115916d753
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
304 lines
13 KiB
C++
304 lines
13 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "regamedll_const.h"
|
|
|
|
class CBaseEntity;
|
|
class CBasePlayer;
|
|
|
|
// Implementation wrapper
|
|
class CCSEntity {
|
|
public:
|
|
virtual ~CCSEntity() {}
|
|
virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
|
|
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
|
|
public:
|
|
CBaseEntity *m_pContainingEntity;
|
|
};
|
|
|
|
class CCSDelay: public CCSEntity {};
|
|
class CCSAnimating: public CCSDelay {};
|
|
class CCSPlayerItem: public CCSAnimating {};
|
|
class CCSToggle: public CCSAnimating {};
|
|
class CCSMonster: public CCSToggle {};
|
|
class CCSWeaponBox: public CCSEntity {};
|
|
class CCSArmoury: public CCSEntity {};
|
|
|
|
class CCSPlayer: public CCSMonster {
|
|
public:
|
|
CCSPlayer() : m_bForceShowMenu(false)
|
|
{
|
|
m_szModel[0] = '\0';
|
|
}
|
|
|
|
virtual bool IsConnected() const;
|
|
virtual void SetAnimation(PLAYER_ANIM playerAnim);
|
|
virtual void AddAccount(int amount, RewardType type = RT_NONE, bool bTrackChange = true);
|
|
virtual CBaseEntity *GiveNamedItem(const char *pszName);
|
|
virtual CBaseEntity *GiveNamedItemEx(const char *pszName);
|
|
virtual void GiveDefaultItems();
|
|
virtual void GiveShield(bool bDeploy = true);
|
|
virtual void DropShield(bool bDeploy = true);
|
|
virtual void DropPlayerItem(const char *pszItemName);
|
|
virtual void RemoveShield();
|
|
virtual void RemoveAllItems(bool bRemoveSuit);
|
|
virtual bool RemovePlayerItem(const char* pszItemName);
|
|
virtual void SetPlayerModel(bool bHasC4);
|
|
virtual void SetPlayerModelEx(const char *modelName);
|
|
virtual void SetNewPlayerModel(const char *modelName);
|
|
virtual void ClientCommand(const char *cmd, const char *arg1 = nullptr, const char *arg2 = nullptr, const char *arg3 = nullptr);
|
|
virtual void SetProgressBarTime(int time);
|
|
virtual void SetProgressBarTime2(int time, float timeElapsed);
|
|
virtual struct edict_s *EntSelectSpawnPoint();
|
|
virtual void SetBombIcon(bool bFlash = false);
|
|
virtual void SetScoreAttrib(CBasePlayer *dest);
|
|
virtual void SendItemStatus();
|
|
virtual void ReloadWeapons(CBasePlayerItem *pWeapon = nullptr, bool bForceReload = false, bool bForceRefill = false);
|
|
virtual void Observer_SetMode(int iMode);
|
|
virtual bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot);
|
|
virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
|
|
virtual void SwitchTeam();
|
|
virtual bool JoinTeam(TeamName team);
|
|
virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
|
|
virtual void TeamChangeUpdate();
|
|
virtual void DropSecondary();
|
|
virtual void DropPrimary();
|
|
virtual bool HasPlayerItem(CBasePlayerItem *pCheckItem);
|
|
virtual bool HasNamedPlayerItem(const char *pszItemName);
|
|
virtual CBasePlayerItem *GetItemById(WeaponIdType weaponID);
|
|
virtual CBasePlayerItem *GetItemByName(const char *itemName);
|
|
virtual void Disappear();
|
|
virtual void MakeVIP();
|
|
virtual bool MakeBomber();
|
|
|
|
CBasePlayer *BasePlayer() const;
|
|
public:
|
|
char m_szModel[32];
