore 4
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dod_areasetindex 12
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dod_areasendstatus 13
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dod_getstate 17
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dod_getstateent 18
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dod_item_candrop 72
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@end
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@section dod windows
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pev 4
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base 0x0
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spawn 3
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precache 4
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keyvalue 5
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objectcaps 8
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|
activate 9
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objectcollisionbox 12
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|
classify 13
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|
deathnotice 14
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traceattack 17
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takedamage 18
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takehealth 19
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killed 20
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bloodcolor 21
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tracebleed 22
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|
mymonsterpointer 23
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mysquadmonsterpointer 24
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gettogglestate 25
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addpoints 26
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addpointstoteam 27
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addplayeritem 28
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removeplayeritem 29
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giveammo 30
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getdelay 31
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ismoving 32
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overridereset 33
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|
damagedecal 34
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settogglestate 35
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|
startsneaking 36
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|
stopsneaking 37
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|
oncontrols 48
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|
issneaking 39
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|
isalive 40
|
|
isbspmodel 41
|
|
reflectgauss 42
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|
hastarget 43
|
|
isinworld 44
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|
isplayer 45
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|
isnetclient 46
|
|
teamid 47
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|
getnexttarget 48
|
|
think 49
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|
touch 50
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|
use 51
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|
blocked 52
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respawn 53
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|
updateowner 54
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|
fbecomeprone 55
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|
center 56
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|
eyeposition 57
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|
earposition 58
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|
bodytarget 59
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|
illumination 60
|
|
fvisible 61
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|
fvecvisible 62
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|
|
|
player_jump 134
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player_duck 135
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|
player_prethink 132
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player_postthink 133
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|
