129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
/* AMX Mod X
|
|
* Natural Selection Module
|
|
*
|
|
* by the AMX Mod X Development Team
|
|
*
|
|
* This file is part of AMX Mod X.
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*/
|
|
|
|
#ifndef SPAWNMANAGER_H
|
|
#define SPAWNMANAGER_H
|
|
|
|
#include "CVector.h"
|
|
|
|
typedef struct spawndata_s
|
|
{
|
|
REAL Location[3];
|
|
REAL Angle[3];
|
|
} SpawnData;
|
|
|
|
class SpawnManager
|
|
{
|
|
private:
|
|
CVector<SpawnData> TeamSpawns[5];
|
|
|
|
public:
|
|
SpawnManager()
|
|
{
|
|
this->Clear();
|
|
};
|
|
|
|
inline void Clear(void)
|
|
{
|
|
TeamSpawns[0].clear();
|
|
TeamSpawns[1].clear();
|
|
TeamSpawns[2].clear();
|
|
TeamSpawns[3].clear();
|
|
TeamSpawns[4].clear();
|
|
|
|
// Reserve data for a "typical" map layout
|
|
// makes data entry faster on map load
|
|
TeamSpawns[0].reserve(32);
|
|
TeamSpawns[1].reserve(16);
|
|
TeamSpawns[2].reserve(48);
|
|
};
|
|
|
|
inline void Insert(const edict_t *Entity)
|
|
{
|
|
// Bounds check team
|
|
if (Entity->v.team<0 || Entity->v.team > 4)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SpawnData TemporaryData;
|
|
|
|
Entity->v.origin.CopyToArray(TemporaryData.Location);
|
|
Entity->v.angles.CopyToArray(TemporaryData.Angle);
|
|
|
|
TeamSpawns[Entity->v.team].push_back(TemporaryData);
|
|
};
|
|
inline void InsertReadyRoom(const edict_t *Entity)
|
|
{
|
|
SpawnData TemporaryData;
|
|
|
|
Entity->v.origin.CopyToArray(TemporaryData.Location);
|
|
Entity->v.angles.CopyToArray(TemporaryData.Angle);
|
|
|
|
TeamSpawns[0].push_back(TemporaryData);
|
|
};
|
|
|
|
// ns_get_spawn(team,number=0,Float:ret[3]);
|
|
inline cell Lookup(AMX *amx, cell *params)
|
|
{
|
|
if (params[1] < 0 || params[1] > 4)
|
|
{
|
|
return 0;
|
|
}
|
|
if (params[2]==0)
|
|
{
|
|
return static_cast<int>(TeamSpawns[params[1]].size());
|
|
}
|
|
|
|
if (params[2]>=(int)TeamSpawns[params[1]].size())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
cell *Return=MF_GetAmxAddr(amx,params[3]);
|
|
|
|
SpawnData SpawnRet=TeamSpawns[params[1]][params[2]];
|
|
|
|
Return[0]=amx_ftoc2(SpawnRet.Location[0]);
|
|
Return[1]=amx_ftoc2(SpawnRet.Location[1]);
|
|
Return[2]=amx_ftoc2(SpawnRet.Location[2]);
|
|
|
|
return 1;
|
|
|
|
};
|
|
};
|
|
|
|
extern SpawnManager SpawnMan;
|
|
|
|
#endif // SPAWNMANAGER_H
|