amxmodx/amxmodx/modules.cpp

915 lines
21 KiB
C++
Executable File

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include "amxmodx.h"
#include "osdep.h" // sleep, etc
#include "CFile.h"
CList<CModule> g_modules;
CList<CScript,AMX*> g_loadedscripts;
CModule *g_CurrentlyCalledModule = NULL; // The module we are in at the moment; NULL otherwise
// also NULL for non-amxx modules
// This is needed so we know which module called a function
ModuleCallReason g_ModuleCallReason;
extern const char* no_function; // stupid work around
void report_error( int code, char* fmt, ... )
{
va_list argptr;
char string[256];
*string = 0;
va_start (argptr, fmt);
vsnprintf (string, 255, fmt,argptr);
string[255] = 0;
va_end (argptr);
if ( *string ) {
//File fp( "error_amx.log","a" );
//fp << string;
AMXXLOG_Log(string);
AMXXLOG_Log("[AMXX] Make sure that modules are compatible with AMX Mod X %s" , AMX_VERSION );
AMXXLOG_Log("[AMXX] Please fix the problem then start the server again" );
}
sleep( 5 );
exit( code );
}
void print_srvconsole( char *fmt, ... )
{
va_list argptr;
char string[256];
va_start (argptr, fmt);
vsnprintf (string, 255, fmt,argptr);
string[255] = 0;
va_end (argptr);
SERVER_PRINT(string);
}
void* alloc_amxmemory(void** p, int size)
{
*p = new unsigned char[ size ];
return *p;
}
void free_amxmemory(void **ptr)
{
delete[] *ptr;
*ptr = 0;
}
int load_amxscript(AMX *amx, void **program, const char *filename, char error[64]){
int err;
FILE *fp;
AMX_HEADER hdr;
memset(amx, 0, sizeof(*amx));
*program = 0;
*error = 0;
if ( (fp = fopen( filename, "rb" )) == NULL)
{
strcpy(error,"Plugin file open error");
return (amx->error = AMX_ERR_NOTFOUND);
}
fread(&hdr, sizeof(hdr), 1, fp);
amx_Align16(&hdr.magic);
if (hdr.magic!=AMX_MAGIC)
{
strcpy(error,"Invalid plugin");
return (amx->error = AMX_ERR_FORMAT);
}
amx_Align32((uint32_t *)&hdr.stp);
amx_Align32((uint32_t *)&hdr.size);
if ( (*program = new unsigned char[ (int)hdr.stp ]) == 0 )
//if ( (*program = malloc( (int)hdr.stp )) == 0 )
{
strcpy(error,"Failed to allocate memory");
fclose(fp);
return (amx->error = AMX_ERR_MEMORY);
}
rewind(fp);
fread(*program, 1, (size_t)hdr.size, fp);
fclose(fp);
if ((err = amx_Init( amx, *program )) != AMX_ERR_NONE)
{
sprintf(error,"Load error %d (invalid file format or version)", err);
return (amx->error = AMX_ERR_INIT);
}
#ifdef JIT
void *np = new char[ amx->code_size ];
void *rt = new char[ amx->reloc_size ];
if ( !np || (!rt && amx->reloc_size > 0) )
{
delete[] np;
delete[] rt;
strcpy(error,"Failed to initialize plugin");
return (amx->error = AMX_ERR_INIT);
}
if (amx_InitJIT(amx, rt, np) == AMX_ERR_NONE)
{
//amx->base = (unsigned char FAR *)realloc( np, amx->code_size );
amx->base = new unsigned char[ amx->code_size ];
if ( amx->base )
memcpy( amx->base , np , amx->code_size );
delete[] np;
delete[] rt;
delete[] *program;
(*program) = amx->base;
if ( *program == 0 ){
strcpy(error,"Failed to allocate memory");
return (amx->error = AMX_ERR_MEMORY);