player_getgunposition 126
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player_shouldfadeondeath 66
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|
player_impulsecommands 137
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player_updateclientdata 136
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item_addtoplayer 64
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|
item_addduplicate 65
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|
item_getiteminfo 66
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|
item_candeploy 67
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|
item_deploy 68
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|
item_canholster 73
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|
item_holster 74
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item_updateiteminfo 75
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|
item_preframe 76
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item_postframe 77
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item_drop 78
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item_kill 79
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item_attachtoplayer 80
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|
item_primaryammoindex 81
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|
item_secondaryammoindex 82
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item_updateclientdata 83
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item_getweaponptr 84
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item_itemslot 85
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weapon_extractammo 86
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weapon_extractclipammo 87
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|
weapon_addweapon 88
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weapon_playemptysound 89
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weapon_resetemptysound 90
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|
weapon_sendweaponanim 91
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weapon_isusable 92
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|
weapon_primaryattack 102
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weapon_secondaryattack 103
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weapon_reload 104
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weapon_weaponidle 105
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|
weapon_retireweapon 106
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weapon_shouldweaponidle 107
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weapon_usedecrement 108
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dod_roundrespawn 0
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dod_roundrespawnent 1
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dod_roundstore 2
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dod_areasetindex 10
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dod_areasendstatus 11
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dod_getstate 15
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dod_getstateent 16
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dod_item_candrop 70
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@end
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|
|
|
; TFC Does not have the following "standard" entries in its vtable:
|
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; addpoints, addpointstoteam
|
|
@section tfc linux
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|
pev 0
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|
base 0x470
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|
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|
spawn 3
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|
precache 4
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keyvalue 5
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|
objectcaps 8
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|
activate 9
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|
setobjectcollisionbox 10
|
|
classify 11
|
|
deathnotice 12
|
|
traceattack 13
|
|
takedamage 14
|
|
takehealth 15
|
|
killed 16
|
|
bloodcolor 17
|
|
tracebleed 18
|
|
istriggered 19
|
|
mymonsterpointer 20
|
|
mysquadmonsterpointer 21
|
|
gettogglestate 22
|
