amxmodx/dlls/ns/TitleManager.h
2007-08-02 16:20:32 +00:00

80 lines
2.2 KiB
C++

/* AMX Mod X
* Natural Selection Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#ifndef TITLEMANAGER_H
#define TITLEMANAGER_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CString.h"
#include "Hash.h"
class TitleManager
{
private:
int m_Loaded;
// Use a string pointer for the data type because the location manager
// stores a direct pointer to the c_str() of the title
Hash<String, String*> m_Hash;
public:
TitleManager()
{
m_Loaded=0;
};
inline const char *Lookup(String &input)
{
String** ret = m_Hash.find(input);
if (ret == NULL || *ret == NULL)
{
// was not found
return NULL;
}
return (*ret)->c_str();
};
void LoadTitles(void);
};
extern TitleManager TitleMan;
#endif // TITLEMANAGER_H