}
}
else
{
delete[] np;
delete[] rt;
strcpy(error,"Failed to initialize plugin");
return (amx->error = AMX_ERR_INIT_JIT);
}
#endif
CScript* aa = new CScript(amx,*program,filename);
if ( aa == 0 )
{
strcpy(error,"Failed to allocate memory");
return (amx->error = AMX_ERR_MEMORY);
}
g_loadedscripts.put( aa );
return set_amxnatives(amx,error);
}
int set_amxnatives(AMX* amx,char error[64])
{
for ( CList<CModule>::iterator a = g_modules.begin(); a ; ++a )
{
for( CList<AMX_NATIVE_INFO*>::iterator cc =
(*a).m_Natives.begin(); cc; ++cc )
amx_Register(amx, *cc , -1);
}
amx_Register(amx, string_Natives, -1);
amx_Register(amx, float_Natives, -1);
amx_Register(amx, file_Natives, -1);
amx_Register(amx, amxmod_Natives, -1);
amx_Register(amx, power_Natives, -1);
amx_Register(amx, time_Natives, -1);
amx_Register(amx, vault_Natives, -1);
if ( amx_Register(amx, core_Natives, -1) != AMX_ERR_NONE )
{
sprintf(error,"Function not found (name \"%s\")",no_function);
return (amx->error = AMX_ERR_NATIVE);
}
return AMX_ERR_NONE;
}
int unload_amxscript(AMX* amx, void** program)
{
CList<CScript,AMX*>::iterator a = g_loadedscripts.find( amx );
if ( a ) a.remove();
delete[] *program;
//free( *program );
*program = 0;
return AMX_ERR_NONE;
}
AMX* get_amxscript(int id , void** code, const char** filename)
{
CList<CScript,AMX*>::iterator a = g_loadedscripts.begin();
while ( a && id-- )
++a;
if ( a ){
*filename = (*a).getName();
*code = (*a).getCode();
return (*a).getAMX();
}
return 0;
}
const char* get_amxscriptname(AMX* amx)
{
CList<CScript,AMX*>::iterator a = g_loadedscripts.find( amx );
return a ? (*a).getName() : "";
}
void get_modname(char* buffer )
{
strcpy( buffer , g_mod_name.str() );
}
char* build_pathname(char *fmt, ... )
{
static char string[256];
int b;
int a = b = snprintf(string , 255 ,
#ifndef __linux__
"%s\\",
#else
"%s/",
#endif
g_mod_name.str());
va_list argptr;
va_start (argptr, fmt);
a += vsnprintf (&string[a], 255 - a , fmt,argptr);
string[ a ] = 0;
va_end (argptr);
char* path = &string[b];
while (*path)
{
#ifndef __linux__
if (*path == '/') *path = '\\';
#else
if (*path == '\\') *path = '/';
#endif
++path;
}
return string;
}
// build pathname based on addons dir
char* build_pathname_addons(char *fmt, ... )
{
static char string[256];
va_list argptr;
va_start (argptr, fmt);
vsnprintf (string, 255, fmt, argptr);
va_end (argptr);
char* path = string;
while (*path)
{
#ifndef __linux__
if (*path == '/') *path = '\\';
#else
if (*path == '\\') *path = '/';
#endif
++path;
}
return string;
}
int add_amxnatives(module_info_s* info,AMX_NATIVE_INFO*natives)
{
CList<CModule>::iterator a = g_modules.begin();
while ( a )
{
if ( (*a).getInfo() == info )
{
AMX_NATIVE_INFO** aa = new AMX_NATIVE_INFO*(natives);
if ( aa == 0 ) return AMX_ERR_NATIVE;
(*a).m_Natives.put( aa );
return AMX_ERR_NONE;
}
++a;
}
return AMX_ERR_NATIVE;
}
bool validFile(const char* file)
{
const char* a = 0;
while(*file)
if (*file++=='.')
