amxmodx/amxmodx/gameconfigs.cpp

176 lines
4.1 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#include "gameconfigs.h"
#include "amxmodx.h"
#include "CGameConfigs.h"
NativeHandle<GameConfigNative> GameConfigHandle;
// native GameConfig:LoadGameConfigFile(const file[]);
static cell AMX_NATIVE_CALL LoadGameConfigFile(AMX *amx, cell *params)
{
int length;
const char *filename = get_amxstring(amx, params[1], 0, length);
IGameConfig *config = nullptr;
char error[128];
if (!ConfigManager.LoadGameConfigFile(filename, &config, error, sizeof(error)))
{
ConfigManager.CloseGameConfigFile(config);
LogError(amx, AMX_ERR_NATIVE, "Unable to open %s: %s", filename, error);
return 0;
}
int handle = GameConfigHandle.create();
auto configHandle = GameConfigHandle.lookup(handle);
if (!configHandle)
{
return 0;
}
configHandle->m_config = config;
return handle;
}
// native GameConfGetOffset(GameConfig:handle, const key[]);
static cell AMX_NATIVE_CALL GameConfGetOffset(AMX *amx, cell *params)
{
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
if (!handle)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
return 0;
}
int length;
TypeDescription value;
const char *key = get_amxstring(amx, params[2], 0, length);
if (!handle->m_config->GetOffset(key, &value))
{
return -1;
}
return value.fieldOffset;
}
// native GameConfGetClassOffset(GameConfig:handle, const classname[], const key[]);
static cell AMX_NATIVE_CALL GameConfGetClassOffset(AMX *amx, cell *params)
{
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
if (!handle)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
return 0;
}
int length;
TypeDescription value;
const char *classname = get_amxstring(amx, params[2], 0, length);
const char *key = get_amxstring(amx, params[3], 1, length);
if (!handle->m_config->GetOffsetByClass(classname, key, &value))
{
return -1;
}
return value.fieldOffset;
}
// native bool:GameConfGetKeyValue(GameConfig:handle, const key[], buffer[], maxlen);
static cell AMX_NATIVE_CALL GameConfGetKeyValue(AMX *amx, cell *params)
{
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
if (!handle)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
return 0;
}
int length;
const char *value;
const char *key = get_amxstring(amx, params[2], 0, length);
if (!(value = handle->m_config->GetKeyValue(key)))
{
return 0;
}
set_amxstring_utf8(amx, params[3], value, strlen(value), params[4]);
return 1;
}
// native GameConfGetAddress(GameConfig:handle, const name[]);
static cell AMX_NATIVE_CALL GameConfGetAddress(AMX *amx, cell *params)
{
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
if (!handle)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
return 0;
}
int length;
void *value;
const char *key = get_amxstring(amx, params[2], 0, length);
if (!handle->m_config->GetAddress(key, &value))
{
return 0;
}
return reinterpret_cast<cell>(value);
}
// native CloseGameConfigFile(&GameConfig:handle);
static cell AMX_NATIVE_CALL CloseGameConfigFile(AMX *amx, cell *params)
{
cell *address = get_amxaddr(amx, params[1]);
GameConfigNative *handle = GameConfigHandle.lookup(*address);
if (!handle)
{
return 0;
}
if (GameConfigHandle.destroy(*address))
{
*address = 0;
return 1;
}
return 0;
}
AMX_NATIVE_INFO g_GameConfigNatives[] =
{
{ "LoadGameConfigFile" , LoadGameConfigFile },
{ "GameConfGetOffset" , GameConfGetOffset },
{ "GameConfGetClassOffset", GameConfGetClassOffset },
{ "GameConfGetKeyValue" , GameConfGetKeyValue },
{ "GameConfGetAddress" , GameConfGetAddress },
{ "CloseGameConfigFile" , CloseGameConfigFile },
{ nullptr , nullptr }
};