516 lines
25 KiB
C
516 lines
25 KiB
C
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Module Config
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//
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#ifndef __MODULECONFIG_H__
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#define __MODULECONFIG_H__
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#if defined AMBUILD
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# include <amxmodx_version.h>
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#else
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# define SVN_VERSION "dev-local"
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#endif
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// Module info
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#define MODULE_NAME "CStrike"
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#define MODULE_VERSION SVN_VERSION
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#define MODULE_AUTHOR "AMX Mod X Dev Team"
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#define MODULE_URL "http://www.amxmodx.org"
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#define MODULE_LOGTAG "CSTRIKE"
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#define MODULE_LIBRARY "cstrike"
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#define MODULE_LIBCLASS ""
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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#define MODULE_RELOAD_ON_MAPCHANGE
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#ifdef __DATE__
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#define MODULE_DATE __DATE__
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#else // __DATE__
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#define MODULE_DATE "Unknown"
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#endif // __DATE__
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// metamod plugin?
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#define USE_METAMOD
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// use memory manager/tester?
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// note that if you use this, you cannot construct/allocate
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// anything before the module attached (OnAmxxAttach).
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// be careful of default constructors using new/malloc!
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// #define MEMORY_TEST
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// Unless you use STL or exceptions, keep this commented.
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// It allows you to compile without libstdc++.so as a dependency
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// #define NO_ALLOC_OVERRIDES
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// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
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// #define NO_MSVC8_AUTO_COMPAT
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/**
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* AMXX Init functions
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* Also consider using FN_META_*
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*/
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/** AMXX query */
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//#define FN_AMXX_QUERY OnAmxxQuery
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/** AMXX Check Game - module API is NOT available here.
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* Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot.
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* syntax: int AmxxCheckGame(const char *game)
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*/
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#define FN_AMXX_CHECKGAME AmxxCheckGame
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/** AMXX attach
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* Do native functions init here (MF_AddNatives)
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*/
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#define FN_AMXX_ATTACH OnAmxxAttach
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/** AMXX Detach (unload) */
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#define FN_AMXX_DETACH OnAmxxDetach
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/** All plugins loaded
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* Do forward functions init here (MF_RegisterForward)
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*/
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#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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/** All plugins are about to be unloaded */
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//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
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/** All plugins are now unloaded */
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//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
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/**** METAMOD ****/
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// If your module doesn't use metamod, you may close the file now :)
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#ifdef USE_METAMOD
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// ----
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// Hook Functions
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// Uncomment these to be called
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// You can also change the function name
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// - Metamod init functions
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// Also consider using FN_AMXX_*
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// Meta query
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//#define FN_META_QUERY OnMetaQuery
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// Meta attach
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//#define FN_META_ATTACH OnMetaAttach
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// Meta detach
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//#define FN_META_DETACH OnMetaDetach
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// (wd) are Will Day's notes
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// - GetEntityAPI2 functions
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// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
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// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
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// #define FN_DispatchThink DispatchThink /* pfnThink() */
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// #define FN_DispatchUse DispatchUse /* pfnUse() */
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// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
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// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
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// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
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// #define FN_DispatchSave DispatchSave /* pfnSave() */
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// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
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// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
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// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
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// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
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// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
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// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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#define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
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// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
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// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
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// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
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// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
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// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
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// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
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// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
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// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
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// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
