amxmodx/amxmodx/CModule.h
Karol Szuster d6e71c8f4f Little cleanup (#461)
* Remove FAKEMETA leftovers

* Move "require_module" native to where it belongs

* Remove broken AMX module support

* Remove useless natives

* Remove "alloc_amxmemory" and "free_amxmemory" functions

* Remove "strip_name" function

* Clean engine a bit

* Export "GiveFnptrsToDll" (Windows) (Core)

* memcpy -> ke::SafeStrcpy

* Export GiveFnptrsToDll in modules

* Update msvc project files
2017-12-07 18:45:16 +01:00

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
// *****************************************************
// class CModule
// *****************************************************
#ifndef CMODULE_H
#define CMODULE_H
enum MODULE_STATUS
{
MODULE_NONE, // No module loaded
MODULE_QUERY, // Query failed
MODULE_BADLOAD, // Bad file or the module writer messed something up ;]
MODULE_LOADED, // Loaded
MODULE_NOINFO, // No info
MODULE_NOQUERY, // No query function present
MODULE_NOATTACH, // No attach function present
MODULE_OLD, // Old interface
MODULE_NEWER, // newer interface
MODULE_INTERROR, // Internal error
MODULE_FUNCNOTPRESENT, // Function not present
MODULE_NOT64BIT, // Not 64 bit compatible
MODULE_BADGAME, // Module cannot load on the current game mod
};
struct amxx_module_info_s
{
const char *name;
const char *author;
const char *version;
int reload; // reload on mapchange when nonzero
const char *logtag; //added in version 2
const char *library; // added in version 4
const char *libclass; // added in version 4
};
#define AMXX_OK 0 /* no error */
#define AMXX_IFVERS 1 /* interface version */
#define AMXX_PARAM 2 /* Invalid parameter */
#define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */
#define AMXX_GAME_OK 0 /* Module can load on this game. */
#define AMXX_GAME_BAD 1 /* Module cannot load on this game. */
#define AMXX_INTERFACE_VERSION 4
class CModule : public ke::InlineListNode<CModule>
{
ke::AString m_Filename; // Filename
bool m_Metamod; // Using metamod?
amxx_module_info_s m_InfoNew; // module info (new module interface)
DLHANDLE m_Handle; // handle
MODULE_STATUS m_Status; // status
const char *m_MissingFunc; // missing function; only set on MODULE_FUNCNOTPRESENT status
void clear(bool clearFilename = true);
public:
CModule(const char* fname);
~CModule();
// Interface
bool attachModule();
bool queryModule();
bool detachModule();
void rewriteNativeLists(AMX_NATIVE_INFO *list);
bool attachMetamod(const char *mmfile, PLUG_LOADTIME now);
const char* getStatus() const;
inline const char* getType() const { return m_Metamod ? "amxx&mm" : "amxx"; }
inline const char* getAuthor() const { return m_InfoNew.author; }
inline const char* getVersion() const { return m_InfoNew.version; }
inline const char* getName() const { return m_InfoNew.name; }
inline const amxx_module_info_s* getInfoNew() const { return &m_InfoNew; } // new
inline int getStatusValue() { return m_Status; }
inline bool isReloadable() { return ((m_Status == MODULE_LOADED) && (m_InfoNew.reload != 0)); }
inline const char *getMissingFunc() const { return m_MissingFunc; }
inline const char *getFilename() { return m_Filename.chars(); }
inline bool IsMetamod() { return m_Metamod; }
void CallPluginsLoaded();
void CallPluginsUnloaded();
void CallPluginsUnloading();
ke::Vector<AMX_NATIVE_INFO*> m_Natives;
ke::Vector<AMX_NATIVE_INFO*> m_NewNatives; // Natives for new (AMXX, not AMX) plugins only
ke::Vector<size_t> m_DestroyableIndexes;
};
#endif //CMODULE_H