amxmodx/plugins/include/fakemeta_util.inc
2007-08-04 03:59:56 +00:00

881 lines
25 KiB
PHP

/**
* This file provides various utility functions that use the Fakemeta module.
* This file is created and maintained by VEN.
* For support and issues, see:
* http://forums.alliedmods.net/showthread.php?t=28284
*/
/* Fakemeta Utilities
*
* by VEN
*
* This file is provided as is (no warranties).
*/
#if !defined _fakemeta_included
#include <fakemeta>
#endif
#if defined _fakemeta_util_included
#endinput
#endif
#define _fakemeta_util_included
#include <xs>
/* Engine functions */
#define fm_precache_generic(%1) engfunc(EngFunc_PrecacheGeneric, %1)
/* stock fm_precache_generic(const file[])
return engfunc(EngFunc_PrecacheGeneric, file) */
#define fm_precache_event(%1,%2) engfunc(EngFunc_PrecacheEvent, %1, %2)
/* stock fm_precache_event(type, const name[])
return engfunc(EngFunc_PrecacheEvent, type, name) */
// ported by v3x
#define fm_drop_to_floor(%1) engfunc(EngFunc_DropToFloor, %1)
/* stock fm_drop_to_floor(entity)
return engfunc(EngFunc_DropToFloor, entity) */
#define fm_force_use(%1,%2) dllfunc(DLLFunc_Use, %2, %1)
/* stock fm_force_use(user, used)
return dllfunc(DLLFunc_Use, used, user) */
#define fm_entity_set_size(%1,%2,%3) engfunc(EngFunc_SetSize, %1, %2, %3)
/* stock fm_entity_set_size(index, const Float:mins[3], const Float:maxs[3])
return engfunc(EngFunc_SetSize, index, mins, maxs) */
#define fm_get_decal_index(%1) engfunc(EngFunc_DecalIndex, %1)
/* stock fm_get_decal_index(const decalname[])
return engfunc(EngFunc_DecalIndex, decalname) */
stock Float:fm_entity_range(ent1, ent2) {
new Float:origin1[3], Float:origin2[3]
pev(ent1, pev_origin, origin1)
pev(ent2, pev_origin, origin2)
return get_distance_f(origin1, origin2)
}
// based on KoST's port, upgraded version fits into the macros
#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))
/* stock fm_create_entity(const classname[])
return engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, classname)) */
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
/* stock fm_find_ent_by_class(index, const classname[])
return engfunc(EngFunc_FindEntityByString, index, "classname", classname) */
stock fm_find_ent_by_owner(index, const classname[], owner, jghgtype = 0) {
new strtype[11] = "classname", ent = index
switch (jghgtype) {
case 1: strtype = "target"
case 2: strtype = "targetname"
}
while ((ent = engfunc(EngFunc_FindEntityByString, ent, strtype, classname)) && pev(ent, pev_owner) != owner) {}
return ent
}
#define fm_find_ent_by_target(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "target", %2)
/* stock fm_find_ent_by_target(index, const target[])
return engfunc(EngFunc_FindEntityByString, index, "target", target) */
#define fm_find_ent_by_tname(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "targetname", %2)
/* stock fm_find_ent_by_tname(index, const targetname[])
return engfunc(EngFunc_FindEntityByString, index, "targetname", targetname) */
stock fm_find_ent_by_model(index, const classname[], const model[]) {
new ent = index, mdl[72]
while ((ent = fm_find_ent_by_class(ent, classname))) {
pev(ent, pev_model, mdl, sizeof mdl - 1)
if (equal(mdl, model))
return ent
}
return 0
}
#define fm_find_ent_in_sphere(%1,%2,%3) engfunc(EngFunc_FindEntityInSphere, %1, %2, %3)
/* stock fm_find_ent_in_sphere(index, const Float:origin[3], Float:radius)
return engfunc(EngFunc_FindEntityInSphere, index, origin, radius) */
