amxmodx/dlls/dod2/dodx/dodx.h
Zor d1c42751cd - Fix in need of testing in regards to the TK / TA bug detected
- Created a temp pointer as the first thing to do in the CurWpn function.  This way if another message gets thrown while still in the middle of this function the global pointer to messaged player is not affected.
2006-12-29 19:25:16 +00:00

169 lines
4.7 KiB
C
Executable File

/*
* DoDX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef DODX_H
#define DODX_H
#include "amxxmodule.h"
#include "CMisc.h"
#include "CRank.h"
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
#ifndef GETPLAYERAUTHID
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#endif
extern AMX_NATIVE_INFO stats_Natives[];
extern AMX_NATIVE_INFO base_Natives[];
extern AMX_NATIVE_INFO pd_Natives[];
struct weapon_t {
bool needcheck;
bool melee;
char logname[16];
char name[32];
int ammoSlot;
};
extern bool rankBots;
extern int mState;
extern int mPlayerIndex;
void Client_CurWeapon(void*);
void Client_ResetHUD_End(void*);
void Client_ObjScore(void*);
void Client_TeamScore(void*);
void Client_RoundState(void*);
void Client_AmmoX(void*);
void Client_AmmoShort(void*);
void Client_Health_End(void*);
// Zors
//void WeaponList(void*);
//void WeaponList_End(void*);
typedef void (*funEventCall)(void*);
extern int AlliesScore;
extern int AxisScore;
extern int gmsgCurWeapon;
extern int gmsgResetHUD;
extern int gmsgObjScore;
extern int gmsgRoundState;
extern int gmsgTeamScore;
extern int gmsgScoreShort;
extern int gmsgPTeam;
extern int gmsgAmmoX;
extern int gmsgAmmoShort;
extern int gmsgHealth_End;
extern int iFDamage;
extern int iFDeath;
extern int iFScore;
extern int iFSpawnForward;
extern int iFTeamForward;
extern int iFClassForward;
extern cvar_t* dodstats_maxsize;
extern cvar_t* dodstats_rank;
extern cvar_t* dodstats_reset;
extern cvar_t* dodstats_rankbots;
extern cvar_t* dodstats_pause;
extern weapon_t weaponData[DODMAX_WEAPONS];
extern traceVault traceData[MAX_TRACE];
extern Grenades g_grenades;
extern RankSystem g_rank;
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern CMapInfo g_map;
int get_weaponid(CPlayer* player);
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
bool isModuleActive();
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_PLAYERRANGE(x) \
if (x > gpGlobals->maxClients || x < 0) \
{ \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
#endif // DODX_H