d6e71c8f4f
* Remove FAKEMETA leftovers * Move "require_module" native to where it belongs * Remove broken AMX module support * Remove useless natives * Remove "alloc_amxmemory" and "free_amxmemory" functions * Remove "strip_name" function * Clean engine a bit * Export "GiveFnptrsToDll" (Windows) (Core) * memcpy -> ke::SafeStrcpy * Export GiveFnptrsToDll in modules * Update msvc project files
369 lines
11 KiB
C++
Executable File
369 lines
11 KiB
C++
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#ifndef AMXMODX_H
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#define AMXMODX_H
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#if defined PLATFORM_POSIX
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#include <unistd.h>
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#include <stdlib.h>
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#include "sclinux.h"
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#endif
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#include <ctype.h> //tolower, etc
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#include "string.h"
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#include <extdll.h>
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#include <meta_api.h>
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#ifdef _MSC_VER
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// MSVC8 - replace POSIX functions with ISO C++ conformant ones as they are deprecated
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#if _MSC_VER >= 1400
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#define unlink _unlink
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#define mkdir _mkdir
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#define strdup _strdup
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#endif
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#endif
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#include "hashing.h"
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#include "modules.h"
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#include "CPlugin.h"
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#include "CLibrarySys.h"
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#include <auto-string.h>
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#include <amtl/am-string.h>
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#include <amtl/am-vector.h>
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#include <amtl/am-inlinelist.h>
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#include "CMisc.h"
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#include "CVault.h"
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#include "CModule.h"
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#include "CTask.h"
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#include "CLogEvent.h"
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#include "CForward.h"
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#include "CCmd.h"
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#include "CEvent.h"
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#include "CLang.h"
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#include "fakemeta.h"
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#include "amxxlog.h"
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#include "CvarManager.h"
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#include "CoreConfig.h"
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#include "CFrameAction.h"
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#include <amxmodx_version.h>
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#include <HLTypeConversion.h>
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#define AMXXLOG_Log g_log.Log
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#define AMXXLOG_Error g_log.LogError
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extern AMX_NATIVE_INFO core_Natives[];
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extern AMX_NATIVE_INFO time_Natives[];
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extern AMX_NATIVE_INFO power_Natives[];
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extern AMX_NATIVE_INFO amxmodx_Natives[];
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extern AMX_NATIVE_INFO file_Natives[];
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extern AMX_NATIVE_INFO float_Natives[];
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extern AMX_NATIVE_INFO string_Natives[];
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extern AMX_NATIVE_INFO vault_Natives[];
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extern AMX_NATIVE_INFO msg_Natives[];
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extern AMX_NATIVE_INFO vector_Natives[];
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extern AMX_NATIVE_INFO g_SortNatives[];
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extern AMX_NATIVE_INFO g_DataStructNatives[];
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extern AMX_NATIVE_INFO g_StackNatives[];
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extern AMX_NATIVE_INFO g_TextParserNatives[];
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extern AMX_NATIVE_INFO g_CvarNatives[];
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extern AMX_NATIVE_INFO g_GameConfigNatives[];
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#if defined PLATFORM_WINDOWS
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#define DLLOAD(path) (DLHANDLE)LoadLibrary(path)
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#define DLPROC(m, func) GetProcAddress(m, func)
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#define DLFREE(m) FreeLibrary(m)
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#else
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#define DLLOAD(path) (DLHANDLE)dlopen(path, RTLD_NOW)
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#define DLPROC(m, func) dlsym(m, func)
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#define DLFREE(m) dlclose(m)
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#endif
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#if defined __GNUC__
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#include <stdint.h>
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typedef intptr_t _INT_PTR;
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#else
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#if defined AMD64
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typedef __int64 _INT_PTR;
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#else
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typedef __int32 _INT_PTR;
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#endif
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#endif
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#if defined PLATFORM_WINDOWS
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typedef HINSTANCE DLHANDLE;
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#else
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typedef void* DLHANDLE;
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#define INFINITE 0xFFFFFFFF
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#endif
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#ifndef GETPLAYERAUTHID
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#endif
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#define ANGLEVECTORS (*g_engfuncs.pfnAngleVectors)
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#define CLIENT_PRINT (*g_engfuncs.pfnClientPrintf)
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#define CVAR_DIRECTSET (*g_engfuncs.pfnCvar_DirectSet)
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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#define RUNPLAYERMOVE (*g_engfuncs.pfnRunPlayerMove)
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#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
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#define MAX_BUFFER_LENGTH 16384
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char* UTIL_SplitHudMessage(register const char *src);
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int UTIL_ReadFlags(const char* c);
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void UTIL_ClientPrint(edict_t *pEntity, int msg_dest, char *msg);
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void UTIL_FakeClientCommand(edict_t *pEdict, const char *cmd, const char *arg1 = NULL, const char *arg2 = NULL, bool fwd = false);
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void UTIL_GetFlags(char* flags, int flag);
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void UTIL_HudMessage(edict_t *pEntity, const hudtextparms_t &textparms, const char *pMessage);
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void UTIL_DHudMessage(edict_t *pEntity, const hudtextparms_t &textparms, const char *pMessage, unsigned int length);
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void UTIL_IntToString(int value, char *output);
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void UTIL_ShowMOTD(edict_t *client, char *motd, int mlen, const char *name);
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void UTIL_ShowMenu(edict_t* pEntity, int slots, int time, char *menu, int mlen);
