115916d753
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
108 lines
2.5 KiB
C++
108 lines
2.5 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#ifndef _INCLUDE_LIBRARY_SYS_H_
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#define _INCLUDE_LIBRARY_SYS_H_
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#include "amx.h" // cell
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#include <platform_helpers.h>
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#include <amtl/os/am-shared-library.h>
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enum FileTimeType
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{
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FileTime_LastAccess = 0, /* Last access (not available on FAT) */
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FileTime_Created = 1, /* Creation (not available on FAT) */
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FileTime_LastChange = 2, /* Last modification */
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};
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class CDirectory
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{
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public:
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CDirectory(const char* path);
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~CDirectory();
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public:
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bool MoreFiles();
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void NextEntry();
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const char* GetEntryName();
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bool IsEntryDirectory();
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bool IsEntryFile();
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bool IsEntryValid();
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public:
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bool IsValid();
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DirHandle GetHandle();
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private:
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#if defined PLATFORM_WINDOWS
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HANDLE m_dir;
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WIN32_FIND_DATAA m_fd;
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#elif defined PLATFORM_POSIX
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DIR* m_dir;
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struct dirent* m_ep;
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char m_origpath[PLATFORM_MAX_PATH];
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#endif
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};
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class CLibrary
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{
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public:
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CLibrary(ke::RefPtr<ke::SharedLib> lib);
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public:
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void CloseLibrary();
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void *GetSymbolAddress(const char* symname);
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private:
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ke::RefPtr<ke::SharedLib> lib_;
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};
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class LibrarySystem
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{
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public:
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CLibrary* OpenLibrary(const char* path, char* error = nullptr, size_t maxlength = 0);
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CDirectory* OpenDirectory(const char* path);
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void CloseDirectory(CDirectory *dir);
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bool PathExists(const char* path);
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bool IsPathFile(const char* path);
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bool IsPathDirectory(const char* path);
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void GetPlatformError(char* error, size_t maxlength);
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void GetPlatformErrorEx(int code, char* error, size_t maxlength);
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size_t PathFormat(char* buffer, size_t len, const char* fmt, ...);
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char* PathFormat(const char* fmt, ...);
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const char* GetFileExtension(const char* filename);
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bool CreateFolder(const char* path);
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size_t GetFileFromPath(char* buffer, size_t maxlength, const char* path);
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bool FileTime(const char* path, FileTimeType type, time_t* pTime);
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void GetLoaderError(char* buffer, size_t maxlength);
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bool DoesPlatformMatch(const char* platform);
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bool IsPlatformCompatible(const char *platform, bool *hadPrimaryMatch);
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};
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extern LibrarySystem g_LibSys;
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#endif // _INCLUDE_LIBRARY_SYS_H_
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