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// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
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// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
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// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
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// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
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// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
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// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
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// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
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// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
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// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
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// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
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// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
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// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
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// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
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// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
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// - GetEntityAPI2_Post functions
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// #define FN_GameDLLInit_Post GameDLLInit_Post
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// #define FN_DispatchSpawn_Post DispatchSpawn_Post
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// #define FN_DispatchThink_Post DispatchThink_Post
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// #define FN_DispatchUse_Post DispatchUse_Post
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// #define FN_DispatchTouch_Post DispatchTouch_Post
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// #define FN_DispatchBlocked_Post DispatchBlocked_Post
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// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
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// #define FN_DispatchSave_Post DispatchSave_Post
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// #define FN_DispatchRestore_Post DispatchRestore_Post
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// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
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// #define FN_SaveWriteFields_Post SaveWriteFields_Post
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// #define FN_SaveReadFields_Post SaveReadFields_Post
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// #define FN_SaveGlobalState_Post SaveGlobalState_Post
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// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
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// #define FN_ResetGlobalState_Post ResetGlobalState_Post
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// #define FN_ClientConnect_Post ClientConnect_Post
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// #define FN_ClientDisconnect_Post ClientDisconnect_Post
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// #define FN_ClientKill_Post ClientKill_Post
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// #define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientCommand_Post ClientCommand_Post
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// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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// #define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ServerDeactivate_Post ServerDeactivate_Post
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// #define FN_PlayerPreThink_Post PlayerPreThink_Post
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// #define FN_PlayerPostThink_Post PlayerPostThink_Post
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// #define FN_StartFrame_Post StartFrame_Post
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// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
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// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
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// #define FN_GetGameDescription_Post GetGameDescription_Post
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// #define FN_PlayerCustomization_Post PlayerCustomization_Post
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// #define FN_SpectatorConnect_Post SpectatorConnect_Post
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// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
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// #define FN_SpectatorThink_Post SpectatorThink_Post
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// #define FN_Sys_Error_Post Sys_Error_Post
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// #define FN_PM_Move_Post PM_Move_Post
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// #define FN_PM_Init_Post PM_Init_Post
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// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
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// #define FN_SetupVisibility_Post SetupVisibility_Post
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// #define FN_UpdateClientData_Post UpdateClientData_Post
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// #define FN_AddToFullPack_Post AddToFullPack_Post
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// #define FN_CreateBaseline_Post CreateBaseline_Post
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// #define FN_RegisterEncoders_Post RegisterEncoders_Post
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// #define FN_GetWeaponData_Post GetWeaponData_Post
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// #define FN_CmdStart_Post CmdStart_Post
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// #define FN_CmdEnd_Post CmdEnd_Post
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// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
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// #define FN_GetHullBounds_Post GetHullBounds_Post
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// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
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// #define FN_InconsistentFile_Post InconsistentFile_Post
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// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
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// - GetEngineAPI functions
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// #define FN_PrecacheModel PrecacheModel
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// #define FN_PrecacheSound PrecacheSound
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// #define FN_SetModel SetModel
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// #define FN_ModelIndex ModelIndex
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// #define FN_ModelFrames ModelFrames
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// #define FN_SetSize SetSize
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// #define FN_ChangeLevel ChangeLevel
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// #define FN_GetSpawnParms GetSpawnParms
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// #define FN_SaveSpawnParms SaveSpawnParms
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// #define FN_VecToYaw VecToYaw
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// #define FN_VecToAngles VecToAngles
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// #define FN_MoveToOrigin MoveToOrigin
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// #define FN_ChangeYaw ChangeYaw
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// #define FN_ChangePitch ChangePitch
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// #define FN_FindEntityByString FindEntityByString
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// #define FN_GetEntityIllum GetEntityIllum
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// #define FN_FindEntityInSphere FindEntityInSphere
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// #define FN_FindClientInPVS FindClientInPVS
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// #define FN_EntitiesInPVS EntitiesInPVS
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// #define FN_MakeVectors MakeVectors
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// #define FN_AngleVectors AngleVectors
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// #define FN_CreateEntity CreateEntity
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// #define FN_RemoveEntity RemoveEntity
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#define FN_CreateNamedEntity CreateNamedEntity