#define fm_call_think(%1) dllfunc(DLLFunc_Think, %1)
/* stock fm_call_think(entity)
return dllfunc(DLLFunc_Think, entity) */
#define fm_is_valid_ent(%1) pev_valid(%1)
/* stock fm_is_valid_ent(index)
return pev_valid(index) */
stock fm_entity_set_origin(index, const Float:origin[3]) {
new Float:mins[3], Float:maxs[3]
pev(index, pev_mins, mins)
pev(index, pev_maxs, maxs)
engfunc(EngFunc_SetSize, index, mins, maxs)
return engfunc(EngFunc_SetOrigin, index, origin)
}
#define fm_entity_set_model(%1,%2) engfunc(EngFunc_SetModel, %1, %2)
/* stock fm_entity_set_model(index, const model[])
return engfunc(EngFunc_SetModel, index, model) */
// ported by v3x
#define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1)
/* stock fm_remove_entity(index)
return engfunc(EngFunc_RemoveEntity, index) */
#define fm_entity_count() engfunc(EngFunc_NumberOfEntities)
/* stock fm_entity_count()
return engfunc(EngFunc_NumberOfEntities) */
#define fm_fake_touch(%1,%2) dllfunc(DLLFunc_Touch, %1, %2)
/* stock fm_fake_touch(toucher, touched)
return dllfunc(DLLFunc_Touch, toucher, touched) */
#define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1)
/* stock fm_DispatchSpawn(entity)
return dllfunc(DLLFunc_Spawn, entity) */
// ported by v3x
#define fm_point_contents(%1) engfunc(EngFunc_PointContents, %1)
/* stock fm_point_contents(const Float:point[3])
return engfunc(EngFunc_PointContents, point) */
stock fm_trace_line(ignoreent, const Float:start[3], const Float:end[3], Float:ret[3]) {
engfunc(EngFunc_TraceLine, start, end, ignoreent == -1 ? 1 : 0, ignoreent, 0)
new ent = get_tr2(0, TR_pHit)
get_tr2(0, TR_vecEndPos, ret)
return pev_valid(ent) ? ent : 0
}
stock fm_trace_hull(const Float:origin[3], hull, ignoredent = 0, ignoremonsters = 0) {
new result = 0
engfunc(EngFunc_TraceHull, origin, origin, ignoremonsters, hull, ignoredent > 0 ? ignoredent : 0, 0)
if (get_tr2(0, TR_StartSolid))
result += 1
if (get_tr2(0, TR_AllSolid))
result += 2
if (!get_tr2(0, TR_InOpen))
result += 4
return result
}
stock fm_trace_normal(ignoreent, const Float:start[3], const Float:end[3], Float:ret[3]) {
engfunc(EngFunc_TraceLine, start, end, 0, ignoreent, 0)
get_tr2(0, TR_vecPlaneNormal, ret)
new Float:fraction
get_tr2(0, TR_flFraction, fraction)
if (fraction >= 1.0)
return 0
return 1
}
// note that for CS planted C4 has a "grenade" classname as well
stock fm_get_grenade_id(id, model[], len, grenadeid = 0) {
new ent = fm_find_ent_by_owner(grenadeid, "grenade", id)
if (ent && len > 0)
pev(ent, pev_model, model, len)
return ent
}
#define fm_halflife_time() get_gametime()
/* stock Float:fm_halflife_time()
return get_gametime() */
#define fm_attach_view(%1,%2) engfunc(EngFunc_SetView, %1, %2)
/* stock fm_attach_view(index, entity)
return engfunc(EngFunc_SetView, index, entity) */
stock fm_playback_event(flags, invoker, eventindex, Float:delay, const Float:origin[3], const Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2) {
return engfunc(EngFunc_PlaybackEvent, flags, invoker, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2)
}
#define fm_eng_get_string(%1,%2,%3) engfunc(EngFunc_SzFromIndex, %1, %2, %3)
/* stock fm_eng_get_string(istring, string[], len)
return engfunc(EngFunc_SzFromIndex, istring, string, len) */
/* HLSDK functions */
// the dot product is performed in 2d, making the view cone infinitely tall
stock bool:fm_is_in_viewcone(index, const Float:point[3]) {
new Float:angles[3]