|
|
bool m_bForceShowMenu;
|
|
};
|
|
|
|
class CAPI_Bot: public CCSPlayer {};
|
|
class CAPI_CSBot: public CAPI_Bot {};
|
|
class CCSShield: public CCSEntity {};
|
|
class CCSDeadHEV: public CCSMonster {};
|
|
class CCSSprayCan: public CCSEntity {};
|
|
class CCSBloodSplat: public CCSEntity {};
|
|
class CCSPlayerWeapon: public CCSPlayerItem {};
|
|
class CCSWorld: public CCSEntity {};
|
|
class CCSDecal: public CCSEntity {};
|
|
class CCSCorpse: public CCSEntity {};
|
|
class CCSGrenade: public CCSMonster {};
|
|
class CCSAirtank: public CCSGrenade {};
|
|
class CCSPlayerAmmo: public CCSEntity {};
|
|
class CCS9MMAmmo: public CCSPlayerAmmo {};
|
|
class CCSBuckShotAmmo: public CCSPlayerAmmo {};
|
|
class CCS556NatoAmmo: public CCSPlayerAmmo {};
|
|
class CCS556NatoBoxAmmo: public CCSPlayerAmmo {};
|
|
class CCS762NatoAmmo: public CCSPlayerAmmo {};
|
|
class CCS45ACPAmmo: public CCSPlayerAmmo {};
|
|
class CCS50AEAmmo: public CCSPlayerAmmo {};
|
|
class CCS338MagnumAmmo: public CCSPlayerAmmo {};
|
|
class CCS57MMAmmo: public CCSPlayerAmmo {};
|
|
class CCS357SIGAmmo: public CCSPlayerAmmo {};
|
|
class CCSFuncWall: public CCSEntity {};
|
|
class CCSFuncWallToggle: public CCSFuncWall {};
|
|
class CCSFuncConveyor: public CCSFuncWall {};
|
|
class CCSFuncIllusionary: public CCSToggle {};
|
|
class CCSFuncMonsterClip: public CCSFuncWall {};
|
|
class CCSFuncRotating: public CCSEntity {};
|
|
class CCSPendulum: public CCSEntity {};
|
|
class CCSPointEntity: public CCSEntity {};
|
|
class CCSStripWeapons: public CCSPointEntity {};
|
|
class CCSInfoIntermission: public CCSPointEntity {};
|
|
class CCSRevertSaved: public CCSPointEntity {};
|
|
class CCSEnvGlobal: public CCSPointEntity {};
|
|
class CCSMultiSource: public CCSPointEntity {};
|
|
class CCSButton: public CCSToggle {};
|
|
class CCSRotButton: public CCSButton {};
|
|
class CCSMomentaryRotButton: public CCSToggle {};
|
|
class CCSEnvSpark: public CCSEntity {};
|
|
class CCSButtonTarget: public CCSEntity {};
|
|
class CCSDoor: public CCSToggle {};
|
|
class CCSRotDoor: public CCSDoor {};
|
|
class CCSMomentaryDoor: public CCSToggle {};
|
|
class CCSGib: public CCSEntity {};
|
|
class CCSBubbling: public CCSEntity {};
|
|
class CCSBeam: public CCSEntity {};
|
|
class CCSLightning: public CCSBeam {};
|
|
class CCSLaser: public CCSBeam {};
|
|
class CCSGlow: public CCSPointEntity {};
|
|
class CCSSprite: public CCSPointEntity {};
|
|
class CCSBombGlow: public CCSSprite {};
|
|
class CCSGibShooter: public CCSDelay {};
|
|
class CCSEnvShooter: public CCSGibShooter {};
|
|
class CCSTestEffect: public CCSDelay {};
|
|
class CCSBlood: public CCSPointEntity {};
|
|
class CCSShake: public CCSPointEntity {};
|
|
class CCSFade: public CCSPointEntity {};
|
|
class CCSMessage: public CCSPointEntity {};
|
|
class CCSEnvFunnel: public CCSDelay {};
|
|
class CCSEnvBeverage: public CCSDelay {};
|
|
class CCSItemSoda: public CCSEntity {};
|
|
class CCSShower: public CCSEntity {};
|
|
class CCSEnvExplosion: public CCSMonster {};
|
|
class CCSBreakable: public CCSDelay {};
|
|
class CCSPushable: public CCSBreakable {};
|
|
class CCSFuncTank: public CCSEntity {};