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// #define FN_MakeStatic MakeStatic
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// #define FN_EntIsOnFloor EntIsOnFloor
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// #define FN_DropToFloor DropToFloor
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// #define FN_WalkMove WalkMove
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// #define FN_SetOrigin SetOrigin
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// #define FN_EmitSound EmitSound
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// #define FN_EmitAmbientSound EmitAmbientSound
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// #define FN_TraceLine TraceLine
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// #define FN_TraceToss TraceToss
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// #define FN_TraceMonsterHull TraceMonsterHull
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// #define FN_TraceHull TraceHull
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// #define FN_TraceModel TraceModel
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// #define FN_TraceTexture TraceTexture
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// #define FN_TraceSphere TraceSphere
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// #define FN_GetAimVector GetAimVector
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// #define FN_ServerCommand ServerCommand
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// #define FN_ServerExecute ServerExecute
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// #define FN_engClientCommand engClientCommand
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// #define FN_ParticleEffect ParticleEffect
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// #define FN_LightStyle LightStyle
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// #define FN_DecalIndex DecalIndex
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// #define FN_PointContents PointContents
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#define FN_MessageBegin MessageBegin
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// #define FN_MessageEnd MessageEnd
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// #define FN_WriteByte WriteByte
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// #define FN_WriteChar WriteChar
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// #define FN_WriteShort WriteShort
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// #define FN_WriteLong WriteLong
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// #define FN_WriteAngle WriteAngle
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// #define FN_WriteCoord WriteCoord
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// #define FN_WriteString WriteString
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// #define FN_WriteEntity WriteEntity
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// #define FN_CVarRegister CVarRegister
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// #define FN_CVarGetFloat CVarGetFloat
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// #define FN_CVarGetString CVarGetString
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// #define FN_CVarSetFloat CVarSetFloat
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// #define FN_CVarSetString CVarSetString
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// #define FN_AlertMessage AlertMessage
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// #define FN_EngineFprintf EngineFprintf
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// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
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// #define FN_PvEntPrivateData PvEntPrivateData
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// #define FN_FreeEntPrivateData FreeEntPrivateData
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// #define FN_SzFromIndex SzFromIndex
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// #define FN_AllocString AllocString
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// #define FN_GetVarsOfEnt GetVarsOfEnt
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// #define FN_PEntityOfEntOffset PEntityOfEntOffset
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// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
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// #define FN_IndexOfEdict IndexOfEdict
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// #define FN_PEntityOfEntIndex PEntityOfEntIndex
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// #define FN_FindEntityByVars FindEntityByVars
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// #define FN_GetModelPtr GetModelPtr
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// #define FN_RegUserMsg RegUserMsg
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// #define FN_AnimationAutomove AnimationAutomove
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// #define FN_GetBonePosition GetBonePosition
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// #define FN_FunctionFromName FunctionFromName
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// #define FN_NameForFunction NameForFunction
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// #define FN_ClientPrintf ClientPrintf
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// #define FN_ServerPrint ServerPrint
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// #define FN_Cmd_Args Cmd_Args
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// #define FN_Cmd_Argv Cmd_Argv
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// #define FN_Cmd_Argc Cmd_Argc
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// #define FN_GetAttachment GetAttachment
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// #define FN_CRC32_Init CRC32_Init
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// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
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// #define FN_CRC32_ProcessByte CRC32_ProcessByte
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// #define FN_CRC32_Final CRC32_Final
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// #define FN_RandomLong RandomLong
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// #define FN_RandomFloat RandomFloat
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// #define FN_SetView SetView
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// #define FN_Time Time
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// #define FN_CrosshairAngle CrosshairAngle
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// #define FN_LoadFileForMe LoadFileForMe
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// #define FN_FreeFile FreeFile
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// #define FN_EndSection EndSection
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// #define FN_CompareFileTime CompareFileTime
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// #define FN_GetGameDir GetGameDir
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// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
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// #define FN_FadeClientVolume FadeClientVolume
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// #define FN_SetClientMaxspeed SetClientMaxspeed
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// #define FN_CreateFakeClient CreateFakeClient
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// #define FN_RunPlayerMove RunPlayerMove
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// #define FN_NumberOfEntities NumberOfEntities
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// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
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// #define FN_InfoKeyValue InfoKeyValue
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// #define FN_SetKeyValue SetKeyValue
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// #define FN_SetClientKeyValue SetClientKeyValue
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// #define FN_IsMapValid IsMapValid
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// #define FN_StaticDecal StaticDecal
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// #define FN_PrecacheGeneric PrecacheGeneric
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// #define FN_GetPlayerUserId GetPlayerUserId
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// #define FN_BuildSoundMsg BuildSoundMsg
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// #define FN_IsDedicatedServer IsDedicatedServer
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// #define FN_CVarGetPointer CVarGetPointer
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// #define FN_GetPlayerWONId GetPlayerWONId
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// #define FN_Info_RemoveKey Info_RemoveKey
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// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
