amxmodx/modules/cstrike/cstrike/CstrikeHacks.h
Vincent Herbet 115916d753 Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies

Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well

* Add the necessary files to get ReHLDS interface

* Split SV_DropClient into pre/post code

* Init ReHLDS API and add SV_DropClient hook

* Add Cvar_DirectSet hook and adjust code with helpers

Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.

* Move platform and interface stuff in their own files in public directory

* Make sure to init cvar stuff after ReHLDS

* Add ReGameDLL API files and its dependencies in cstrike module

* Init ReHLDS in cstrike module and adjust code

Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.

* Init ReGameDLL and adjust code

* Fix linux compilation

* Init ReGameDLL in fakemeta module and adjust code

* Rename /reapi directory to /resdk to avoid confusion

* Retrieve gamerules pointer through InstallGameRules in fakemeta module

* Retrieve gamerules pointer through InstallGameRules in cstrike module

Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.

* Fix a typo when ReGameDLL is not enabled

* Fix missing interface check for ReHLDS.

I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
2017-03-09 19:59:38 +01:00

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C

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#ifndef CSTRIKE_HACKS_H
#define CSTRIKE_HACKS_H
#include <amxxmodule.h>
#include <IGameConfigs.h>
#include <CDetour/detours.h>
#include <engine_strucs.h>
#include "CstrikeDatas.h"
#include <resdk/cstrike/regamedll_api.h>
void InitializeHacks();
void InitFuncsAddresses();
void InitClassMembers();
void InitGlobalVars();
void ShutdownHacks();
void CtrlDetours_ClientCommand(bool set);
void CtrlDetours_BuyCommands(bool set);
void CtrlDetours_Natives(bool set);
void ToggleHook_ClientCommands(bool enable);
void ToggleHook_BuyCommands(bool enable);
void ToggleHook_GiveDefaultItems(bool enable);
extern AMX_NATIVE_INFO CstrikeNatives[];
extern IGameConfig *MainConfig;
extern IGameConfig *CommonConfig;
extern int ForwardInternalCommand;
extern int ForwardOnBuy;
extern int ForwardOnBuyAttempt;
extern bool HasInternalCommandForward;
extern bool HasOnBuyAttemptForward;
extern bool HasOnBuyForward;
extern CDetour *ClientCommandDetour;
extern CDetour *GiveNamedItemDetour;
extern CDetour *AddAccountDetour;
extern CDetour *CanPlayerBuyDetour;
extern CDetour *CanBuyThisDetour;
extern CDetour *GiveDefaultItemsDetour;
extern CDetour *BuyGunAmmoDetour;
enum class HashType
{
Classname
};
typedef edict_t* (*CreateNamedEntityFunc)(string_t iszClassname);
typedef class CBaseEntity* (*UTIL_FindEntityByStringFunc)(class CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
typedef WeaponInfoStruct* (*GetWeaponInfoFunc)(int id);
typedef void (*AddEntityHashValueFunc)(entvars_s *pev, const char *value, hash_types_e fieldType);
typedef void (*RemoveEntityHashValueFunc)(entvars_t *pev, const char *value, hash_types_e fieldType);
extern CreateNamedEntityFunc CS_CreateNamedEntity;
extern UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString;
extern GetWeaponInfoFunc GetWeaponInfo;
extern AddEntityHashValueFunc AddEntityHashValue;
extern RemoveEntityHashValueFunc RemoveEntityHashValue;
extern CDetour *GiveDefaultItemsDetour;
extern enginefuncs_t *g_pengfuncsTable;
extern DLL_FUNCTIONS *g_pFunctionTable;
extern bool NoKnivesMode;
extern server_static_t *ServerStatic;
extern server_t *Server;
extern void **GameRules;
extern void *GameRulesRH;
extern int *UseBotArgs;
extern const char **BotArgs;
extern bool HasReHlds;
extern bool HasReGameDll;
#endif // CSTRIKE_HACKS_H