a = file;
#ifndef __linux__
return (a && !strcmp(a,"dll"));
#else
return (a && !strcmp(a,"so"));
#endif
}
int loadModules(const char* filename)
{
File fp( build_pathname("%s",filename), "r" );
if ( !fp )
{
AMXXLOG_Log( "[AMXX] Modules list not found (file \"%s\")",filename);
return 0;
}
char line[256], moduleName[256];
int loaded = 0;
while ( fp.getline( line , 255 ) )
{
*moduleName = 0;
sscanf(line,"%s",moduleName);
if (!isalnum(*moduleName) || !validFile(moduleName) )
continue;
char* pathname = build_pathname("%s/%s", get_localinfo("amxx_modulesdir", "addons/amxx/modules"), line);
CList<CModule>::iterator a = g_modules.find( pathname );
if ( a ) continue; // already loaded
CModule* cc = new CModule( pathname );
if ( cc == 0 ) return loaded;
cc->queryModule();
switch( cc->getStatusValue() ) {
case MODULE_BADLOAD:
report_error( 1 , "[AMXX] Module is not a valid library (file \"%s\")",pathname );
break;
case MODULE_NOINFO:
report_error( 1 ,"[AMXX] Couldn't find info. about module (file \"%s\")",pathname );
break;
case MODULE_NOQUERY:
report_error( 1 , "[AMXX] Couldn't find \"AMX_Query\" or \"AMXX_Query\" (file \"%s\")", pathname );
break;
case MODULE_NOATTACH:
report_error( 1 , "[AMXX] Couldn't find \"%s\" (file \"%s\")", cc->isAmxx() ? "AMXX_Attach" : "AMX_Attach", pathname );
break;
case MODULE_OLD:
report_error( 1 , "[AMXX] Module has a different interface version (file \"%s\")",pathname );
break;
case MODULE_NEWER:
report_error(1, "[AMXX] Module has a newer interface version (file \"%s\"). Please download a new amxmodx.", pathname);
break;
case MODULE_INTERROR:
report_error(1, "[AMXX] Internal error during module load (file \"%s\")", pathname);
break;
case MODULE_NOT64BIT:
report_error(1, "[AMXX] Module \"%s\" is not 64 bit compatible.", pathname);
break;
default:
++loaded;
}
g_modules.put( cc );
}
return loaded;
}
void dettachModules()
{
CList<CModule>::iterator a = g_modules.begin();
while ( a )
{
(*a).detachModule();
a.remove();
}
}
void dettachReloadModules()
{
CList<CModule>::iterator a = g_modules.begin();
while ( a )
{
if ( (*a).isReloadable() )
{
(*a).detachModule();
a.remove();
continue;
}
++a;
}
}
void attachModules()
{
CList<CModule>::iterator a = g_modules.begin();
while ( a )
{
bool retVal = (*a).attachModule();
if ((*a).isAmxx() && !retVal)
{
switch ((*a).getStatusValue())
{
case MODULE_FUNCNOTPRESENT:
report_error(1, "[AMXX] Module requested a not exisitng function (file \"%s\")%s%s%s", (*a).getFilename(), (*a).getMissingFunc() ? " (func \"" : "",
(*a).getMissingFunc() ? (*a).getMissingFunc() : "", (*a).getMissingFunc() ? "\")" : "");
break;
case MODULE_INTERROR:
report_error(1, "[AMXX] Internal error during module load (file \"%s\")", (*a).getFilename());
break;
case MODULE_BADLOAD:
report_error( 1 , "[AMXX] Module is not a valid library (file \"%s\")", (*a).getFilename());
break;
default:
break;
}
}
++a;
}
}
const char* strip_name( const char* a )
{
const char* ret = a;
while(*a){
if ( *a== '/' || *a=='\\' ){
ret = ++a;
continue;
}
++a;
}
return ret;
}
void attachMetaModModules(PLUG_LOADTIME now, const char* filename)
{
File fp( build_pathname("%s",filename), "r" );
if ( !fp )
{
AMXXLOG_Log( "[AMXX] Modules list not found (file \"%s\")",filename);
