115916d753
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
178 lines
3.8 KiB
C++
178 lines
3.8 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#ifndef CVARS_H
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#define CVARS_H
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#include "amxmodx.h"
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#include <amtl/am-vector.h>
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#include <amtl/am-inlinelist.h>
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#include <sm_namehashset.h>
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#include "CGameConfigs.h"
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class CDetour;
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enum CvarBounds
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{
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CvarBound_Upper = 0,
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CvarBound_Lower
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};
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struct AutoForward
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{
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enum fwdstate
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{
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FSTATE_INVALID = 0,
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FSTATE_OK,
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FSTATE_STOP,
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};
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AutoForward(int id_, const char* handler) : id(id_), state(FSTATE_OK), callback(handler) {};
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AutoForward() : id(-1) , state(FSTATE_INVALID) {};
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~AutoForward()
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{
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unregisterSPForward(id);
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}
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int id;
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fwdstate state;
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ke::AString callback;
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};
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struct CvarHook
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{
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CvarHook(int id, AutoForward* fwd) : pluginId(id), forward(fwd) {};
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CvarHook(int id) : pluginId(id), forward(new AutoForward()) {};
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int pluginId;
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ke::AutoPtr<AutoForward> forward;
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};
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struct CvarBind
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{
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enum CvarType
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{
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CvarType_Int,
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CvarType_Float,
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CvarType_String,
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};
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CvarBind(int id_, CvarType type_, cell* varAddress_, size_t varLength_)
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:
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pluginId(id_),
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type(type_),
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varAddress(varAddress_),
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varLength(varLength_) {};
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int pluginId;
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CvarType type;
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cell* varAddress;
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size_t varLength;
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};
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struct CvarBound
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{
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CvarBound()
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:
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hasMin(false), minVal(0),
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hasMax(false), maxVal(0),
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minPluginId(-1),
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maxPluginId(-1) {};
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bool hasMin;
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float minVal;
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bool hasMax;
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float maxVal;
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int minPluginId;
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int maxPluginId;
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};
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typedef ke::Vector<CvarHook*> CvarsHook;
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typedef ke::Vector<CvarBind*> CvarsBind;
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struct CvarInfo : public ke::InlineListNode<CvarInfo>
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{
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CvarInfo(const char* name_, const char* helpText, const char* plugin_, int pluginId_)
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:
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name(name_), description(helpText),
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plugin(plugin_), pluginId(pluginId_), bound() {};
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CvarInfo(const char* name_)
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:
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name(name_), defaultval(""), description(""),
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plugin(""), pluginId(-1), bound(), amxmodx(false) {};
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cvar_t* var;
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ke::AString name;
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ke::AString defaultval;
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ke::AString description;
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ke::AString plugin;
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int pluginId;
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CvarBound bound;
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CvarsBind binds;
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CvarsHook hooks;
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bool amxmodx;
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static inline bool matches(const char *name, const CvarInfo* info)
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{
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return strcmp(name, info->var->name) == 0;
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}
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};
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typedef NameHashSet<CvarInfo*> CvarsCache;
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typedef ke::InlineList<CvarInfo> CvarsList;
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class CvarManager
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{
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public:
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CvarManager();
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~CvarManager();
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public:
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void CreateCvarHook();
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void EnableHook();
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void DisableHook();
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void DestroyHook();
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CvarInfo* CreateCvar(const char* name, const char* value, const char* plugin, int pluginId, int flags = 0, const char* helpText = "");
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CvarInfo* FindCvar(const char* name);
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CvarInfo* FindCvar(size_t index);
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bool CacheLookup(const char* name, CvarInfo** info);
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AutoForward* HookCvarChange(cvar_t* var, AMX* amx, cell param, const char** callback);
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bool BindCvar(CvarInfo* info, CvarBind::CvarType type, AMX* amx, cell varofs, size_t varlen = 0);
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void SetCvarMin(CvarInfo* info, bool set, float value, int pluginId);
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void SetCvarMax(CvarInfo* info, bool set, float value, int pluginId);
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size_t GetRegCvarsCount();
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CvarsList* GetCvarsList();
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void OnConsoleCommand();
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void OnPluginUnloaded();
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void OnAmxxShutdown();
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private:
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CvarsCache m_Cache;
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CvarsList m_Cvars;
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size_t m_AmxmodxCvars;
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CDetour* m_HookDetour;
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bool m_ReHookEnabled;
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};
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extern CvarManager g_CvarManager;
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#endif // CVARS_H
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