60 lines
1.6 KiB
PHP
60 lines
1.6 KiB
PHP
/* Vector functions (now part of Core)
|
|
*
|
|
* by the AMX Mod X Development Team
|
|
*
|
|
* This file is provided as is (no warranties).
|
|
*/
|
|
|
|
#if defined _corevector_included
|
|
#endinput
|
|
#endif
|
|
#define _corevector_included
|
|
|
|
/* Used for angle_vector() */
|
|
#define ANGLEVECTOR_FORWARD 1
|
|
#define ANGLEVECTOR_RIGHT 2
|
|
#define ANGLEVECTOR_UP 3
|
|
|
|
/* Returns distance between two vectors. */
|
|
native get_distance(const origin1[3], const origin2[3]);
|
|
|
|
/* Gets distance between two origins (float). */
|
|
native Float:get_distance_f(const Float:Origin1[3], const Float:Origin2[3]);
|
|
|
|
/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
|
|
native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
|
|
|
|
/* Changes a vector into an angle vector. */
|
|
native vector_to_angle(const Float:fVector[3], Float:vReturn[3]);
|
|
|
|
/* Changes an angle vector into a vector. */
|
|
native angle_vector(const Float:vector[3], FRU, Float:ret[3]);
|
|
|
|
/* Gets the length of a vector (float[3]). */
|
|
native Float:vector_length(const Float:vVector[3]);
|
|
|
|
/* Gets the distance between 2 vectors (float[3]). */
|
|
native Float:vector_distance(const Float:vVector[3], const Float:vVector2[3]);
|
|
|
|
/* Changes an integer vec to a floating vec
|
|
* This is not a for loop because that's slower
|
|
*/
|
|
stock IVecFVec(const IVec[3], Float:FVec[3])
|
|
{
|
|
FVec[0] = float(IVec[0])
|
|
FVec[1] = float(IVec[1])
|
|
FVec[2] = float(IVec[2])
|
|
|
|
return 1
|
|
}
|
|
|
|
/* Changes a float vec to an integer vec */
|
|
stock FVecIVec(const Float:FVec[3], IVec[3])
|
|
{
|
|
IVec[0] = floatround(FVec[0])
|
|
IVec[1] = floatround(FVec[1])
|
|
IVec[2] = floatround(FVec[2])
|
|
|
|
return 1
|
|
}
|