116 lines
2.2 KiB
C#
Executable File
116 lines
2.2 KiB
C#
Executable File
using System;
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using System.Diagnostics;
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using System.Collections;
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namespace AMXXRelease
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{
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//Holds information about a plugin
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public class Plugin
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{
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public string name; //Plugin output file name
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public string source; //Source code file
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public string options; //Compile-time options
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public string outdir; //Output folder
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public Plugin(string Name)
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{
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name = (string)Name.Clone();
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source = (string)Name.Clone();
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outdir = "plugins";
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}
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}
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//Holds information necessary to compile a module/C++ program
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public class Module
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{
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public string sourcedir; //Source directory
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public string projname; //Output binary name (such as amxmodx_mm)
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public string build; //Build configuration
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public string bindir; //Binary directory
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public string vcproj; //VCProj file name
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public string outdir; //Output directory
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public Module()
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{
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build = "Release";
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outdir = "modules";
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}
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public Module(string name)
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{
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build = "Release";
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outdir = "modules";
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sourcedir = "dlls\\" + name;
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projname = name + "_amxx";
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vcproj = name;
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}
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}
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//Class that represents how a mod wants to be built.
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//It exports a list of functions, mods, and a few
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// tidbits of information. It can also hook an extra
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// step for copying miscellanious files.
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public abstract class AMod
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{
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protected ArrayList m_Modules;
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protected ArrayList m_Plugins;
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public abstract string GetName();
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public virtual string GetBaseName()
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{
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return GetName();
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}
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public AMod()
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{
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m_Modules = new ArrayList();
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m_Plugins = new ArrayList();
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}
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public virtual bool CopyExtraFiles(string basedir, string sourcedir)
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{
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return true;
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}
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public virtual string GetPluginDir()
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{
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return GetName();
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}
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public virtual int GetModules()
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{
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return m_Modules.Count;
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}
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public virtual Module GetModule(int i)
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{
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return (Module)m_Modules[i];
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}
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public virtual int GetPlugins()
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{
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return m_Plugins.Count;
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}
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public virtual string GetModPath()
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{
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return GetName() + "\\addons\\amxmodx";
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}
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public virtual Plugin GetPlugin(int i)
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{
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return (Plugin)m_Plugins[i];
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}
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public virtual Plugin AddPlugin(string name)
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{
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Plugin pl = new Plugin(name);
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m_Plugins.Add(pl);
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return pl;
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}
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}
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}
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