|
|
class CCSFuncTankGun: public CCSFuncTank {};
|
|
class CCSFuncTankLaser: public CCSFuncTank {};
|
|
class CCSFuncTankRocket: public CCSFuncTank {};
|
|
class CCSFuncTankMortar: public CCSFuncTank {};
|
|
class CCSFuncTankControls: public CCSEntity {};
|
|
class CCSRecharge: public CCSToggle {};
|
|
class CCSCycler: public CCSMonster {};
|
|
class CCSGenericCycler: public CCSCycler {};
|
|
class CCSCyclerProbe: public CCSCycler {};
|
|
class CCSCyclerSprite: public CCSEntity {};
|
|
class CCSWeaponCycler: public CCSPlayerWeapon {};
|
|
class CCSWreckage: public CCSMonster {};
|
|
class CCSWorldItem: public CCSEntity {};
|
|
class CCSItem: public CCSEntity {};
|
|
class CCSHealthKit: public CCSItem {};
|
|
class CCSWallHealth: public CCSToggle {};
|
|
class CCSItemSuit: public CCSItem {};
|
|
class CCSItemBattery: public CCSItem {};
|
|
class CCSItemAntidote: public CCSItem {};
|
|
class CCSItemSecurity: public CCSItem {};
|
|
class CCSItemLongJump: public CCSItem {};
|
|
class CCSItemKevlar: public CCSItem {};
|
|
class CCSItemAssaultSuit: public CCSItem {};
|
|
class CCSItemThighPack: public CCSItem {};
|
|
class CCSGrenCatch: public CCSEntity {};
|
|
class CCSFuncWeaponCheck: public CCSEntity {};
|
|
class CCSHostage: public CCSMonster {};
|
|
class CCSLight: public CCSPointEntity {};
|
|
class CCSEnvLight: public CCSLight {};
|
|
class CCSRuleEntity: public CCSEntity {};
|
|
class CCSRulePointEntity: public CCSRuleEntity {};
|
|
class CCSRuleBrushEntity: public CCSRuleEntity {};
|
|
class CCSGameScore: public CCSRulePointEntity {};
|
|
class CCSGameEnd: public CCSRulePointEntity {};
|
|
class CCSGameText: public CCSRulePointEntity {};
|
|
class CCSGameTeamMaster: public CCSRulePointEntity {};
|
|
class CCSGameTeamSet: public CCSRulePointEntity {};
|
|
class CCSGamePlayerZone: public CCSRuleBrushEntity {};
|
|
class CCSGamePlayerHurt: public CCSRulePointEntity {};
|
|
class CCSGameCounter: public CCSRulePointEntity {};
|
|
class CCSGameCounterSet: public CCSRulePointEntity {};
|
|
class CCSGamePlayerEquip: public CCSRulePointEntity {};
|
|
class CCSGamePlayerTeam: public CCSRulePointEntity {};
|
|
class CCSFuncMortarField: public CCSToggle {};
|
|
class CCSMortar: public CCSGrenade {};
|
|
class CCSMapInfo: public CCSPointEntity {};
|
|
class CCSPathCorner: public CCSPointEntity {};
|
|
class CCSPathTrack: public CCSPointEntity {};
|
|
class CCSFuncTrackTrain: public CCSEntity {};
|
|
class CCSFuncVehicleControls: public CCSEntity {};
|
|
class CCSFuncVehicle: public CCSEntity {};
|
|
class CCSPlatTrain: public CCSToggle {};
|
|
class CCSFuncPlat: public CCSPlatTrain {};
|
|
class CCSPlatTrigger: public CCSEntity {};
|
|
class CCSFuncPlatRot: public CCSFuncPlat {};
|
|
class CCSFuncTrain: public CCSPlatTrain {};
|
|
class CCSFuncTrainControls: public CCSEntity {};
|
|
class CCSFuncTrackChange: public CCSFuncPlatRot {};
|
|
class CCSFuncTrackAuto: public CCSFuncTrackChange {};
|
|
class CCSGunTarget: public CCSMonster {};
|
|
class CCSAmbientGeneric: public CCSEntity {};
|
|
class CCSEnvSound: public CCSPointEntity {};
|
|
class CCSSpeaker: public CCSEntity {};
|
|