|
addplayeritem 23
|
|
removeplayeritem 24
|
|
giveammo 25
|
|
getdelay 26
|
|
ismoving 27
|
|
overridereset 28
|
|
damagedecal 29
|
|
settogglestate 30
|
|
startsneaking 31
|
|
stopsneaking 32
|
|
oncontrols 33
|
|
issneaking 34
|
|
isalive 35
|
|
isbspmodel 36
|
|
reflectgauss 37
|
|
hastarget 38
|
|
isinworld 39
|
|
isplayer 40
|
|
isnetclient 41
|
|
getnexttarget 43
|
|
think 44
|
|
touch 45
|
|
use 46
|
|
blocked 47
|
|
respawn 48
|
|
updateowner 49
|
|
fbecomeprone 50
|
|
center 51
|
|
eyeposition 52
|
|
earposition 53
|
|
bodytarget 54
|
|
illumination 55
|
|
fvisible 56
|
|
fvecvisible 57
|
|
|
|
player_jump 135
|
|
player_duck 136
|
|
player_prethink 137
|
|
player_postthink 138
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|
player_shouldfadeondeath 69
|
|
player_impulsecommands 139
|
|
|
|
item_addtoplayer 67
|
|
item_addduplicate 68
|
|
item_getiteminfo 70
|
|
item_candeploy 71
|
|
item_deploy 72
|
|
item_canholster 73
|
|
item_holster 74
|
|
item_updateiteminfo 75
|
|
item_preframe 76
|
|
item_postframe 77
|
|
item_drop 78
|
|
item_kill 79
|
|
item_attachtoplayer 80
|
|
item_primaryammoindex 81
|
|
item_secondaryammoindex 82
|
|
item_updateclientdata 83
|
|
item_getweaponptr 84
|
|
item_itemslot 69
|
|
|
|
weapon_extractammo 85
|
|
weapon_extractclipammo 86
|
|
weapon_addweapon 87
|
|
weapon_playemptysound 88
|
|
weapon_resetemptysound 89
|
|
weapon_sendweaponanim 90
|
|
weapon_isusable 91
|
|
weapon_primaryattack 92
|
|
weapon_secondaryattack 93
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|
weapon_reload 94
|
|
weapon_weaponidle 95
|
|
weapon_retireweapon 96
|
|
weapon_shouldweaponidle 97
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|
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|
tfc_engineeruse 58
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|
tfc_finished 59
|
|
tfc_empexplode 60
|
|
tfc_calcempdmgrad 61
|
|
tfc_takeempblast 62
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|
tfc_empremove 63
|
|
tfc_takeconcussionblast 64
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|
tfc_concuss 65
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|
@end
|
|
@section tfc windows
|
|
pev 4
|
|
base 0x0
|
|
|
|
spawn 1
|
|
precache 2
|
|
keyvalue 3
|
|
objectcaps 6
|
|
activate 7
|
|
setobjectcollisionbox 8
|
|
classify 9
|
|
deathnotice 10
|
|
traceattack 11
|
|
takedamage 12
|
|
takehealth 13
|
|
killed 14
|
|
bloodcolor 15
|
|
tracebleed 16
|
|
istriggered 17
|
|
mymonsterpointer 18
|
|
mysquadmonsterpointer 19
|
|
gettogglestate 20
|
|
addplayeritem 21
|
|
removeplayeritem 22
|
|
giveammo 23
|
|
getdelay 24
|
|
ismoving 25
|
|
overridereset 26
|
|
damagedecal 27
|
|
settogglestate 28
|
|
startsneaking 29
|
|
stopsneaking 30
|
|
oncontrols 31
|
|
issneaking 32
|
|
isalive 33
|
|
isbspmodel 34
|
|
reflectgauss 35
|
|
hastarget 36
|
|
isinworld 37
|
|
isplayer 38
|
|
isnetclient 39
|
|
getnexttarget 41
|
|
think 42
|
|
touch 43
|
|
use 44
|
|
blocked 45
|
|
respawn 46
|
|
updateowner 47
|
|
fbecomeprone 48
|
|
center 49
|
|
eyeposition 50
|
|
earposition 51
|
|
bodytarget 52
|
|
illumination 53
|
|
fvisible 54
|
|
fvecvisible 55
|
|
|
|
|
|
player_jump 133
|
|
player_duck 134
|
|
player_prethink 135
|
|
player_postthink 136
|
|
player_shouldfadeondeath 67
|
|
player_impulsecommands 137
|
|
|
|
item_addtoplayer 65
|
|
item_addduplicate 66
|
|
item_getiteminfo 68
|
|
item_candeploy 69
|
|
item_deploy 70
|
|
item_canholster 71
|
|
item_holster 72
|
|
item_updateiteminfo 73
|
|
item_preframe 74
|
|
item_postframe 75
|
|
item_drop 76
|
|
item_kill 77
|
|
item_attachtoplayer 78
|
|
item_primaryammoindex 79
|
|
item_secondaryammoindex 80
|
|
item_updateclientdata 81
|
|
item_getweaponptr 82
|
|
item_itemslot 67
|
|
|
|
weapon_extractammo 83
|
|
weapon_extractclipammo 84
|
|
weapon_addweapon 85
|
|
weapon_playemptysound 86
|
|
weapon_resetemptysound 87
|
|
weapon_sendweaponanim 88
|
|
weapon_isusable 89
|
|
weapon_primaryattack 90
|
|
weapon_secondaryattack 91
|
|
weapon_reload 92
|
|
weapon_weaponidle 93
|
|
weapon_retireweapon 94
|
|
weapon_shouldweaponidle 95
|
|
|
|
tfc_engineeruse 56
|
|
tfc_finished 57
|
|
tfc_empexplode 58
|
|
tfc_calcempdmgrad 59
|
|
tfc_takeempblast 60
|
|
tfc_empremove 61
|
|
tfc_takeconcussionblast 62
|
|
tfc_concuss 63
|
|
@end
|
|
; ns's linux binary is compiled with gcc 3.3, so the "base" is 0, and pev is 4
