113 lines
4.2 KiB
C
Executable File
113 lines
4.2 KiB
C
Executable File
/* AMX Mod X
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* Fun Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include <extdll.h>
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#include <meta_api.h>
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#include <modules.h>
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// Check later if all of these really are needed!
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meta_globals_t *gpMetaGlobals; // Variables provided to plugins.
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gamedll_funcs_t *gpGamedllFuncs; // Pair of function tables provided by game DLL.
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mutil_funcs_t *gpMetaUtilFuncs; // Meta Utility Function table type.
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enginefuncs_t g_engfuncs; // Engine hands this to DLLs for functionality callbacks
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globalvars_t *gpGlobals; // JGHG says: contains info on server, like maxclients, (time?) etc, stringbase is here :-) seems to be used with entity classnames...
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// Must provide at least one of these...
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static META_FUNCTIONS gMetaFunctionTable = {
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NULL, // pfnGetEntityAPI HL SDK; called before game DLL
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NULL, // pfnGetEntityAPI_Post META; called after game DLL
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GetEntityAPI2, // pfnGetEntityAPI2 HL SDK2; called before game DLL
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NULL, // pfnGetEntityAPI2_Post META; called after game DLL
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NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
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NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL
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GetEngineFunctions, // pfnGetEngineFunctions META; called before HL engine
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NULL // pfnGetEngineFunctions_Post META; called after HL engine
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};
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pfnamx_engine_g* g_engAmxFunc; // These seem to be meta/amxmod related
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pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
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#define NAME "Fun"
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#define AUTHOR "AMX Mod X Dev Team"
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#define VERSION "0.1"
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#define URL "http://www.amxmodx.org"
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#define LOGTAG "FUN"
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#define DATE __DATE__
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// Fun-specific defines below
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#define CVAR_FUN_VERSION "fun_version"
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
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#define STANDARDTIMESTEPSOUND 400
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#define HITGROUP_GENERIC 0 // none
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#define HITGROUP_HEAD 1 // 1 << 1 = 2
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#define HITGROUP_CHEST 2 // 1 << 2 = 4
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#define HITGROUP_STOMACH 3 // 8
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#define HITGROUP_LEFTARM 4 // 16
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#define HITGROUP_RIGHTARM 5 // 32
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#define HITGROUP_LEFTLEG 6 // 64
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#define HITGROUP_RIGHTLEG 7 // 128
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// Fun-specific defines above
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// Globals below
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plugin_info_t Plugin_info = {
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META_INTERFACE_VERSION,
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NAME,
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VERSION,
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DATE,
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AUTHOR,
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URL,
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LOGTAG,
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PT_ANYTIME,
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PT_ANYTIME,
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};
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module_info_s module_info = {
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NAME,
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AUTHOR,
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VERSION,
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AMX_INTERFACE_VERSION,
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RELOAD_MODULE,
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};
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cvar_t fun_version = {"fun_version", "0.1", FCVAR_EXTDLL};
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// The stuff below might end up in a class soon
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int g_zones_toHit[33]; // where can people hit other people?
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int g_zones_getHit[33]; // where can people get hit by other people?
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bool g_silent[33]; // used for set_user_footsteps()
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bool g_bot[33]; // is user bot?
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// Globals above
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