pev(index, pev_angles, angles)
engfunc(EngFunc_MakeVectors, angles)
global_get(glb_v_forward, angles)
angles[2] = 0.0
new Float:origin[3], Float:diff[3], Float:norm[3]
pev(index, pev_origin, origin)
xs_vec_sub(point, origin, diff)
diff[2] = 0.0
xs_vec_normalize(diff, norm)
new Float:dot, Float:fov
dot = xs_vec_dot(norm, angles)
pev(index, pev_fov, fov)
if (dot >= floatcos(fov * M_PI / 360))
return true
return false
}
stock bool:fm_is_visible(index, const Float:point[3], ignoremonsters = 0) {
new Float:start[3], Float:view_ofs[3]
pev(index, pev_origin, start)
pev(index, pev_view_ofs, view_ofs)
xs_vec_add(start, view_ofs, start)
engfunc(EngFunc_TraceLine, start, point, ignoremonsters, index, 0)
new Float:fraction
get_tr2(0, TR_flFraction, fraction)
if (fraction == 1.0)
return true
return false
}
/* Engine_stocks functions */
stock fm_fakedamage(victim, const classname[], Float:takedmgdamage, damagetype) {
new class[] = "trigger_hurt"
new entity = fm_create_entity(class)
if (!entity)
return 0
new value[16]
float_to_str(takedmgdamage * 2, value, sizeof value - 1)
fm_set_kvd(entity, "dmg", value, class)
num_to_str(damagetype, value, sizeof value - 1)
fm_set_kvd(entity, "damagetype", value, class)
fm_set_kvd(entity, "origin", "8192 8192 8192", class)
fm_DispatchSpawn(entity)
set_pev(entity, pev_classname, classname)
fm_fake_touch(entity, victim)
fm_remove_entity(entity)
return 1
}
#define fm_find_ent(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
/* stock fm_find_ent(index, const classname[])
return engfunc(EngFunc_FindEntityByString, index, "classname", classname) */
#define fm_get_user_button(%1) pev(%1, pev_button)
/* stock fm_get_user_button(index)
return pev(index, pev_button) */
#define fm_get_user_oldbutton(%1) pev(%1, pev_oldbuttons)
/* stock fm_get_user_oldbutton(index)
return pev(index, pev_oldbuttons) */
#define fm_get_entity_flags(%1) pev(%1, pev_flags)
/* stock fm_get_entity_flags(index)
return pev(index, pev_flags) */
#define fm_get_entity_distance(%1,%2) floatround(fm_entity_range(%1, %2))
/* stock fm_get_entity_distance(ent1, ent2)
return floatround(fm_entity_range(ent1, ent2)) */
#define fm_get_grenade(%1) fm_get_grenade_id(%1, "", 0)
/* stock fm_get_grenade(id)
return fm_get_grenade_id(id, "", 0) */
// optimization idea by Orangutanz
stock fm_get_brush_entity_origin(index, Float:origin[3]) {
new Float:mins[3], Float:maxs[3]
pev(index, pev_mins, mins)
pev(index, pev_maxs, maxs)
origin[0] = (mins[0] + maxs[0]) * 0.5
origin[1] = (mins[1] + maxs[1]) * 0.5
origin[2] = (mins[2] + maxs[2]) * 0.5
return 1
}
// based on v3x's port, upgraded version returns number of removed entities
stock fm_remove_entity_name(const classname[]) {
new ent = -1, num = 0
while ((ent = fm_find_ent_by_class(ent, classname)))
num += fm_remove_entity(ent)
return num
}
stock fm_ViewContents(id) {
new origin[3], Float:Orig[3]
get_user_origin(id, origin, 3)
IVecFVec(origin, Orig)
return fm_point_contents(Orig)
}
stock fm_get_speed(entity) {
new Float:Vel[3]
pev(entity, pev_velocity, Vel)
return floatround(vector_length(Vel))
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
new Float:RenderColor[3]
RenderColor[0] = float(r)
RenderColor[1] = float(g)
RenderColor[2] = float(b)
set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, RenderColor)
set_pev(entity, pev_rendermode, render)
set_pev(entity, pev_renderamt, float(amount))
return 1
}
stock fm_set_entity_flags(index, flag, onoff) {