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void UTIL_ClientSayText(edict_t *pEntity, int sender, char *msg);
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void UTIL_TeamInfo(edict_t *pEntity, int playerIndex, const char *pszTeamName);
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template <typename D> int UTIL_CheckValidChar(D *c);
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template <typename D, typename S> unsigned int strncopy(D *dest, const S *src, size_t count);
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unsigned int UTIL_GetUTF8CharBytes(const char *stream);
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size_t UTIL_ReplaceAll(char *subject, size_t maxlength, const char *search, const char *replace, bool caseSensitive);
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size_t UTIL_ReplaceAll(char *subject, size_t maxlength, const char *search, size_t searchLen, const char *replace, size_t replaceLen, bool caseSensitive);
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char *UTIL_ReplaceEx(char *subject, size_t maxLen, const char *search, size_t searchLen, const char *replace, size_t replaceLen, bool caseSensitive);
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void UTIL_TrimLeft(char *buffer);
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void UTIL_TrimRight(char *buffer);
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char* utf8stristr(const char *string1, const char *string2);
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int utf8strncasecmp(const char *string1, const char *string2, size_t n);
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int utf8strcasecmp(const char *string1, const char *string2);
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#define GET_PLAYER_POINTER(e) (&g_players[ENTINDEX(e)])
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//#define GET_PLAYER_POINTER(e) (&g_players[(((int)e-g_edict_point)/sizeof(edict_t))])
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#define GET_PLAYER_POINTER_I(i) (&g_players[i])
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struct WeaponsVault
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{
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ke::AString fullName;
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short int iId;
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short int ammoSlot;
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};
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struct fakecmd_t
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{
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char args[256];
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const char *argv[3];
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int argc;
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bool fake;
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bool notify; // notify to plugins.
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};
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extern CLog g_log;
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extern CPluginMngr g_plugins;
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extern CTaskMngr g_tasksMngr;
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extern CFrameActionMngr g_frameActionMngr;
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extern CPlayer g_players[33];
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extern CPlayer* mPlayer;
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extern CmdMngr g_commands;
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extern ke::Vector<ke::AutoPtr<ForceObject>> g_forcemodels;
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extern ke::Vector<ke::AutoPtr<ForceObject>> g_forcesounds;
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extern ke::Vector<ke::AutoPtr<ForceObject>> g_forcegeneric;
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extern ke::Vector<ke::AutoPtr<CPlayer *>> g_auth;
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extern ke::InlineList<CModule> g_modules;
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extern ke::InlineList<CScript> g_loadedscripts;
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extern EventsMngr g_events;
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extern Grenades g_grenades;
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extern LogEventsMngr g_logevents;
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extern CLangMngr g_langMngr;
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extern ke::AString g_log_dir;
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extern ke::AString g_mod_name;
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extern TeamIds g_teamsIds;
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extern Vault g_vault;
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extern CForwardMngr g_forwards;
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extern WeaponsVault g_weaponsData[MAX_WEAPONS];
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extern XVars g_xvars;
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extern bool g_bmod_cstrike;
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extern bool g_bmod_dod;
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extern bool g_dontprecache;
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extern int g_srvindex;
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extern cvar_t* amxmodx_version;
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extern cvar_t* amxmodx_language;
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extern cvar_t* hostname;
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extern cvar_t* mp_timelimit;
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extern fakecmd_t g_fakecmd;
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extern float g_game_restarting;
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extern float g_game_timeleft;
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extern float g_task_time;
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extern float g_auth_time;
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extern bool g_NewDLL_Available;
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extern hudtextparms_t g_hudset;
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//extern int g_edict_point;
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extern int g_players_num;
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extern int mPlayerIndex;
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extern int mState;
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extern void (*endfunction)(void*);
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extern void (*function)(void*);
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typedef void (*funEventCall)(void*);
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extern funEventCall modMsgsEnd[MAX_REG_MSGS];
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extern funEventCall modMsgs[MAX_REG_MSGS];
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extern int gmsgAmmoPickup;
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extern int gmsgAmmoX;
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extern int gmsgBattery;
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extern int gmsgCurWeapon;
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extern int gmsgDamage;
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extern int gmsgDeathMsg;
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extern int gmsgHealth;
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extern int gmsgMOTD;
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extern int gmsgScoreInfo;
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extern int gmsgSendAudio;
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extern int gmsgServerName;
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extern int gmsgShowMenu;
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extern int gmsgTeamInfo;
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extern int gmsgTextMsg;
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extern int gmsgVGUIMenu;
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extern int gmsgWeapPickup;
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extern int gmsgWeaponList;
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extern int gmsgintermission;
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extern int gmsgResetHUD;
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extern int gmsgRoundTime;
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extern int gmsgSayText;
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extern int gmsgInitHUD;
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void Client_AmmoPickup(void*);
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void Client_AmmoX(void*);
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void Client_CurWeapon(void*);
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void Client_ScoreInfo(void*);
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void Client_ShowMenu(void*);