|
|
@section ns linux
|
|
pev 4
|
|
base 0x0
|
|
|
|
spawn 0
|
|
precache 1
|
|
keyvalue 2
|
|
objectcaps 5
|
|
activate 6
|
|
setobjectcollisionbox 7
|
|
classify 8
|
|
deathnotice 9
|
|
traceattack 10
|
|
takedamage 11
|
|
takehealth 12
|
|
killed 14
|
|
bloodcolor 16
|
|
tracebleed 17
|
|
istriggered 18
|
|
mymonsterpointer 19
|
|
mysquadmonsterpointer 20
|
|
gettogglestate 21
|
|
addpoints 22
|
|
addpointstoteam 23
|
|
addplayeritem 24
|
|
removeplayeritem 25
|
|
giveammo 26
|
|
getdelay 27
|
|
ismoving 28
|
|
overridereset 29
|
|
damagedecal 30
|
|
settogglestate 31
|
|
startsneaking 32
|
|
stopsneaking 33
|
|
oncontrols 34
|
|
issneaking 35
|
|
isalive 36
|
|
isbspmodel 37
|
|
reflectgauss 38
|
|
hastarget 39
|
|
isinworld 40
|
|
isplayer 41
|
|
isnetclient 42
|
|
teamid 43
|
|
getnexttarget 46
|
|
think 47
|
|
touch 48
|
|
use 49
|
|
blocked 50
|
|
respawn 52
|
|
updateowner 53
|
|
fbecomeprone 54
|
|
center 55
|
|
eyeposition 56
|
|
earposition 57
|
|
bodytarget 58
|
|
illumination 59
|
|
fvisible 60
|
|
fvecvisible 61
|
|
|
|
player_jump 83
|
|
player_duck 84
|
|
player_prethink 85
|
|
player_postthink 86
|
|
player_getgunposition 87
|
|
player_shouldfadeondeath 72
|
|
player_impulsecommands 101
|
|
player_updateclientdata 99
|
|
|
|
item_addtoplayer 64
|
|
item_addduplicate 65
|
|
item_getiteminfo 68
|
|
item_candeploy 69
|
|
item_deploy 70
|
|
item_canholster 71
|
|
item_holster 72
|
|
item_updateiteminfo 74
|
|
item_preframe 75
|
|
item_postframe 76
|
|
item_drop 77
|
|
item_kill 78
|
|
item_attachtoplayer 79
|
|
item_primaryammoindex 80
|
|
item_secondaryammoindex 81
|
|
item_updateclientdata 82
|
|
item_getweaponptr 83
|
|
item_itemslot 84
|
|
|
|
weapon_extractammo 85
|
|
weapon_extractclipammo 86
|
|
weapon_addweapon 87
|
|
weapon_playemptysound 88
|
|
weapon_resetemptysound 89
|
|
weapon_sendweaponanim 94
|
|
weapon_isusable 73
|
|
weapon_primaryattack 98
|
|
weapon_secondaryattack 99
|
|
weapon_reload 100
|
|
weapon_weaponidle 101
|
|
weapon_retireweapon 102
|
|
weapon_shouldweaponidle 103
|
|
weapon_usedecrement 104
|
|
|
|
ns_getpointvalue 13
|
|
ns_awardkill 15
|
|
ns_resetentity 45
|
|
ns_updateonremove 51
|
|
@end
|
|
@section ns windows
|
|
pev 4
|
|
base 0x0
|
|
|
|
spawn 0
|
|
precache 1
|
|
keyvalue 2
|
|
objectcaps 5
|
|
activate 6
|
|
setobjectcollisionbox 7
|
|
classify 8
|
|
deathnotice 9
|
|
traceattack 10
|
|
takedamage 11
|
|
takehealth 12
|
|
killed 14
|
|
bloodcolor 16
|
|
tracebleed 17
|
|
istriggered 18
|
|
mymonsterpointer 19
|
|
mysquadmonsterpointer 20
|
|
gettogglestate 21
|
|
addpoints 22
|
|
addpointstoteam 23
|
|
addplayeritem 24
|
|
removeplayeritem 25
|
|
giveammo 26
|
|
getdelay 27
|
|
ismoving 28
|
|
overridereset 29
|
|
damagedecal 30
|
|
settogglestate 31
|
|
startsneaking 32
|
|
stopsneaking 33
|
|
oncontrols 34
|
|
issneaking 35
|
|
isalive 36
|
|
isbspmodel 37
|
|
reflectgauss 38
|
|
hastarget 39
|
|
isinworld 40
|
|
isplayer 41
|
|
isnetclient 42
|
|
teamid 43
|
|
getnexttarget 46
|
|
think 47
|
|
touch 48
|
|
use 49
|
|
blocked 50
|
|
respawn 52
|
|
updateowner 53
|
|
fbecomeprone 54
|
|
center 55
|
|
eyeposition 56
|
|
earposition 57
|
|
bodytarget 58
|
|
illumination 59
|
|
fvisible 60
|
|
fvecvisible 61
|
|
|
|
player_jump 83
|
|
player_duck 84
|
|
player_prethink 85
|
|
player_postthink 86
|
|
player_getgunposition 87
|
|
player_shouldfadeondeath 72
|
|
player_impulsecommands 101
|
|
player_updateclientdata 99
|
|
|
|
item_addtoplayer 64
|
|
item_addduplicate 65
|
|
item_getiteminfo 68
|
|
item_candeploy 69
|
|
item_deploy 70
|
|
item_canholster 71
|
|
item_holster 72
|
|
item_updateiteminfo 74
|
|
item_preframe 75
|
|
item_postframe 76
|
|
item_drop 77
|
|
item_kill 78
|
|
item_attachtoplayer 79
|
|
item_primaryammoindex 80
|
|
item_secondaryammoindex 81
|
|
item_updateclientdata 82
|
|
item_getweaponptr 83
|
|
item_itemslot 84
|
|
|
|
weapon_extractammo 85
|
|
weapon_extractclipammo 86
|
|
weapon_addweapon 87
|
|
weapon_playemptysound 88
|
|
weapon_resetemptysound 89
|
|
weapon_sendweaponanim 94
|
|
weapon_isusable 73
|
|
weapon_primaryattack 98
|
|
weapon_secondaryattack 99
|
|
weapon_reload 100
|
|
weapon_weaponidle 101
|
|
weapon_retireweapon 102
|
|
weapon_shouldweaponidle 103
|
|
weapon_usedecrement 104
|
|
|
|
ns_getpointvalue 13
|
|
ns_awardkill 15
|
|
ns_resetentity 45
|
|
ns_updateonremove 51
|
|
