c71be87a3a
Oh dear, what has DS done now?
258 lines
5.3 KiB
C++
Executable File
258 lines
5.3 KiB
C++
Executable File
#include "amxxmodule.h"
|
|
#include "rank.h"
|
|
|
|
weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
|
|
|
|
int damage;
|
|
int TA;
|
|
int weapon;
|
|
int aim;
|
|
bool ignore;
|
|
CPlayer *pAttacker;
|
|
|
|
|
|
void Client_ResetHUD(void* mValue){
|
|
if ( mPlayer ){
|
|
mPlayer->clearStats = gpGlobals->time + 0.25f;
|
|
}
|
|
}
|
|
|
|
void Client_DeathMsg(void *mValue)
|
|
{
|
|
static int killer_id;
|
|
static int victim_id;
|
|
static int is_headshot;
|
|
const char *name;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 0:
|
|
{
|
|
killer_id = *(int *)mValue;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
victim_id = *(int *)mValue;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
is_headshot = *(int *)mValue;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
name = (const char *)mValue;
|
|
if (killer_id
|
|
&& (strcmp(name, "knife") == 0))
|
|
{
|
|
CPlayer *pPlayer = GET_PLAYER_POINTER_I(killer_id);
|
|
pPlayer->aiming = is_headshot ? 1 : 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client_WeaponList(void* mValue){
|
|
static int wpnList;
|
|
static int iSlot;
|
|
static const char* wpnName;
|
|
|
|
switch (mState++) {
|
|
case 0:
|
|
wpnName = (const char*)mValue;
|
|
break;
|
|
case 1:
|
|
iSlot = *(int*)mValue;
|
|
break;
|
|
case 7:
|
|
int iId = *(int*)mValue;
|
|
if ( (iId < 0 || iId >= MAX_WEAPONS ) || ( wpnList & (1<<iId) ) )
|
|
break;
|
|
|
|
wpnList |= (1<<iId);
|
|
weaponData[iId].ammoSlot = iSlot;
|
|
|
|
if ( strstr( wpnName,"weapon_") )
|
|
{
|
|
if ( strcmp(wpnName+7,"hegrenade") == 0 )
|
|
strcpy(weaponData[iId].name,wpnName+9);
|
|
else
|
|
strcpy(weaponData[iId].name,wpnName+7);
|
|
strcpy(weaponData[iId].logname,weaponData[iId].name);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client_Damage(void* mValue){
|
|
static int bits;
|
|
switch (mState++) {
|
|
case 1:
|
|
ignore = false;
|
|
damage = *(int*)mValue;
|
|
break;
|
|
case 2:
|
|
bits = *(int*)mValue;
|
|
break;
|
|
case 3:
|
|
if (!mPlayer || !damage || bits){
|
|
ignore = true;
|
|
break;
|
|
}
|
|
|
|
edict_t *enemy;
|
|
enemy = mPlayer->pEdict->v.dmg_inflictor;
|
|
|
|
if ( FNullEnt( enemy ) ){
|
|
ignore = true;
|
|
break;
|
|
}
|
|
|
|
aim = 0;
|
|
weapon = 0;
|
|
pAttacker = NULL;
|
|
|
|
if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) {
|
|
pAttacker = GET_PLAYER_POINTER(enemy);
|
|
aim = pAttacker->aiming;
|
|
weapon = pAttacker->current;
|
|
pAttacker->saveHit( mPlayer , weapon , damage, aim);
|
|
break;
|
|
}
|
|
if( g_grenades.find(enemy , &pAttacker , &weapon ) )
|
|
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
|
else if ( strcmp("grenade",STRING(enemy->v.classname))==0 ) // ? more checks ?