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void Client_TeamInfo(void*);
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void Client_TextMsg(void*);
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void Client_VGUIMenu(void*);
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void Client_WeaponList(void*);
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void Client_DamageEnd(void*);
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void Client_DeathMsg(void*);
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void Client_InitHUDEnd(void*);
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void amx_command();
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void plugin_srvcmd();
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const char* stristr(const char* a, const char* b);
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char *strptime(const char *buf, const char *fmt, struct tm *tm, short addthem);
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int loadModules(const char* filename, PLUG_LOADTIME now);
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void detachModules();
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void detachReloadModules();
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// Count modules
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enum CountModulesMode
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{
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CountModules_Running = 0,
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CountModules_All,
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CountModules_Stopped
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};
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int countModules(CountModulesMode mode);
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void modules_callPluginsLoaded();
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void modules_callPluginsUnloaded();
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void modules_callPluginsUnloading();
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cell* get_amxaddr(AMX *amx, cell amx_addr);
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char* build_pathname(const char *fmt, ...);
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char* build_pathname_r(char *buffer, size_t maxlen, const char *fmt, ...);
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char* format_amxstring(AMX *amx, cell *params, int parm, int& len);
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AMX* get_amxscript(int, void**, const char**);
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const char* get_amxscriptname(AMX* amx);
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char* get_amxstring(AMX *amx, cell amx_addr, int id, int& len);
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char* get_amxstring_null(AMX *amx, cell amx_addr, int id, int& len);
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cell* get_amxvector_null(AMX *amx, cell amx_addr);
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extern "C" size_t get_amxstring_r(AMX *amx, cell amx_addr, char *destination, int maxlen);
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int amxstring_len(cell* cstr);
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int load_amxscript(AMX* amx, void** program, const char* path, char error[64], int debug);
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int set_amxnatives(AMX* amx, char error[64]);
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int set_amxstring(AMX *amx, cell amx_addr, const char *source, int max);
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int set_amxstring_simple(cell *dest, const char *source, int max);
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template <typename T> int set_amxstring_utf8(AMX *amx, cell amx_addr, const T *source, size_t sourcelen, size_t maxlen);
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int set_amxstring_utf8_char(AMX *amx, cell amx_addr, const char *source, size_t sourcelen, size_t maxlen);
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int set_amxstring_utf8_cell(AMX *amx, cell amx_addr, const cell *source, size_t sourcelen, size_t maxlen);
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int unload_amxscript(AMX* amx, void** program);
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void copy_amxmemory(cell* dest, cell* src, int len);
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void get_modname(char*);
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void print_srvconsole(const char *fmt, ...);
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void report_error(int code, const char* fmt, ...);
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// get_localinfo
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const char* get_localinfo(const char* name, const char* def);
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extern "C" void LogError(AMX *amx, int err, const char *fmt, ...);
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enum ModuleCallReason
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{
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ModuleCall_NotCalled = 0, // nothing
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ModuleCall_Query, // in Query func
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ModuleCall_Attach, // in Attach func
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ModuleCall_Detach, // in Detach func
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};
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extern ModuleCallReason g_ModuleCallReason; // modules.cpp
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extern CModule *g_CurrentlyCalledModule; // modules.cpp
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extern const char *g_LastRequestedFunc; // modules.cpp
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void Module_CacheFunctions();
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void Module_UncacheFunctions();
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void *Module_ReqFnptr(const char *funcName); // modules.cpp
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// standard forwards
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// defined in meta_api.cpp
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extern int FF_ClientCommand;
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extern int FF_ClientConnect;
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extern int FF_ClientDisconnect;
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extern int FF_ClientInfoChanged;
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extern int FF_ClientPutInServer;
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extern int FF_PluginInit;
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extern int FF_PluginCfg;
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extern int FF_PluginPrecache;
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extern int FF_PluginLog;
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extern int FF_PluginEnd;
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extern int FF_InconsistentFile;
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extern int FF_ClientAuthorized;
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extern int FF_ChangeLevel;
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extern int FF_ClientConnectEx;
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extern bool g_coloredmenus;
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typedef void (*AUTHORIZEFUNC)(int player, const char *authstring);
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#define MM_CVAR2_VERS 13
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struct func_s
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{
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void *pfn;
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const char *desc;
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};
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enum AdminProperty
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{
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Admin_Auth = 0,
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Admin_Password,
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Admin_Access,
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Admin_Flags
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};
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enum PrintColor
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{
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print_team_default = 0,
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print_team_grey =-1,
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print_team_red = -2,
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print_team_blue = -3,
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};
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extern enginefuncs_t *g_pEngTable;
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extern HLTypeConversion TypeConversion;
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#endif // AMXMODX_H
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