return;
}
char line[256], moduleName[256];
DLHANDLE module;
while ( fp.getline( line , 255 ) )
{
*moduleName = 0;
sscanf(line,"%s",moduleName);
if (!isalnum(*moduleName) || !validFile(moduleName) )
continue;
char* pathname = build_pathname("%s/%s", get_localinfo("amxx_modulesdir", "addons/amxx/modules"), line);
char* mmpathname = build_pathname_addons("%s/%s", get_localinfo("amxx_modulesdir", "addons/amxx/modules"), line);
module = DLLOAD( pathname ); // link dll
if ( module )
{
int a = (int)DLPROC(module,"Meta_Attach");
DLFREE(module);
if ( a )
{
g_FakeMeta.AddPlugin(mmpathname);
g_FakeMeta.Meta_Query(gpMetaUtilFuncs);
g_FakeMeta.Meta_Attach(now, gpMetaGlobals, gpGamedllFuncs);
}
}
}
}
// Get the number of running modules
int countModules(CountModulesMode mode)
{
CList<CModule>::iterator iter;
int num;
switch (mode)
{
case CountModules_All:
return g_modules.size();
case CountModules_Running:
iter = g_modules.begin();
num = 0;
while (iter)
{
if ((*iter).getStatusValue() == MODULE_LOADED)
++num;
++iter;
}
return num;
case CountModules_Stopped:
iter = g_modules.begin();
num = 0;
while (iter)
{
if ((*iter).getStatusValue() != MODULE_LOADED)
++num;
++iter;
}
return num;
}
return 0;
}
// Call all modules' AMXX_PluginsLoaded functions
void modules_callPluginsLoaded()
{
CList<CModule>::iterator iter = g_modules.begin();
while (iter)
{
(*iter).CallPluginsLoaded();
++iter;
}
}
// new functions
int MNF_AddNatives(AMX_NATIVE_INFO* natives)
{
CList<CModule>::iterator a = g_modules.begin();
if (!g_CurrentlyCalledModule || g_ModuleCallReason != ModuleCall_Attach)
return FALSE; // may only be called from attach
// This is needed so that CList can free it ;]
AMX_NATIVE_INFO** pPtr = new AMX_NATIVE_INFO*(natives);
if (!pPtr)
return FALSE;
g_CurrentlyCalledModule->m_Natives.put(pPtr);
return TRUE;
}
const char *MNF_GetModname(void)
{
// :TODO: Do we have to do this??
static char buffer[64];
strcpy(buffer, g_mod_name.str());
return buffer;
}
AMX *MNF_GetAmxScript(int id)
{
CList<CScript,AMX*>::iterator iter = g_loadedscripts.begin();
while (iter && id--)
++iter;
return (*iter).getAMX();
}
const char *MNF_GetAmxScriptName(int id)
{
CList<CScript,AMX*>::iterator iter = g_loadedscripts.begin();
while (iter && id--)
++iter;
return (*iter).getName();
}
int MNF_FindAmxScriptByName(const char *name)
{
CList<CScript,AMX*>::iterator iter = g_loadedscripts.begin();
bool found = false;
int i = 0;
while (iter)
{
if (stricmp((*iter).getName(), name) == 0)
{
found = true;
break;
}
++iter;
++i;
}
if (!found)
return -1;
return i;
}
int MNF_FindAmxScriptByAmx(const AMX *amx)
{
CList<CScript,AMX*>::iterator iter = g_loadedscripts.begin();
bool found = false;
int i = 0;
while (iter)
{
if (amx == (*iter).getAMX())
{
found = true;
break;
}
++iter;
++i;
}
if (!found)
return -1;
return i;
}
char *MNF_GetAmxString(AMX *amx, cell amx_addr, int bufferId, int *pLen)
{
int len;
char *retVal = get_amxstring(amx, amx_addr, bufferId, len);
if (pLen)
*pLen = len;
return retVal;
}
int MNF_GetAmxStringLen(const cell *ptr)
{
register int c = 0;
while(ptr[c])
++c;
return c;
}
char *MNF_FormatAmxString(AMX *amx, cell *params, int startParam, int *pLen)
{
int len;