@end
|
|
|
|
@section ts linux
|
|
pev 0
|
|
base 0x60
|
|
|
|
spawn 9
|
|
precache 10
|
|
keyvalue 11
|
|
objectcaps 14
|
|
activate 15
|
|
setobjectcollisionbox 18
|
|
classify 19
|
|
deathnotice 20
|
|
traceattack 21
|
|
takedamage 22
|
|
takehealth 23
|
|
killed 24
|
|
bloodcolor 25
|
|
tracebleed 26
|
|
istriggered 27
|
|
mymonsterpointer 28
|
|
mysquadmonsterpointer 29
|
|
gettogglestate 30
|
|
addpoints 31
|
|
addpointstoteam 32
|
|
addplayeritem 33
|
|
removeplayeritem 34
|
|
giveammo 35
|
|
getdelay 36
|
|
ismoving 37
|
|
overridereset 38
|
|
damagedecal 39
|
|
settogglestate 40
|
|
startsneaking 41
|
|
stopsneaking 42
|
|
oncontrols 43
|
|
issneaking 44
|
|
isalive 45
|
|
isbspmodel 46
|
|
reflectgauss 47
|
|
hastarget 48
|
|
isinworld 49
|
|
isplayer 50
|
|
isnetclient 51
|
|
teamid 52
|
|
getnexttarget 53
|
|
think 54
|
|
touch 55
|
|
use 56
|
|
blocked 57
|
|
respawn 59
|
|
updateowner 60
|
|
fbecomeprone 61
|
|
center 62
|
|
eyeposition 63
|
|
earposition 64
|
|
bodytarget 65
|
|
illumination 66
|
|
fvisible 67
|
|
fvecvisible 68
|
|
|
|
player_jump 86
|
|
player_duck 87
|
|
player_prethink 88
|
|
player_postthink 89
|
|
player_getgunposition 90
|
|
player_shouldfadeondeath 77
|
|
player_impulsecommands 92
|
|
player_updateclientdata 91
|
|
|
|
item_addtoplayer 70
|
|
item_addduplicate 71
|
|
item_candeploy 73
|
|
item_deploy 74
|
|
item_canholster 75
|
|
item_holster 76
|
|
item_updateiteminfo 77
|
|
item_preframe 78
|
|
item_postframe 79
|
|
item_drop 80
|
|
item_kill 81
|
|
item_attachtoplayer 82
|
|
item_primaryammoindex 83
|
|
item_secondaryammoindex 84
|
|
item_updateclientdata 85
|
|
item_getweaponptr 86
|
|
item_itemslot 87
|
|
|
|
weapon_extractammo 88
|
|
weapon_extractclipammo 89
|
|
weapon_addweapon 90
|
|
weapon_playemptysound 91
|
|
weapon_resetemptysound 92
|
|
weapon_sendweaponanim 93
|
|
weapon_isusable 94
|
|
weapon_primaryattack 95
|
|
weapon_secondaryattack 96
|
|
weapon_reload 98
|
|
weapon_weaponidle 99
|
|
weapon_retireweapon 100
|
|
weapon_shouldweaponidle 101
|
|
weapon_usedecrement 102
|
|
|
|
ts_breakablerespawn 2
|
|
ts_canusedthroughwalls 3
|
|
ts_giveslowmul 4
|
|
ts_goslow 5
|
|
ts_inslow 6
|
|
ts_isobjective 7
|
|
ts_enableobjective 8
|
|
ts_onfreeentprivatedata 12
|
|
ts_shouldcollide 13
|
|
|
|
ts_weapon_alternateattack 97
|
|
@end
|
|
@section ts windows
|
|
pev 4
|
|
base 0x0
|
|
|
|
spawn 7
|
|
precache 8
|
|
keyvalue 9
|
|
objectcaps 12
|
|
activate 13
|
|
setobjectcollisionbox 16
|
|
classify 17
|
|
deathnotice 18
|
|
traceattack 19
|
|
takedamage 20
|
|
takehealth 21
|
|
killed 22
|
|
bloodcolor 23
|
|
tracebleed 24
|
|
istriggered 25
|
|
mymonsterpointer 26
|
|
mysquadmonsterpointer 27
|
|
gettogglestate 28
|
|
addpoints 29
|
|
addpointstoteam 30
|
|
addplayeritem 31
|
|
removeplayeritem 32
|
|
giveammo 33
|
|
getdelay 34
|
|
ismoving 35
|
|
overridereset 36
|
|
damagedecal 37
|
|
settogglestate 38
|
|
startsneaking 39
|
|
stopsneaking 40
|
|
oncontrols 41
|
|
issneaking 42
|
|
isalive 43
|
|
isbspmodel 44
|
|
reflectgauss 45
|
|
hastarget 46
|
|
isinworld 47
|
|
isplayer 48
|
|
isnetclient 49
|
|
teamid 50
|
|
getnexttarget 51
|
|
think 52
|
|
touch 53
|
|
use 54
|
|
blocked 55
|
|
respawn 57
|
|
updateowner 58
|
|
fbecomeprone 59
|
|
center 60
|
|
eyeposition 61
|
|
earposition 62
|
|
bodytarget 63
|
|
illumination 64
|
|
fvisible 65
|
|
fvecvisible 66
|
|
|
|
player_jump 84
|
|
player_duck 85
|
|
player_prethink 86
|
|
player_postthink 87
|
|
player_getgunposition 88
|
|
player_shouldfadeondeath 75
|
|
player_impulsecommands 90
|
|
player_updateclientdata 89
|
|
|
|
item_addtoplayer 68
|
|
item_addduplicate 69
|
|
item_candeploy 71
|
|
item_deploy 72
|
|
item_canholster 73
|
|
item_holster 74
|
|
item_updateiteminfo 75
|
|
item_preframe 76
|
|
item_postframe 77
|
|
item_drop 78
|
|
item_kill 79
|
|
item_attachtoplayer 80
|
|
item_primaryammoindex 81
|
|
item_secondaryammoindex 82
|
|
item_updateclientdata 83
|
|
item_getweaponptr 84
|
|
item_itemslot 85
|
|
|
|
weapon_extractammo 86
|
|
weapon_extractclipammo 87
|
|
weapon_addweapon 88
|
|
weapon_playemptysound 89
|
|
weapon_resetemptysound 90
|
|
weapon_sendweaponanim 91
|
|
weapon_isusable 92
|
|
weapon_primaryattack 93
|
|
weapon_secondaryattack 94
|
|
weapon_reload 96
|
|
weapon_weaponidle 97
|
|
weapon_retireweapon 98
|
|
weapon_shouldweaponidle 99
|
|
weapon_usedecrement 100
