6e9947b64f
* Add a saner version of load_amxscript and use SafeStrcpy/Sprintf * Reflect the change in core * Add LoadAmxScriptEx API function * Reflect the change in CSX * Reflect the change in DodX * Reflect the change in TFCX * Reflect the change in TSX * Add few comments
135 lines
3.0 KiB
C++
135 lines
3.0 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// CSX Module
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//
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#ifndef CRANK_H
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#define CRANK_H
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#define RANK_VERSION 11
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#include "amxxmodule.h"
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// *****************************************************
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// class Stats
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// *****************************************************
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struct Stats {
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int hits;
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int shots;
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int damage;
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int hs;
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int tks;
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int kills;
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int deaths;
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int bodyHits[9]; ////////////////////
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// SiDLuke start
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int bPlants;
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int bExplosions;
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int bDefusions;
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int bDefused;
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// SiDLuke end :D
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Stats();
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void commit(Stats* a);
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};
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// *****************************************************
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// class RankSystem
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// *****************************************************
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class RankSystem
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{
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public:
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class RankStats;
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friend class RankStats;
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class iterator;
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class RankStats : public Stats {
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friend class RankSystem;
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friend class iterator;
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RankSystem* parent;
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RankStats* next;
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RankStats* prev;
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char* unique;
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short int uniquelen;
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char* name;
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short int namelen;
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int score;
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int id;
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RankStats( const char* uu, const char* nn, RankSystem* pp );
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~RankStats();
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void setUnique( const char* nn );
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inline void goDown() {++id;}
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inline void goUp() {--id;}
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inline void addStats(Stats* a) { commit( a ); }
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public:
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void setName( const char* nn );
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inline const char* getName() const { return name ? name : ""; }
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inline const char* getUnique() const { return unique ? unique : ""; }
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inline int getPosition() const { return id; }
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inline void updatePosition( Stats* points ) {
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parent->updatePos( this , points );
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}
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};
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private:
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RankStats* head;
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RankStats* tail;
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int rankNum;
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struct scoreCalc{
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AMX amx;
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void* code;
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int func;
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cell amxAddr1;
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cell amxAddr2;
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cell *physAddr1;
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cell *physAddr2;
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} calc;
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void put_before( RankStats* a, RankStats* ptr );
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void put_after( RankStats* a, RankStats* ptr );
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void unlink( RankStats* ptr );
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void updatePos( RankStats* r , Stats* s );
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public:
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RankSystem();
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~RankSystem();
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void saveRank( const char* filename );
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void loadRank( const char* filename );
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RankStats* findEntryInRank(const char* unique, const char* name, bool isip=false);
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bool loadCalc(const char* filename, char* error, size_t maxLength);
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inline int getRankNum( ) const { return rankNum; }
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void clear();
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void unloadCalc();
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class iterator {
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RankStats* ptr;
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public:
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iterator(RankStats* a): ptr(a){}
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inline iterator& operator--() { ptr = ptr->prev; return *this;}
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inline iterator& operator++() { ptr = ptr->next; return *this; }
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inline RankStats& operator*() { return *ptr;}
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operator bool () { return (ptr != 0); }
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};
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inline iterator front() { return iterator(head); }
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inline iterator begin() { return iterator(tail); }
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};
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#endif
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