char *retVal = format_amxstring(amx, params, startParam, len);
if (pLen)
*pLen = len;
return retVal;
}
void MNF_CopyAmxMemory(cell * dest, const cell * src, int len)
{
memcpy((void*)dest, (const void *)src, (size_t)len*sizeof(cell));
}
int MNF_IsPlayerValid(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return (pPlayer->initialized) ? 1 : 0;
}
const char * MNF_GetPlayerName(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return NULL;
return GET_PLAYER_POINTER_I(id)->name.str();
}
const char * MNF_GetPlayerIP(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return NULL;
return GET_PLAYER_POINTER_I(id)->ip.str();
}
int MNF_IsPlayerInGame(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return GET_PLAYER_POINTER_I(id)->ingame ? 1 : 0;
}
int MNF_IsPlayerBot(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return GET_PLAYER_POINTER_I(id)->IsBot() ? 1 : 0;
}
int MNF_IsPlayerAuthorized(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return GET_PLAYER_POINTER_I(id)->authorized ? 1 : 0;
}
float MNF_GetPlayerTime(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0.0f;
return GET_PLAYER_POINTER_I(id)->time;
}
float MNF_GetPlayerPlayTime(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0.0f;
return GET_PLAYER_POINTER_I(id)->playtime;
}
int MNF_GetPlayerCurweapon(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return GET_PLAYER_POINTER_I(id)->current;
}
int MNF_GetPlayerTeamID(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return GET_PLAYER_POINTER_I(id)->teamId;
}
int MNF_GetPlayerDeaths(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return GET_PLAYER_POINTER_I(id)->deaths;
}
int MNF_GetPlayerMenu(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return GET_PLAYER_POINTER_I(id)->menu;
}
int MNF_GetPlayerKeys(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return GET_PLAYER_POINTER_I(id)->keys;
}
int MNF_IsPlayerAlive(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return GET_PLAYER_POINTER_I(id)->IsAlive() ? 1 : 0;
}
float MNF_GetPlayerFrags(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0.0f;
return GET_PLAYER_POINTER_I(id)->pEdict->v.frags;
}
int MNF_IsPlayerConnecting(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
CPlayer * pPlayer = GET_PLAYER_POINTER_I(id);
return (!pPlayer->ingame && pPlayer->initialized && (GETPLAYERUSERID(pPlayer->pEdict) > 0)) ? 1 : 0;
}
int MNF_IsPlayerHLTV(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return (GET_PLAYER_POINTER_I(id)->pEdict->v.flags & FL_PROXY) ? 1 : 0;
}
float MNF_GetPlayerArmor(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0.0f;
return (GET_PLAYER_POINTER_I(id)->pEdict->v.armorvalue);
}
float MNF_GetPlayerHealth(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return 0;
return (GET_PLAYER_POINTER_I(id)->pEdict->v.health);
}
void MNF_HiddenStuff()
{
// :TODO:
}
cell MNF_RealToCell(REAL x)
{
return *(cell*)&x;
}
REAL MNF_CellToReal(cell x)
{
return *(REAL*)&x;
}
// Fnptr Request function for the new interface
const char *g_LastRequestedFunc = NULL;
#define REGISTER_FUNC(name, func) { name, (void*)func },
void *Module_ReqFnptr(const char *funcName)
{
// func table
struct Func_s
{
const char *name;
void *ptr;
};