|
|
weapon = CSW_C4;
|
|
}
|
|
}
|
|
|
|
void Client_Damage_End(void* mValue){
|
|
if ( ignore )
|
|
return;
|
|
|
|
if ( !pAttacker ) pAttacker = mPlayer;
|
|
TA = 0;
|
|
if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) )
|
|
TA = 1;
|
|
|
|
MF_ExecuteForward( iFDamage, static_cast<cell>(pAttacker->index) , static_cast<cell>(mPlayer->index) ,
|
|
static_cast<cell>(damage), static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
|
|
|
|
if ( !mPlayer->IsAlive() ){
|
|
if ( weapon != CSW_C4 )
|
|
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
|
MF_ExecuteForward( iFDeath, static_cast<cell>(pAttacker->index), static_cast<cell>(mPlayer->index),
|
|
static_cast<cell>(weapon), static_cast<cell>(aim), static_cast<cell>(TA) );
|
|
}
|
|
}
|
|
|
|
void Client_CurWeapon(void* mValue){
|
|
static int iState;
|
|
static int iId;
|
|
switch (mState++){
|
|
case 0:
|
|
iState = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (!iState) break;
|
|
iId = *(int*)mValue;
|
|
break;
|
|
case 2:
|
|
if (!mPlayer || !iState ) break;
|
|
int iClip = *(int*)mValue;
|
|
if ((iClip > -1) && (iClip < mPlayer->weapons[iId].clip))
|
|
mPlayer->saveShot(iId);
|
|
mPlayer->weapons[iId].clip = iClip;
|
|
mPlayer->current = iId;
|
|
}
|
|
}
|
|
|
|
void Client_AmmoX(void* mValue){
|
|
static int iAmmo;
|
|
switch (mState++){
|
|
case 0:
|
|
iAmmo = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (!mPlayer ) break;
|
|
for(int i = 1; i < MAX_WEAPONS ; ++i)
|
|
if (iAmmo == weaponData[i].ammoSlot)
|
|
mPlayer->weapons[i].ammo = *(int*)mValue;
|
|
}
|
|
}
|
|
|
|
void Client_AmmoPickup(void* mValue){
|
|
static int iSlot;
|
|
switch (mState++){
|
|
case 0:
|
|
iSlot = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (!mPlayer ) break;
|
|
for(int i = 1; i < MAX_WEAPONS ; ++i)
|
|
if (weaponData[i].ammoSlot == iSlot)
|
|
mPlayer->weapons[i].ammo += *(int*)mValue;
|
|
}
|
|
}
|
|
|
|
void Client_ScoreInfo(void* mValue){
|
|
static int index;
|
|
switch (mState++){
|
|
case 0:
|
|
index = *(int*)mValue;
|
|
break;
|
|
case 4:
|
|
if ( index > 0 && index <= gpGlobals->maxClients )
|
|
GET_PLAYER_POINTER_I( index )->teamId = *(int*)mValue;
|
|
}
|
|
}
|
|
|
|
void Client_SendAudio(void* mValue){
|
|
static const char* szText;
|
|
if ( mState == 1 ){
|
|
szText = (const char*)mValue;
|
|
if ( !mPlayer && szText[7]=='B' ) {
|
|
if ( szText[11]=='P' && g_Planter ){
|
|
GET_PLAYER_POINTER_I(g_Planter)->saveBPlant();
|
|
g_bombAnnounce = BOMB_PLANTED;
|
|
}
|
|
else if ( szText[11]=='D' && g_Defuser ){
|
|
GET_PLAYER_POINTER_I(g_Defuser)->saveBDefused();
|
|
g_bombAnnounce = BOMB_DEFUSED;
|
|
}
|
|
|
|
}
|
|
}
|
|
mState++;
|
|
}
|
|
|
|
void Client_TextMsg(void* mValue){
|
|
static const char* szText;
|
|
if ( !mPlayer && mState==1 ){
|
|
szText = (const char*)mValue;
|
|
if ( szText[1]=='T' && szText[8]=='B' && g_Planter ){
|
|
GET_PLAYER_POINTER_I(g_Planter)->saveBExplode();
|
|
g_bombAnnounce = BOMB_EXPLODE;
|
|
}
|
|
}
|
|
mState++;
|
|
}
|
|
|
|
void Client_BarTime(void* mValue){
|
|
int iTime = *(int*)mValue;
|
|
if ( !iTime || !mPlayer->IsAlive() ) return;
|
|
if ( iTime == 3 ){
|
|
g_Planter = mPlayerIndex;
|
|
g_bombAnnounce = BOMB_PLANTING;
|
|
g_Defuser = 0;
|
|
}
|
|
else {
|
|
mPlayer->saveBDefusing();
|
|
g_Defuser = mPlayerIndex;
|
|
g_bombAnnounce = BOMB_DEFUSING;
|
|
}
|
|
}
|
|
|