new flags = pev(index, pev_flags)
if ((flags & flag) > 0)
return onoff == 1 ? 2 : 1 + 0 * set_pev(index, pev_flags, flags - flag)
else
return onoff == 0 ? 2 : 1 + 0 * set_pev(index, pev_flags, flags + flag)
return 0
}
stock fm_set_entity_visibility(index, visible = 1) {
set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)
return 1
}
#define fm_get_entity_visibility(%1) (!(pev(%1, pev_effects) & EF_NODRAW))
/* stock fm_get_entity_visibility(index)
return !(pev(index, pev_effects) & EF_NODRAW) */
stock fm_set_user_velocity(entity, const Float:vector[3]) {
set_pev(entity, pev_velocity, vector)
return 1
}
#define fm_get_user_velocity(%1,%2) pev(%1, pev_velocity, %2)
/* stock fm_get_user_velocity(entity, Float:vector[3])
return pev(entity, pev_velocity, vector) */
/* Fun functions */
#define fm_get_client_listen(%1,%2) engfunc(EngFunc_GetClientListening, %1, %2)
/* stock fm_get_client_listen(receiver, sender)
return engfunc(EngFunc_GetClientListening, receiver, sender) */
#define fm_set_client_listen(%1,%2,%3) engfunc(EngFunc_SetClientListening, %1, %2, %3)
/* stock fm_set_client_listen(receiver, sender, listen)
return engfunc(EngFunc_SetClientListening, receiver, sender, listen) */
stock fm_get_user_godmode(index) {
new Float:val
pev(index, pev_takedamage, val)
return (val == DAMAGE_NO)
}
stock fm_set_user_godmode(index, godmode = 0) {
set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM)
return 1
}
stock fm_set_user_armor(index, armor) {
set_pev(index, pev_armorvalue, float(armor))
return 1
}
stock fm_set_user_health(index, health) {
health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)
return 1
}
stock fm_set_user_origin(index, /* const */ origin[3]) {
new Float:orig[3]
IVecFVec(origin, orig)
return fm_entity_set_origin(index, orig)
}
stock fm_set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
return fm_set_rendering(index, fx, r, g, b, render, amount)
}
stock fm_give_item(index, const item[]) {
if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))
return 0
new ent = fm_create_entity(item)
if (!pev_valid(ent))
return 0
new Float:origin[3]
pev(index, pev_origin, origin)
set_pev(ent, pev_origin, origin)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)
new save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, index)
if (pev(ent, pev_solid) != save)
return ent
engfunc(EngFunc_RemoveEntity, ent)
return -1
}
stock fm_set_user_maxspeed(index, Float:speed = -1.0) {
engfunc(EngFunc_SetClientMaxspeed, index, speed)
set_pev(index, pev_maxspeed, speed)
return 1
}
stock Float:fm_get_user_maxspeed(index) {
new Float:speed
pev(index, pev_maxspeed, speed)
return speed
}
stock fm_set_user_gravity(index, Float:gravity = 1.0) {
set_pev(index, pev_gravity, gravity)
return 1
}
stock Float:fm_get_user_gravity(index) {
new Float:gravity
pev(index, pev_gravity, gravity)
return gravity
}
/* interferes with FM_Spawn enum, just use fm_DispatchSpawn
stock fm_spawn(entity) {
return dllfunc(DLLFunc_Spawn, entity)
}
*/
stock fm_set_user_noclip(index, noclip = 0) {
set_pev(index, pev_movetype, noclip == 1 ? MOVETYPE_NOCLIP : MOVETYPE_WALK)
return 1
}
#define fm_get_user_noclip(%1) (pev(%1, pev_movetype) == MOVETYPE_NOCLIP)
/* stock fm_get_user_noclip(index)
return (pev(index, pev_movetype) == MOVETYPE_NOCLIP) */
// note: get_user_weapon will still return former weapon index
stock fm_strip_user_weapons(index) {
new ent = fm_create_entity("player_weaponstrip")
