amxmodx/modules/fun/fun.h

225 lines
4.5 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Fun Module
//
#pragma once
#include <amxxmodule.h>
// Fun-specific defines below
#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
#define STANDARDTIMESTEPSOUND 400
#define HITGROUP_GENERIC 0 // none
#define HITGROUP_HEAD 1 // 1 << 1 = 2
#define HITGROUP_CHEST 2 // 1 << 2 = 4
#define HITGROUP_STOMACH 3 // 8
#define HITGROUP_LEFTARM 4 // 16
#define HITGROUP_RIGHTARM 5 // 32
#define HITGROUP_LEFTLEG 6 // 64
#define HITGROUP_RIGHTLEG 7 // 128
#define HITGROUP_MAX 8
extern DLL_FUNCTIONS *g_pFunctionTable;
extern enginefuncs_t *g_pengfuncsTable_Post;
void PlayerPreThink(edict_t *pEntity);
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *shooter, TraceResult *ptr);
static const auto kHitGroupsBits = (1 << HITGROUP_MAX) - 1;
static const auto kMaxClients = 32u;
class CPlayer
{
public:
CPlayer()
{
Clear();
}
public:
bool HasBodyHits() const
{
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
{
if (GetBodyHits(i) != kHitGroupsBits)
{
return true;
}
}
return false;
}
int GetBodyHits(const int other) const
{
return bodyHits_[other];
}
void SetBodyHits(const int other, const int flags)
{
bodyHits_[other] = flags;
}
void SetBodyHits(const int flags)
{
memset(bodyHits_, flags, sizeof bodyHits_);
}
public:
bool HasSilentFootsteps() const
{
return silentFootsteps_;
}
void SetSilentFootsteps(const bool state)
{
silentFootsteps_ = state;
}
public:
void Clear()
{
SetBodyHits(kHitGroupsBits);
SetSilentFootsteps(false);
}
private:
int bodyHits_[kMaxClients + 1];
bool silentFootsteps_ {};
};
class CPlayers
{
using Internal = CPlayer;
public:
bool HaveBodyHits() const
{
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
{
if (players_[i].HasBodyHits())
{
return true;
}
}
return false;
}
void SetBodyHits(const int attacker, const int target, const int flags)
{
players_[attacker].SetBodyHits(target, flags);
}
void SetTargetsBodyHits(const int attacker, const int flags)
{
players_[attacker].SetBodyHits(flags);
}
void SetAttackersBodyHits(const int target, const int flags)
{
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
{
players_[i].SetBodyHits(target, flags);
}
}
void SetEveryoneBodyHits(const int flags)
{
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
{
players_[i].SetBodyHits(flags);
}
}
public:
bool HaveSilentFootsteps() const
{
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
{
if (players_[i].HasSilentFootsteps())
{
return true;
}
}
return false;
}
public:
void Clear()
{
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
{
players_[i].Clear();
}
}
public:
Internal& operator [](const size_t index)
{
return players_[index];
}
const Internal& operator [](const size_t index) const
{
return players_[index];
}
private:
Internal players_[kMaxClients + 1];
};
#define CHECK_ENTITY(x) \
if ((x) < 0 || (x) > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if ((x) <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if ((x) != 0 && FNullEnt(TypeConversion.id_to_edict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if ((x) < 1 || (x) > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(TypeConversion.id_to_edict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}