|
|
|
|
ts_breakablerespawn 0
|
|
ts_canusedthroughwalls 1
|
|
ts_giveslowmul 2
|
|
ts_goslow 3
|
|
ts_inslow 4
|
|
ts_isobjective 5
|
|
ts_enableobjective 6
|
|
ts_onfreeentprivatedata 10
|
|
ts_shouldcollide 11
|
|
|
|
ts_weapon_alternateattack 95
|
|
@end
|
|
|
|
|
|
@section esf windows
|
|
pev 4
|
|
base 0x0
|
|
|
|
spawn 0
|
|
precache 1
|
|
keyvalue 2
|
|
objectcaps 5
|
|
activate 6
|
|
setobjectcollisionbox 7
|
|
classify 8
|
|
deathnotice 9
|
|
traceattack 10
|
|
takedamage 11
|
|
takehealth 12
|
|
killed 13
|
|
bloodcolor 14
|
|
tracebleed 15
|
|
istriggered 16
|
|
mymonsterpointer 17
|
|
mysquadmonsterpointer 18
|
|
gettogglestate 19
|
|
addpoints 20
|
|
addpointstoteam 21
|
|
addplayeritem 22
|
|
removeplayeritem 23
|
|
getdelay 24
|
|
ismoving 25
|
|
overridereset 26
|
|
damagedecal 27
|
|
settogglestate 28
|
|
startsneaking 29
|
|
stopsneaking 30
|
|
oncontrols 31
|
|
issneaking 32
|
|
isalive 33
|
|
isbspmodel 34
|
|
reflectgauss 35
|
|
hastarget 36
|
|
isinworld 37
|
|
isplayer 38
|
|
isnetclient 39
|
|
teamid 40
|
|
getnexttarget 41
|
|
think 42
|
|
touch 43
|
|
use 44
|
|
blocked 45
|
|
respawn 46
|
|
updateowner 47
|
|
fbecomeprone 48
|
|
center 49
|
|
eyeposition 50
|
|
earposition 51
|
|
bodytarget 52
|
|
illumination 53
|
|
fvisible 54
|
|
fvecvisible 55
|
|
|
|
player_jump 124
|
|
player_prethink 125
|
|
player_postthink 126
|
|
player_getgunposition 118
|
|
player_shouldfadeondeath 59
|
|
player_impulsecommands 128
|
|
player_updateclientdata 127
|
|
|
|
item_addtoplayer 57
|
|
item_addduplicate 58
|
|
item_getiteminfo 59
|
|
item_candeploy 60
|
|
item_deploy 61
|
|
item_canholster 62
|
|
item_holster 63
|
|
item_updateiteminfo 64
|
|
item_preframe 65
|
|
item_postframe 66
|
|
item_drop 67
|
|
item_kill 68
|
|
item_attachtoplayer 69
|
|
item_primaryammoindex 70
|
|
item_secondaryammoindex 71
|
|
item_updateclientdata 72
|
|
item_getweaponptr 73
|
|
item_itemslot 74
|
|
|
|
weapon_playemptysound 75
|
|
weapon_resetemptysound 76
|
|
weapon_sendweaponanim 77
|
|
weapon_primaryattack 78
|
|
weapon_secondaryattack 79
|
|
weapon_weaponidle 80
|
|
weapon_retireweapon 81
|
|
weapon_shouldweaponidle 82
|
|
weapon_usedecrement 83
|
|
@end
|
|
@section esf linux
|
|
pev 0
|
|
base 0x60
|
|
|
|
spawn 2
|
|
precache 3
|
|
keyvalue 4
|
|
objectcaps 7
|
|
activate 8
|
|
setobjectcollisionbox 9
|
|
classify 10
|
|
deathnotice 11
|
|
traceattack 12
|
|
takedamage 13
|
|
takehealth 14
|
|
killed 15
|
|
bloodcolor 16
|
|
tracebleed 17
|
|
istriggered 18
|
|
mymonsterpointer 19
|
|
mysquadmonsterpointer 20
|
|
gettogglestate 21
|
|
addpoints 22
|
|
addpointstoteam 23
|
|
addplayeritem 24
|
|
removeplayeritem 25
|
|
getdelay 26
|
|
ismoving 27
|
|
overridereset 28
|
|
damagedecal 29
|
|
settogglestate 30
|
|
startsneaking 31
|
|
stopsneaking 32
|
|
oncontrols 33
|
|
issneaking 34
|
|
isalive 35
|
|
isbspmodel 36
|
|
reflectgauss 37
|
|
hastarget 38
|
|
isinworld 39
|
|
isplayer 40
|
|
isnetclient 41
|
|
teamid 42
|
|
getnexttarget 43
|
|
think 44
|
|
touch 45
|
|
use 46
|
|
blocked 47
|
|
respawn 48
|
|
updateowner 49
|
|
fbecomeprone 50
|
|
center 51
|
|
eyeposition 52
|
|
earposition 53
|
|
bodytarget 54
|
|
illumination 55
|
|
fvisible 56
|
|
fvecvisible 57
|
|
|
|
player_jump 126
|
|
player_prethink 127
|
|
player_postthink 128
|
|
player_getgunposition 120
|
|
player_shouldfadeondeath 61
|
|
player_impulsecommands 130
|
|
player_updateclientdata 129
|
|
|
|
item_addtoplayer 59
|
|
item_addduplicate 60
|
|
item_getiteminfo 61
|
|
item_candeploy 62
|
|
item_deploy 63
|
|
item_canholster 64
|
|
item_holster 65
|
|
item_updateiteminfo 66
|
|
item_preframe 67
|
|
item_postframe 68
|
|
item_drop 69
|
|
item_kill 70
|
|
item_attachtoplayer 71
|
|
item_primaryammoindex 72
|
|
item_secondaryammoindex 73
|
|
item_updateclientdata 74
|
|
item_getweaponptr 75
|
|
item_itemslot 76
|
|
|
|
weapon_playemptysound 77
|
|
weapon_resetemptysound 78
|
|
weapon_sendweaponanim 79
|
|
weapon_primaryattack 80
|
|
weapon_secondaryattack 81
|
|
weapon_weaponidle 82
|
|
weapon_retireweapon 83
|
|
weapon_shouldweaponidle 84
|
|
weapon_usedecrement 85
|
|
@end
|
|
|
|
; ESF Open Beta is built with GCC 3.x, and the VTable was slightly changed
|
|
@section esf_openbeta linux
|
|
pev 4
|
|
base 0x0
|
|
|
|
spawn 0
|
|
precache 1
|
|
keyvalue 2
|
|
objectcaps 5
|
|
activate 6
|
|