static Func_s functions[] = {
// Misc
REGISTER_FUNC("BuildPathname", build_pathname)
REGISTER_FUNC("PrintSrvConsole", print_srvconsole)
REGISTER_FUNC("GetModname", MNF_GetModname)
REGISTER_FUNC("Log", AMXXLOG_Log)
// Amx scripts loading / unloading / managing
REGISTER_FUNC("GetAmxScript", MNF_GetAmxScript)
REGISTER_FUNC("GetAmxScriptName", MNF_GetAmxScriptName)
REGISTER_FUNC("FindAmxScriptByName", MNF_FindAmxScriptByName)
REGISTER_FUNC("FindAmxScriptByAmx", MNF_FindAmxScriptByAmx)
REGISTER_FUNC("LoadAmxScript", load_amxscript)
REGISTER_FUNC("UnloadAmxScript", unload_amxscript)
// String / mem in amx scripts support
REGISTER_FUNC("SetAmxString", set_amxstring)
REGISTER_FUNC("GetAmxString", MNF_GetAmxString)
REGISTER_FUNC("GetAmxStringLen", MNF_GetAmxStringLen)
REGISTER_FUNC("FormatAmxString", MNF_FormatAmxString)
REGISTER_FUNC("CopyAmxMemory", MNF_CopyAmxMemory)
REGISTER_FUNC("GetAmxAddr", get_amxaddr)
// other amx stuff
REGISTER_FUNC("amx_Exec", amx_Exec)
REGISTER_FUNC("amx_Execv", amx_Execv)
REGISTER_FUNC("amx_Allot", amx_Allot)
REGISTER_FUNC("amx_FindPublic", amx_FindPublic)
// Natives / Forwards
REGISTER_FUNC("AddNatives", MNF_AddNatives)
REGISTER_FUNC("RaiseAmxError", amx_RaiseError)
REGISTER_FUNC("RegisterForward", registerForward)
REGISTER_FUNC("RegisterSPForward", registerSPForward)
REGISTER_FUNC("RegisterSPForwardByName", registerSPForwardByName)
REGISTER_FUNC("UnregisterSPForward", unregisterSPForward)
REGISTER_FUNC("ExecuteForward", executeForwards)
REGISTER_FUNC("PrepareCellArray", prepareCellArray)
REGISTER_FUNC("PrepareCharArray", prepareCharArray)
// Player
REGISTER_FUNC("IsPlayerValid", MNF_IsPlayerValid)
REGISTER_FUNC("GetPlayerName", MNF_GetPlayerName)
REGISTER_FUNC("GetPlayerIP", MNF_GetPlayerIP)
REGISTER_FUNC("IsPlayerInGame", MNF_IsPlayerInGame)
REGISTER_FUNC("IsPlayerBot", MNF_IsPlayerBot)
REGISTER_FUNC("IsPlayerAuthorized", MNF_IsPlayerAuthorized)
REGISTER_FUNC("GetPlayerTime", MNF_GetPlayerTime)
REGISTER_FUNC("GetPlayerPlayTime", MNF_GetPlayerPlayTime)
REGISTER_FUNC("GetPlayerCurweapon", MNF_GetPlayerCurweapon)
REGISTER_FUNC("GetPlayerTeamID", MNF_GetPlayerTeamID)
REGISTER_FUNC("GetPlayerDeaths", MNF_GetPlayerDeaths)
REGISTER_FUNC("GetPlayerFrags", MNF_GetPlayerFrags)
REGISTER_FUNC("GetPlayerMenu", MNF_GetPlayerMenu)
REGISTER_FUNC("GetPlayerKeys", MNF_GetPlayerKeys)
REGISTER_FUNC("IsPlayerAlive", MNF_IsPlayerAlive)
REGISTER_FUNC("IsPlayerConnecting", MNF_IsPlayerConnecting)
REGISTER_FUNC("IsPlayerHLTV", MNF_IsPlayerHLTV)
REGISTER_FUNC("GetPlayerArmor", MNF_GetPlayerArmor)
REGISTER_FUNC("GetPlayerHealth", MNF_GetPlayerHealth)
REGISTER_FUNC("CellToReal", MNF_CellToReal)
REGISTER_FUNC("RealToCell", MNF_RealToCell)
#ifdef MEMORY_TEST
REGISTER_FUNC("Allocator", m_allocator)
REGISTER_FUNC("Deallocator", m_deallocator)
REGISTER_FUNC("Reallocator", m_reallocator)
#endif // MEMORY_TEST
REGISTER_FUNC("Haha_HiddenStuff", MNF_HiddenStuff)
};
// code
if (!g_CurrentlyCalledModule || g_ModuleCallReason != ModuleCall_Attach)
{
return NULL;
}
g_LastRequestedFunc = funcName;
for (unsigned int i = 0; i < (sizeof(functions) / sizeof(Func_s)); ++i)
{
if (strcmp(funcName, functions[i].name) == 0)
return functions[i].ptr;
}
return NULL;
}