if (!pev_valid(ent))
return 0
dllfunc(DLLFunc_Spawn, ent)
dllfunc(DLLFunc_Use, ent, index)
engfunc(EngFunc_RemoveEntity, ent)
return 1
}
stock fm_set_user_frags(index, frags) {
set_pev(index, pev_frags, float(frags))
return 1
}
/* Cstrike functions */
stock fm_cs_user_spawn(index) {
set_pev(index, pev_deadflag, DEAD_RESPAWNABLE)
dllfunc(DLLFunc_Spawn, index)
set_pev(index, pev_iuser1, 0)
return 1
}
/* Custom functions */
// based on Basic-Master's set_keyvalue, upgraded version accepts an optional classname (a bit more efficient if it is passed)
stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") {
if (classname[0])
set_kvd(0, KV_ClassName, classname)
else {
new class[32]
pev(entity, pev_classname, class, sizeof class - 1)
set_kvd(0, KV_ClassName, class)
}
set_kvd(0, KV_KeyName, key)
set_kvd(0, KV_Value, value)
set_kvd(0, KV_fHandled, 0)
return dllfunc(DLLFunc_KeyValue, entity, 0)
}
stock fm_find_ent_by_integer(index, pev_field, value) {
static maxents
if (!maxents)
maxents = global_get(glb_maxEntities)
for (new i = index + 1; i < maxents; ++i) {
if (pev_valid(i) && pev(i, pev_field) == value)
return i
}
return 0
}
stock fm_find_ent_by_flags(index, pev_field, flags) {
static maxents
if (!maxents)
maxents = global_get(glb_maxEntities)
for (new i = index + 1; i < maxents; ++i) {
if (pev_valid(i) && (pev(i, pev_field) & flags) == flags)
return i
}
return 0
}
stock Float:fm_distance_to_box(const Float:point[3], const Float:mins[3], const Float:maxs[3]) {
new Float:dist[3]
for (new i = 0; i < 3; ++i) {
if (point[i] > maxs[i])
dist[i] = point[i] - maxs[i]
else if (mins[i] > point[i])
dist[i] = mins[i] - point[i]
}
return vector_length(dist)
}
stock Float:fm_boxes_distance(const Float:mins1[3], const Float:maxs1[3], const Float:mins2[3], const Float:maxs2[3]) {
new Float:dist[3]
for (new i = 0; i < 3; ++i) {
if (mins1[i] > maxs2[i])
dist[i] = mins1[i] - maxs2[i]
else if (mins2[i] > maxs1[i])
dist[i] = mins2[i] - maxs1[i]
}
return vector_length(dist)
}
stock Float:fm_distance_to_boxent(entity, boxent) {
new Float:point[3]
pev(entity, pev_origin, point)
new Float:mins[3], Float:maxs[3]
pev(boxent, pev_absmin, mins)
pev(boxent, pev_absmax, maxs)
return fm_distance_to_box(point, mins, maxs)
}
stock Float:fm_boxents_distance(boxent1, boxent2) {
new Float:mins1[3], Float:maxs1[3]
pev(boxent1, pev_absmin, mins1)
pev(boxent1, pev_absmax, maxs1)
new Float:mins2[3], Float:maxs2[3]
pev(boxent2, pev_absmin, mins2)
pev(boxent2, pev_absmax, maxs2)
return fm_boxes_distance(mins1, maxs1, mins2, maxs2)
}
// projects a center of a player's feet base (originally by P34nut, improved)
stock Float:fm_distance_to_floor(index, ignoremonsters = 1) {
new Float:start[3], Float:dest[3], Float:end[3]
pev(index, pev_origin, start)
dest[0] = start[0]
dest[1] = start[1]
dest[2] = -8191.0
engfunc(EngFunc_TraceLine, start, dest, ignoremonsters, index, 0)
get_tr2(0, TR_vecEndPos, end)
pev(index, pev_absmin, start)
new Float:ret = start[2] - end[2]
return ret > 0 ? ret : 0.0
}
// potential to crash (?) if used on weaponbox+weapon_* entity pair (use fm_remove_weaponbox instead)
stock fm_kill_entity(index) {
set_pev(index, pev_flags, pev(index, pev_flags) | FL_KILLME)
return 1
}
// if weapon index isn't passed then assuming that it's the current weapon
stock fm_get_user_weapon_entity(id, wid = 0) {
new weap = wid, clip, ammo
if (!weap && !(weap = get_user_weapon(id, clip, ammo)))
