115916d753
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
93 lines
2.7 KiB
C
93 lines
2.7 KiB
C
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Module
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//
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#ifndef CSTRIKE_HACKS_H
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#define CSTRIKE_HACKS_H
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#include <amxxmodule.h>
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#include <IGameConfigs.h>
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#include <CDetour/detours.h>
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#include <engine_strucs.h>
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#include "CstrikeDatas.h"
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#include <resdk/cstrike/regamedll_api.h>
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void InitializeHacks();
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void InitFuncsAddresses();
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void InitClassMembers();
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void InitGlobalVars();
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void ShutdownHacks();
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void CtrlDetours_ClientCommand(bool set);
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void CtrlDetours_BuyCommands(bool set);
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void CtrlDetours_Natives(bool set);
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void ToggleHook_ClientCommands(bool enable);
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void ToggleHook_BuyCommands(bool enable);
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void ToggleHook_GiveDefaultItems(bool enable);
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extern AMX_NATIVE_INFO CstrikeNatives[];
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extern IGameConfig *MainConfig;
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extern IGameConfig *CommonConfig;
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extern int ForwardInternalCommand;
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extern int ForwardOnBuy;
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extern int ForwardOnBuyAttempt;
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extern bool HasInternalCommandForward;
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extern bool HasOnBuyAttemptForward;
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extern bool HasOnBuyForward;
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extern CDetour *ClientCommandDetour;
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extern CDetour *GiveNamedItemDetour;
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extern CDetour *AddAccountDetour;
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extern CDetour *CanPlayerBuyDetour;
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extern CDetour *CanBuyThisDetour;
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extern CDetour *GiveDefaultItemsDetour;
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extern CDetour *BuyGunAmmoDetour;
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enum class HashType
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{
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Classname
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};
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typedef edict_t* (*CreateNamedEntityFunc)(string_t iszClassname);
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typedef class CBaseEntity* (*UTIL_FindEntityByStringFunc)(class CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
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typedef WeaponInfoStruct* (*GetWeaponInfoFunc)(int id);
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typedef void (*AddEntityHashValueFunc)(entvars_s *pev, const char *value, hash_types_e fieldType);
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typedef void (*RemoveEntityHashValueFunc)(entvars_t *pev, const char *value, hash_types_e fieldType);
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extern CreateNamedEntityFunc CS_CreateNamedEntity;
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extern UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString;
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extern GetWeaponInfoFunc GetWeaponInfo;
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extern AddEntityHashValueFunc AddEntityHashValue;
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extern RemoveEntityHashValueFunc RemoveEntityHashValue;
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extern CDetour *GiveDefaultItemsDetour;
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extern enginefuncs_t *g_pengfuncsTable;
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern bool NoKnivesMode;
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extern server_static_t *ServerStatic;
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extern server_t *Server;
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extern void **GameRules;
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extern void *GameRulesRH;
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extern int *UseBotArgs;
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extern const char **BotArgs;
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extern bool HasReHlds;
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extern bool HasReGameDll;
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#endif // CSTRIKE_HACKS_H
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