class CCSSoundEnt: public CCSEntity {};
|
|
class CCSUSP: public CCSPlayerWeapon {};
|
|
class CCSMP5N: public CCSPlayerWeapon {};
|
|
class CCSSG552: public CCSPlayerWeapon {};
|
|
class CCSAK47: public CCSPlayerWeapon {};
|
|
class CCSAUG: public CCSPlayerWeapon {};
|
|
class CCSAWP: public CCSPlayerWeapon {};
|
|
class CCSC4: public CCSPlayerWeapon {};
|
|
class CCSDEAGLE: public CCSPlayerWeapon {};
|
|
class CCSFlashbang: public CCSPlayerWeapon {};
|
|
class CCSG3SG1: public CCSPlayerWeapon {};
|
|
class CCSGLOCK18: public CCSPlayerWeapon {};
|
|
class CCSHEGrenade: public CCSPlayerWeapon {};
|
|
class CCSKnife: public CCSPlayerWeapon {};
|
|
class CCSM249: public CCSPlayerWeapon {};
|
|
class CCSM3: public CCSPlayerWeapon {};
|
|
class CCSM4A1: public CCSPlayerWeapon {};
|
|
class CCSMAC10: public CCSPlayerWeapon {};
|
|
class CCSP228: public CCSPlayerWeapon {};
|
|
class CCSP90: public CCSPlayerWeapon {};
|
|
class CCSSCOUT: public CCSPlayerWeapon {};
|
|
class CCSSmokeGrenade: public CCSPlayerWeapon {};
|
|
class CCSTMP: public CCSPlayerWeapon {};
|
|
class CCSXM1014: public CCSPlayerWeapon {};
|
|
class CCSELITE: public CCSPlayerWeapon {};
|
|
class CCSFiveSeven: public CCSPlayerWeapon {};
|
|
class CCSUMP45: public CCSPlayerWeapon {};
|
|
class CCSSG550: public CCSPlayerWeapon {};
|
|
class CCSGalil: public CCSPlayerWeapon {};
|
|
class CCSFamas: public CCSPlayerWeapon {};
|
|
class CCSNullEntity: public CCSEntity {};
|
|
class CCSDMStart: public CCSPointEntity {};
|
|
class CCSFrictionModifier: public CCSEntity {};
|
|
class CCSAutoTrigger: public CCSDelay {};
|
|
class CCSTriggerRelay: public CCSDelay {};
|
|
class CCSMultiManager: public CCSToggle {};
|
|
class CCSRenderFxManager: public CCSEntity {};
|
|
class CCSTrigger: public CCSToggle {};
|
|
class CCSTriggerHurt: public CCSTrigger {};
|
|
class CCSTriggerMonsterJump: public CCSTrigger {};
|
|
class CCSTriggerCDAudio: public CCSTrigger {};
|
|
class CCSTargetCDAudio: public CCSPointEntity {};
|
|
class CCSTriggerMultiple: public CCSTrigger {};
|
|
class CCSTriggerOnce: public CCSTriggerMultiple {};
|
|
class CCSTriggerCounter: public CCSTrigger {};
|
|
class CCSTriggerVolume: public CCSPointEntity {};
|
|
class CCSFireAndDie: public CCSDelay {};
|
|
class CCSChangeLevel: public CCSTrigger {};
|
|
class CCSLadder: public CCSTrigger {};
|
|
class CCSTriggerPush: public CCSTrigger {};
|
|
class CCSTriggerTeleport: public CCSTrigger {};
|
|
class CCSBuyZone: public CCSTrigger {};
|
|
class CCSBombTarget: public CCSTrigger {};
|
|
class CCSHostageRescue: public CCSTrigger {};
|
|
class CCSEscapeZone: public CCSTrigger {};
|
|
class CCSVIP_SafetyZone: public CCSTrigger {};
|
|
class CCSTriggerSave: public CCSTrigger {};
|
|
class CCSTriggerEndSection: public CCSTrigger {};
|
|
class CCSTriggerGravity: public CCSTrigger {};
|
|
class CCSTriggerChangeTarget: public CCSDelay {};
|
|
class CCSTriggerCamera: public CCSDelay {};
|
|
class CCSWeather: public CCSTrigger {};
|
|
class CCSClientFog: public CCSEntity {};
|
|
|
|
inline CBasePlayer *CCSPlayer::BasePlayer() const {
|
|
return reinterpret_cast<CBasePlayer *>(this->m_pContainingEntity);
|
|
}
|