return 0
new class[32]
get_weaponname(weap, class, sizeof class - 1)
return fm_find_ent_by_owner(-1, class, id)
}
// only weapon index or its name can be passed, if neither is passed then the current gun will be stripped
stock bool:fm_strip_user_gun(index, wid = 0, const wname[] = "") {
new ent_class[32]
if (!wid && wname[0])
copy(ent_class, sizeof ent_class - 1, wname)
else {
new weapon = wid, clip, ammo
if (!weapon && !(weapon = get_user_weapon(index, clip, ammo)))
return false
get_weaponname(weapon, ent_class, sizeof ent_class - 1)
}
new ent_weap = fm_find_ent_by_owner(-1, ent_class, index)
if (!ent_weap)
return false
engclient_cmd(index, "drop", ent_class)
new ent_box = pev(ent_weap, pev_owner)
if (!ent_box || ent_box == index)
return false
dllfunc(DLLFunc_Think, ent_box)
return true
}
// only weapon index or its name can be passed, if neither is passed then the current gun will be transferred
stock bool:fm_transfer_user_gun(index1, index2, wid = 0, const wname[] = "") {
new ent_class[32]
if (!wid && wname[0])
copy(ent_class, sizeof ent_class - 1, wname)
else {
new weapon = wid, clip, ammo
if (!weapon && !(weapon = get_user_weapon(index1, clip, ammo)))
return false
get_weaponname(weapon, ent_class, sizeof ent_class - 1)
}
new ent_weap = fm_find_ent_by_owner(-1, ent_class, index1)
if (!ent_weap)
return false
engclient_cmd(index1, "drop", ent_class)
new ent_box = pev(ent_weap, pev_owner)
if (!ent_box || ent_box == index1)
return false
set_pev(ent_box, pev_flags, pev(ent_box, pev_flags) | FL_ONGROUND)
dllfunc(DLLFunc_Touch, ent_box, index2)
if (pev(ent_weap, pev_owner) != index2)
return false
return true
}
stock bool:fm_is_ent_visible(index, entity, ignoremonsters = 0) {
new Float:start[3], Float:dest[3]
pev(index, pev_origin, start)
pev(index, pev_view_ofs, dest)
xs_vec_add(start, dest, start)
pev(entity, pev_origin, dest)
engfunc(EngFunc_TraceLine, start, dest, ignoremonsters, index, 0)
new Float:fraction
get_tr2(0, TR_flFraction, fraction)
if (fraction == 1.0 || get_tr2(0, TR_pHit) == entity)
return true
return false
}
// ported from AMXX's core get_user_origin(..., 3) (suggested by Greenberet)
stock fm_get_aim_origin(index, Float:origin[3]) {
new Float:start[3], Float:view_ofs[3]
pev(index, pev_origin, start)
pev(index, pev_view_ofs, view_ofs)
xs_vec_add(start, view_ofs, start)
new Float:dest[3]
pev(index, pev_v_angle, dest)
engfunc(EngFunc_MakeVectors, dest)
global_get(glb_v_forward, dest)
xs_vec_mul_scalar(dest, 9999.0, dest)
xs_vec_add(start, dest, dest)
engfunc(EngFunc_TraceLine, start, dest, 0, index, 0)
get_tr2(0, TR_vecEndPos, origin)
return 1
}
stock bool:fm_get_user_longjump(index) {
new value[2]
engfunc(EngFunc_GetPhysicsKeyValue, index, "slj", value, 1)
switch (value[0]) {
case '1': return true
}
return false
}
stock fm_set_user_longjump(index, bool:longjump = true, bool:tempicon = true) {
if (longjump == fm_get_user_longjump(index))
return
if (longjump) {
engfunc(EngFunc_SetPhysicsKeyValue, index, "slj", "1")
if (tempicon) {
static msgid_itempickup
if (!msgid_itempickup)
msgid_itempickup = get_user_msgid("ItemPickup")
message_begin(MSG_ONE, msgid_itempickup, _, index)
write_string("item_longjump")
message_end()
}
}
else
engfunc(EngFunc_SetPhysicsKeyValue, index, "slj", "0")
}
#define WEAPON_SUIT 31
stock bool:fm_get_user_suit(index) {
return bool:(!(!(pev(index, pev_weapons) & (1<<WEAPON_SUIT)))) // i'm not insane, this is a trick!
