amxmodx/modules
Arkshine cf2f753660 Cstrike: Fix CS_OnBuy called only on the first buying of primary/secondary ammos and not when game loops to give until max amount
When game gives ammos, it loops until the max amount is reached, but it sill calls GiveNamedItem and AddAcount, so forward should be called for each of these ones.

Code logic is simplified and more understandable.
2015-11-03 10:45:46 +01:00
..
cstrike Cstrike: Fix CS_OnBuy called only on the first buying of primary/secondary ammos and not when game loops to give until max amount 2015-11-03 10:45:46 +01:00
dod Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
engine Consistency: Replace INDEXENT2 with HLTypeConversion in engine module 2015-10-07 23:27:57 +02:00
fakemeta Refactor 5 - Rename original file/var for gamerules 2015-11-02 20:10:40 +01:00
fun Consistency: Replace GETEDICT, INDEXENT2 and others things with HLTypeConversion in hamsandwich module 2015-10-08 19:24:49 +02:00
geoip Fix max length inconsistencies + typo 2015-10-05 19:12:30 +02:00
hamsandwich Consistency: Replace GETEDICT, INDEXENT2 and others things with HLTypeConversion in hamsandwich module 2015-10-08 19:24:49 +02:00
mysqlx Remove UTIL_Format() and UTIL_VarArgs() 2015-10-05 19:12:08 +02:00
ns Fix max length inconsistencies + typo 2015-10-05 19:12:30 +02:00
nvault Remove UTIL_Format() and UTIL_VarArgs() 2015-10-05 19:12:08 +02:00
regex Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00
sockets Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00
sqlite Remove UTIL_Format() and UTIL_VarArgs() 2015-10-05 19:12:08 +02:00
tfcx Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
ts Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00