setobjectcollisionbox 7
|
|
classify 8
|
|
deathnotice 9
|
|
traceattack 10
|
|
takedamage 11
|
|
takehealth 13
|
|
killed 14
|
|
bloodcolor 15
|
|
tracebleed 16
|
|
istriggered 17
|
|
mymonsterpointer 18
|
|
mysquadmonsterpointer 19
|
|
gettogglestate 20
|
|
addpoints 21
|
|
addpointstoteam 22
|
|
addplayeritem 23
|
|
removeplayeritem 24
|
|
getdelay 25
|
|
ismoving 26
|
|
overridereset 27
|
|
damagedecal 28
|
|
settogglestate 29
|
|
startsneaking 30
|
|
stopsneaking 31
|
|
oncontrols 32
|
|
issneaking 33
|
|
isalive 34
|
|
isbspmodel 35
|
|
reflectgauss 36
|
|
hastarget 37
|
|
isinworld 38
|
|
isplayer 39
|
|
isnetclient 41
|
|
teamid 42
|
|
getnexttarget 43
|
|
think 44
|
|
touch 45
|
|
use 46
|
|
blocked 47
|
|
respawn 48
|
|
updateowner 49
|
|
fbecomeprone 50
|
|
center 51
|
|
eyeposition 52
|
|
earposition 53
|
|
bodytarget 54
|
|
illumination 55
|
|
fvisible 56
|
|
fvecvisible 57
|
|
|
|
player_jump 131
|
|
player_prethink 132
|
|
player_postthink 133
|
|
player_getgunposition 120
|
|
player_shouldfadeondeath 61
|
|
player_impulsecommands 135
|
|
player_updateclientdata 134
|
|
|
|
item_addtoplayer 59
|
|
item_addduplicate 60
|
|
item_getiteminfo 61
|
|
item_candeploy 62
|
|
item_deploy 63
|
|
item_canholster 64
|
|
item_holster 65
|
|
item_updateiteminfo 66
|
|
item_preframe 67
|
|
item_postframe 68
|
|
item_drop 69
|
|
item_kill 70
|
|
item_attachtoplayer 71
|
|
item_primaryammoindex 72
|
|
item_secondaryammoindex 73
|
|
item_updateclientdata 74
|
|
item_getweaponptr 75
|
|
item_itemslot 76
|
|
|
|
weapon_playemptysound 77
|
|
weapon_resetemptysound 78
|
|
weapon_sendweaponanim 79
|
|
weapon_primaryattack 80
|
|
weapon_secondaryattack 81
|
|
weapon_weaponidle 82
|
|
weapon_retireweapon 83
|
|
weapon_shouldweaponidle 84
|
|
weapon_usedecrement 85
|
|
|
|
esf_isenvmodel 40
|
|
esf_takedamage2 12
|
|
|
|
@end
|
|
@section esf_openbeta windows
|
|
pev 4
|
|
base 0x0
|
|
|
|
spawn 0
|
|
precache 1
|
|
keyvalue 2
|
|
objectcaps 5
|
|
activate 6
|
|
setobjectcollisionbox 7
|
|
classify 8
|
|
deathnotice 9
|
|
traceattack 10
|
|
takedamage 11
|
|
takehealth 13
|
|
killed 14
|
|
bloodcolor 15
|
|
tracebleed 16
|
|
istriggered 17
|
|
mymonsterpointer 18
|
|
mysquadmonsterpointer 19
|
|
gettogglestate 20
|
|
addpoints 21
|
|
addpointstoteam 22
|
|
addplayeritem 23
|
|
removeplayeritem 24
|
|
getdelay 25
|
|
ismoving 26
|
|
overridereset 27
|
|
damagedecal 28
|
|
settogglestate 29
|
|
startsneaking 30
|
|
stopsneaking 31
|
|
oncontrols 32
|
|
issneaking 33
|
|
isalive 34
|
|
isbspmodel 35
|
|
reflectgauss 36
|
|
hastarget 37
|
|
isinworld 38
|
|
isplayer 39
|
|
isnetclient 41
|
|
teamid 42
|
|
getnexttarget 43
|
|
think 44
|
|
touch 45
|
|
use 46
|
|
blocked 47
|
|
respawn 48
|
|
updateowner 49
|
|
fbecomeprone 50
|
|
center 51
|
|
eyeposition 52
|
|
earposition 53
|
|
bodytarget 54
|
|
illumination 55
|
|
fvisible 56
|
|
fvecvisible 57
|
|
|
|
player_jump 131
|
|
player_prethink 132
|
|
player_postthink 133
|
|
player_getgunposition 120
|
|
player_shouldfadeondeath 61
|
|
player_impulsecommands 135
|
|
player_updateclientdata 134
|
|
|
|
item_addtoplayer 59
|
|
item_addduplicate 60
|
|
item_getiteminfo 61
|
|
item_candeploy 62
|
|
item_deploy 63
|
|
item_canholster 64
|
|
item_holster 65
|
|
item_updateiteminfo 66
|
|
item_preframe 67
|
|
item_postframe 68
|
|
item_drop 69
|
|
item_kill 70
|
|
item_attachtoplayer 71
|
|
item_primaryammoindex 72
|
|
item_secondaryammoindex 73
|
|
item_updateclientdata 74
|
|
item_getweaponptr 75
|
|
item_itemslot 76
|
|
|
|
weapon_playemptysound 77
|
|
weapon_resetemptysound 78
|
|
weapon_sendweaponanim 79
|
|
weapon_primaryattack 80
|
|
weapon_secondaryattack 81
|
|
weapon_weaponidle 82
|
|
weapon_retireweapon 83
|
|
weapon_shouldweaponidle 84
|
|
weapon_usedecrement 85
|
|
|
|
esf_isenvmodel 40
|
|
esf_takedamage2 12
|
|
|
|
@end
|
|
@section valve linux
|
|
pev 0
|
|
base 0x60
|
|
|
|
spawn 2
|
|
precache 3
|
|
keyvalue 4
|
|
objectcaps 7
|
|
activate 8
|
|
setobjectcollisionbox 9
|
|
classify 10
|
|
deathnotice 11
|
|
traceattack 12
|
|
takedamage 13
|
|
takehealth 14
|
|
killed 15
|
|
bloodcolor 16
|
|
tracebleed 17
|
|
istriggered 18
|
|
mymonsterpointer 19
|
|
mysquadmonsterpointer 20
|
|
gettogglestate 21
|
|
addpoints 22
|
|
addpointstoteam 23
|
|
addplayeritem 24
|
|
removeplayeritem 25
|
|
giveammo 26
|
|
getdelay 27
|
|
ismoving 28
|
|
overridereset 29