}
stock fm_set_user_suit(index, bool:suit = true, bool:sound = true) {
new weapons = pev(index, pev_weapons)
if (!suit)
set_pev(index, pev_weapons, weapons & ~(1<<WEAPON_SUIT))
else if (!(weapons & (1<<WEAPON_SUIT))) {
set_pev(index, pev_weapons, weapons | (1<<WEAPON_SUIT))
if (sound)
emit_sound(index, CHAN_VOICE, "items/tr_kevlar.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
}
#define FEV_RELIABLE (1<<1)
#define FEV_GLOBAL (1<<2)
// removes all created decals and players' corpses from the world
// set a specific index to remove decals only for the given client
stock fm_cs_remove_decals(index = 0) {
static eventindex_decal_reset
if (!eventindex_decal_reset)
eventindex_decal_reset = engfunc(EngFunc_PrecacheEvent, 1, "events/decal_reset.sc")
new flags = FEV_RELIABLE
if (!index)
flags |= FEV_GLOBAL
engfunc(EngFunc_PlaybackEvent, flags, index, eventindex_decal_reset, 0.0, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0}, 0.0, 0.0, 0, 0, 0, 0)
}
// checks whether the entity's classname is equal to the passed classname
stock bool:fm_is_ent_classname(index, const classname[]) {
if (!pev_valid(index))
return false
new class[32]
pev(index, pev_classname, class, sizeof class - 1)
if (equal(class, classname))
return true
return false
}
// the same as AMXX's core user_kill but fixes the issue when the scoreboard doesn't update immediately if flag is set to 1
stock fm_user_kill(index, flag = 0) {
if (flag) {
new Float:frags
pev(index, pev_frags, frags)
set_pev(index, pev_frags, ++frags)
}
dllfunc(DLLFunc_ClientKill, index)
return 1
}
// returns a degree angle between player-to-point and player's view vectors
stock Float:fm_get_view_angle_diff(index, const Float:point[3]) {
new Float:vec[3], Float:ofs[3], Float:aim[3]
pev(index, pev_origin, vec)
pev(index, pev_view_ofs, ofs)
xs_vec_add(vec, ofs, vec)
xs_vec_sub(point, vec, vec)
xs_vec_normalize(vec, vec)
pev(index, pev_v_angle, aim)
engfunc(EngFunc_MakeVectors, aim)
global_get(glb_v_forward, aim)
return xs_vec_angle(vec, aim)
}
// gets a weapon type of the linked to weaponbox weapon_* entity
stock fm_get_weaponbox_type(entity) {
static max_clients, max_entities
if (!max_clients)
max_clients = global_get(glb_maxClients)
if (!max_entities)
max_entities = global_get(glb_maxEntities)
for (new i = max_clients + 1; i < max_entities; ++i) {
if (pev_valid(i) && entity == pev(i, pev_owner)) {
new wname[32]
pev(i, pev_classname, wname, sizeof wname - 1)
return get_weaponid(wname)
}
}
return 0
}
// safe removal of weaponbox+weapon_* entity pair (delay =~= 0.03 second)
#define fm_remove_weaponbox(%1) dllfunc(DLLFunc_Think, %1)
/* stock fm_remove_weaponbox(entity)
return dllfunc(DLLFunc_Think, entity) */