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// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
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// #define FN_GetPhysicsInfoString GetPhysicsInfoString
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// #define FN_PrecacheEvent PrecacheEvent
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// #define FN_PlaybackEvent PlaybackEvent
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// #define FN_SetFatPVS SetFatPVS
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// #define FN_SetFatPAS SetFatPAS
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// #define FN_CheckVisibility CheckVisibility
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// #define FN_DeltaSetField DeltaSetField
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// #define FN_DeltaUnsetField DeltaUnsetField
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// #define FN_DeltaAddEncoder DeltaAddEncoder
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// #define FN_GetCurrentPlayer GetCurrentPlayer
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// #define FN_CanSkipPlayer CanSkipPlayer
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// #define FN_DeltaFindField DeltaFindField
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// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
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// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
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// #define FN_SetGroupMask SetGroupMask
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// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
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// #define FN_Cvar_DirectSet Cvar_DirectSet
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// #define FN_ForceUnmodified ForceUnmodified
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// #define FN_GetPlayerStats GetPlayerStats
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// #define FN_AddServerCommand AddServerCommand
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// #define FN_Voice_GetClientListening Voice_GetClientListening
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// #define FN_Voice_SetClientListening Voice_SetClientListening
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// #define FN_GetPlayerAuthId GetPlayerAuthId
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// - GetEngineAPI_Post functions
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// #define FN_PrecacheModel_Post PrecacheModel_Post
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// #define FN_PrecacheSound_Post PrecacheSound_Post
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// #define FN_SetModel_Post SetModel_Post
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// #define FN_ModelIndex_Post ModelIndex_Post
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// #define FN_ModelFrames_Post ModelFrames_Post
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// #define FN_SetSize_Post SetSize_Post
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// #define FN_ChangeLevel_Post ChangeLevel_Post
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// #define FN_GetSpawnParms_Post GetSpawnParms_Post
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// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
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// #define FN_VecToYaw_Post VecToYaw_Post
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// #define FN_VecToAngles_Post VecToAngles_Post
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// #define FN_MoveToOrigin_Post MoveToOrigin_Post
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// #define FN_ChangeYaw_Post ChangeYaw_Post
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// #define FN_ChangePitch_Post ChangePitch_Post
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// #define FN_FindEntityByString_Post FindEntityByString_Post
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// #define FN_GetEntityIllum_Post GetEntityIllum_Post
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// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
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// #define FN_FindClientInPVS_Post FindClientInPVS_Post
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// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
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// #define FN_MakeVectors_Post MakeVectors_Post
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// #define FN_AngleVectors_Post AngleVectors_Post
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// #define FN_CreateEntity_Post CreateEntity_Post
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// #define FN_RemoveEntity_Post RemoveEntity_Post
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// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
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// #define FN_MakeStatic_Post MakeStatic_Post
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// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
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// #define FN_DropToFloor_Post DropToFloor_Post
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// #define FN_WalkMove_Post WalkMove_Post
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// #define FN_SetOrigin_Post SetOrigin_Post
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// #define FN_EmitSound_Post EmitSound_Post
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// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
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// #define FN_TraceLine_Post TraceLine_Post
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// #define FN_TraceToss_Post TraceToss_Post
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// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
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// #define FN_TraceHull_Post TraceHull_Post
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// #define FN_TraceModel_Post TraceModel_Post
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// #define FN_TraceTexture_Post TraceTexture_Post
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// #define FN_TraceSphere_Post TraceSphere_Post
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// #define FN_GetAimVector_Post GetAimVector_Post
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// #define FN_ServerCommand_Post ServerCommand_Post
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// #define FN_ServerExecute_Post ServerExecute_Post
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// #define FN_engClientCommand_Post engClientCommand_Post
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// #define FN_ParticleEffect_Post ParticleEffect_Post
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// #define FN_LightStyle_Post LightStyle_Post
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// #define FN_DecalIndex_Post DecalIndex_Post
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// #define FN_PointContents_Post PointContents_Post
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// #define FN_MessageBegin_Post MessageBegin_Post
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// #define FN_MessageEnd_Post MessageEnd_Post
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// #define FN_WriteByte_Post WriteByte_Post
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// #define FN_WriteChar_Post WriteChar_Post
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// #define FN_WriteShort_Post WriteShort_Post
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// #define FN_WriteLong_Post WriteLong_Post
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// #define FN_WriteAngle_Post WriteAngle_Post
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// #define FN_WriteCoord_Post WriteCoord_Post
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// #define FN_WriteString_Post WriteString_Post
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// #define FN_WriteEntity_Post WriteEntity_Post
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// #define FN_CVarRegister_Post CVarRegister_Post
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// #define FN_CVarGetFloat_Post CVarGetFloat_Post
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// #define FN_CVarGetString_Post CVarGetString_Post
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// #define FN_CVarSetFloat_Post CVarSetFloat_Post
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// #define FN_CVarSetString_Post CVarSetString_Post
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// #define FN_AlertMessage_Post AlertMessage_Post
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// #define FN_EngineFprintf_Post EngineFprintf_Post
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// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
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// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