|
|
damagedecal 30
|
|
settogglestate 31
|
|
startsneaking 32
|
|
stopsneaking 33
|
|
oncontrols 34
|
|
issneaking 35
|
|
isalive 36
|
|
isbspmodel 37
|
|
reflectgauss 38
|
|
hastarget 39
|
|
isinworld 40
|
|
isplayer 41
|
|
isnetclient 42
|
|
teamid 43
|
|
getnexttarget 44
|
|
think 45
|
|
touch 46
|
|
use 47
|
|
blocked 48
|
|
respawn 49
|
|
updateowner 50
|
|
fbecomeprone 51
|
|
center 52
|
|
eyeposition 53
|
|
earposition 54
|
|
bodytarget 55
|
|
illumination 56
|
|
fvisible 57
|
|
fvecvisible 58
|
|
|
|
player_jump 127
|
|
player_duck 128
|
|
player_prethink 129
|
|
player_postthink 130
|
|
player_getgunposition 121
|
|
player_shouldfadeondeath 62
|
|
player_impulsecommands 132
|
|
player_updateclientdata 131
|
|
|
|
item_addtoplayer 60
|
|
item_addduplicate 61
|
|
item_getiteminfo 62
|
|
item_candeploy 63
|
|
item_deploy 64
|
|
item_canholster 65
|
|
item_holster 66
|
|
item_updateiteminfo 67
|
|
item_preframe 68
|
|
item_postframe 69
|
|
item_drop 70
|
|
item_kill 71
|
|
item_attachtoplayer 72
|
|
item_primaryammoindex 73
|
|
item_secondaryammoindex 74
|
|
item_updateclientdata 75
|
|
item_getweaponptr 76
|
|
item_itemslot 77
|
|
|
|
weapon_extractammo 78
|
|
weapon_extractclipammo 79
|
|
weapon_addweapon 80
|
|
weapon_playemptysound 81
|
|
weapon_resetemptysound 82
|
|
weapon_sendweaponanim 83
|
|
weapon_isusable 84
|
|
weapon_primaryattack 85
|
|
weapon_secondaryattack 86
|
|
weapon_reload 87
|
|
weapon_weaponidle 88
|
|
weapon_retireweapon 89
|
|
weapon_shouldweaponidle 90
|
|
weapon_usedecrement 91
|
|
@end
|
|
@section valve windows
|
|
pev 4
|
|
base 0x0
|
|
|
|
spawn 0
|
|
precache 1
|
|
keyvalue 2
|
|
objectcaps 5
|
|
activate 6
|
|
setobjectcollisionbox 7
|
|
classify 8
|
|
deathnotice 9
|
|
traceattack 10
|
|
takedamage 11
|
|
takehealth 12
|
|
killed 13
|
|
bloodcolor 14
|
|
tracebleed 15
|
|
istriggered 16
|
|
mymonsterpointer 17
|
|
mysquadmonsterpointer 18
|
|
gettogglestate 19
|
|
addpoints 20
|
|
addpointstoteam 21
|
|
addplayeritem 22
|
|
removeplayeritem 23
|
|
giveammo 24
|
|
getdelay 25
|
|
ismoving 26
|
|
overridereset 27
|
|
damagedecal 28
|
|
settogglestate 29
|
|
startsneaking 30
|
|
stopsneaking 31
|
|
oncontrols 32
|
|
issneaking 33
|
|
isalive 34
|
|
isbspmodel 35
|
|
reflectgauss 36
|
|
hastarget 37
|
|
isinworld 38
|
|
isplayer 39
|
|
isnetclient 40
|
|
teamid 41
|
|
getnexttarget 42
|
|
think 43
|
|
touch 44
|
|
use 45
|
|
blocked 46
|
|
respawn 47
|
|
updateowner 48
|
|
fbecomeprone 49
|
|
center 50
|
|
eyeposition 51
|
|
earposition 52
|
|
bodytarget 53
|
|
illumination 54
|
|
fvisible 55
|
|
fvecvisible 56
|
|
|
|
player_jump 125
|
|
player_duck 126
|
|
player_prethink 127
|
|
player_postthink 128
|
|
player_getgunposition 119
|
|
player_shouldfadeondeath 60
|
|
player_impulsecommands 130
|
|
player_updateclientdata 129
|
|
|
|
item_addtoplayer 58
|
|
item_addduplicate 59
|
|
item_getiteminfo 60
|
|
item_candeploy 61
|
|
item_deploy 62
|
|
item_canholster 63
|
|
item_holster 64
|
|
item_updateiteminfo 65
|
|
item_preframe 66
|
|
item_postframe 67
|
|
item_drop 68
|
|
item_kill 69
|
|
item_attachtoplayer 70
|
|
item_primaryammoindex 71
|
|
item_secondaryammoindex 72
|
|
item_updateclientdata 73
|
|
item_getweaponptr 74
|
|
item_itemslot 75
|
|
|
|
weapon_extractammo 76
|
|
weapon_extractclipammo 77
|
|
weapon_addweapon 78
|
|
weapon_playemptysound 79
|
|
weapon_resetemptysound 80
|
|
weapon_sendweaponanim 81
|
|
weapon_isusable 82
|
|
weapon_primaryattack 83
|
|
weapon_secondaryattack 84
|
|
weapon_reload 85
|
|
weapon_weaponidle 86
|
|
weapon_retireweapon 87
|
|
weapon_shouldweaponidle 88
|
|
weapon_usedecrement 89
|
|
|
|
@end
|
|
; Sven-Coop has no linux binaries. This makes disassembly much harder.
|
|
; These offsets were contributed by ts2do
|
|
@section SvenCoop windows
|
|
pev 4
|
|
base 0x0
|
|
|
|
spawn 0
|
|
precache 1
|
|
keyvalue 2
|
|
objectcaps 5
|
|
takedamage 11
|
|
addpoints 20
|
|
addpointstoteam 21
|
|
addplayeritem 22
|
|
removeplayeritem 23
|
|
giveammo 24
|
|
oncontrols 32
|
|
isalive 34
|
|
isbspmodel 35
|
|
reflectgauss 36
|
|
hastarget 37
|
|
isinworld 38
|
|
isplayer 39
|
|
isnetclient 40
|
|
teamid 42
|
|
getnexttarget 43
|
|
think 44
|
|
touch 45
|
|
use 46
|
|
blocked 47
|
|
respawn 48
|
|
center 51
|
|
eyeposition 52
|
|
earposition 53
|
|
bodytarget 54
|
|
illumination 55
|
|
fvisible 56
|
|
|
|
@end
|