amxmodx/amxmodx/CMenu.cpp
David Anderson 4609cb409b Whoa! Merged in Pawn! (Small 3.0)
Removed debug handling (will add back in soon)
Ported all amx_Exec()s to forward systems
Deprecated AMX Mod module support (incompatible with Pawn anyway!)
Deprecated many file natives (unused)
Deprecated some functionality of pause/unpause
Fixed some memory deallocation bugs (thanks fysh)
Bumped module API version to 3 (no new M/SDK yet!)
Bumped AMX Mod X version to 1.5!
Merged in CVector changes
2005-07-25 06:03:43 +00:00

94 lines
2.6 KiB
C++
Executable File

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include "amxmodx.h"
#include "CMenu.h"
// *****************************************************
// class MenuMngr
// *****************************************************
MenuMngr::MenuCommand::MenuCommand( CPluginMngr::CPlugin *a, int mi, int k, int f ) {
plugin = a;
keys = k;
menuid = mi;
function = f;
next = 0;
}
MenuMngr::~MenuMngr()
{
clear();
}
int MenuMngr::findMenuId(const char* name, AMX* amx)
{
for( MenuIdEle* b = headid; b ; b = b->next) {
if ( (!amx || !b->amx || amx == b->amx) && strstr(name,b->name.c_str()) )
return b->id;
}
return 0;
}
int MenuMngr::registerMenuId(const char* n, AMX* a )
{
int id = findMenuId( n, a );
if (id) return id;
headid = new MenuIdEle( n, a , headid );
if (!headid)
return 0; // :TODO: Better error report
return headid->id;
}
void MenuMngr::registerMenuCmd( CPluginMngr::CPlugin *a,int mi, int k , int f )
{
MenuCommand** temp = &headcmd;
while(*temp) temp = &(*temp)->next;
*temp = new MenuCommand(a,mi, k,f);
}
void MenuMngr::clear()
{
while (headid)
{
MenuIdEle* a = headid->next;
delete headid;
headid = a;
}
while (headcmd)
{
MenuCommand* a = headcmd->next;
delete headcmd;
headcmd = a;
}
}
int MenuMngr::MenuIdEle::uniqueid = 0;