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// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
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// #define FN_SzFromIndex_Post SzFromIndex_Post
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// #define FN_AllocString_Post AllocString_Post
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// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
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// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
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// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
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// #define FN_IndexOfEdict_Post IndexOfEdict_Post
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// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
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// #define FN_FindEntityByVars_Post FindEntityByVars_Post
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// #define FN_GetModelPtr_Post GetModelPtr_Post
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// #define FN_RegUserMsg_Post RegUserMsg_Post
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// #define FN_AnimationAutomove_Post AnimationAutomove_Post
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// #define FN_GetBonePosition_Post GetBonePosition_Post
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// #define FN_FunctionFromName_Post FunctionFromName_Post
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// #define FN_NameForFunction_Post NameForFunction_Post
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// #define FN_ClientPrintf_Post ClientPrintf_Post
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// #define FN_ServerPrint_Post ServerPrint_Post
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// #define FN_Cmd_Args_Post Cmd_Args_Post
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// #define FN_Cmd_Argv_Post Cmd_Argv_Post
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// #define FN_Cmd_Argc_Post Cmd_Argc_Post
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// #define FN_GetAttachment_Post GetAttachment_Post
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// #define FN_CRC32_Init_Post CRC32_Init_Post
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// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
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// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
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// #define FN_CRC32_Final_Post CRC32_Final_Post
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// #define FN_RandomLong_Post RandomLong_Post
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// #define FN_RandomFloat_Post RandomFloat_Post
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// #define FN_SetView_Post SetView_Post
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// #define FN_Time_Post Time_Post
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// #define FN_CrosshairAngle_Post CrosshairAngle_Post
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// #define FN_LoadFileForMe_Post LoadFileForMe_Post
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// #define FN_FreeFile_Post FreeFile_Post
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// #define FN_EndSection_Post EndSection_Post
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// #define FN_CompareFileTime_Post CompareFileTime_Post
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// #define FN_GetGameDir_Post GetGameDir_Post
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// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
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// #define FN_FadeClientVolume_Post FadeClientVolume_Post
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// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
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// #define FN_CreateFakeClient_Post CreateFakeClient_Post
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// #define FN_RunPlayerMove_Post RunPlayerMove_Post
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// #define FN_NumberOfEntities_Post NumberOfEntities_Post
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// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
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// #define FN_InfoKeyValue_Post InfoKeyValue_Post
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// #define FN_SetKeyValue_Post SetKeyValue_Post
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// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
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// #define FN_IsMapValid_Post IsMapValid_Post
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// #define FN_StaticDecal_Post StaticDecal_Post
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// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
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// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
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// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
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// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
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// #define FN_CVarGetPointer_Post CVarGetPointer_Post
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// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
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// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
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// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
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// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
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// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
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// #define FN_PrecacheEvent_Post PrecacheEvent_Post
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// #define FN_PlaybackEvent_Post PlaybackEvent_Post
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// #define FN_SetFatPVS_Post SetFatPVS_Post
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// #define FN_SetFatPAS_Post SetFatPAS_Post
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// #define FN_CheckVisibility_Post CheckVisibility_Post
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// #define FN_DeltaSetField_Post DeltaSetField_Post
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// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
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// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
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// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
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// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
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// #define FN_DeltaFindField_Post DeltaFindField_Post
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// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
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// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
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// #define FN_SetGroupMask_Post SetGroupMask_Post
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// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
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// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
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// #define FN_ForceUnmodified_Post ForceUnmodified_Post
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// #define FN_GetPlayerStats_Post GetPlayerStats_Post
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// #define FN_AddServerCommand_Post AddServerCommand_Post
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// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
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// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
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// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
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// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
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// #define FN_GameShutdown GameShutdown
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// #define FN_ShouldCollide ShouldCollide
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// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
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// #define FN_GameShutdown_Post GameShutdown_Post
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// #define FN_ShouldCollide_Post ShouldCollide_Post
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#endif // USE_METAMOD
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#endif // __MODULECONFIG_H__
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