2c4be26756
Added a few more calls (over 50% are done!)
149 lines
7.0 KiB
C
Executable File
149 lines
7.0 KiB
C
Executable File
#ifndef _INCLUDE_FORWARD_H
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#define _INCLUDE_FORWARD_H
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#define ENGFUNC_NUM 108
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#define FMV_STRING 1
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#define FMV_FLOAT 2
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#define FMV_CELL 3
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#define FMRES_HANDLED 2
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#define FMRES_SUPERCEDE 4
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#define FMRES_IGNORED 1
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#define FMRES_OVERRIDE 3
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enum {
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FM_PrecacheModel = 1, // done
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FM_PrecacheSound, // done
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FM_SetModel, // done
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FM_ModelIndex, // done
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FM_ModelFrames, // done
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FM_SetSize, // done
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FM_ChangeLevel, // done
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FM_VecToYaw, // done
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FM_VecToAngles, // done
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FM_MoveToOrigin, // done
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FM_ChangeYaw, // done
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FM_ChangePitch, // done
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FM_FindEntityByString, // done
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FM_GetEntityIllum, // done
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FM_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
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FM_FindClientInPVS, // edict) (edict_t *pEdict);
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FM_EntitiesInPVS, // edict) (edict_t *pplayer);
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FM_MakeVectors, // void ) (const float *rgflVector);
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FM_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up);
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FM_CreateEntity, // done
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FM_RemoveEntity, // done
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FM_CreateNamedEntity, // done
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FM_MakeStatic, // done
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FM_EntIsOnFloor, // done
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FM_DropToFloor, // done
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FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
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FM_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
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FM_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
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FM_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
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FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
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FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
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FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
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FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
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FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
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FM_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn);
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FM_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
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FM_LightStyle, // void ) (int style, char* val);
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FM_DecalIndex, // done
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FM_PointContents, // int ) (const float *rgflVector);
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FM_FreeEntPrivateData, // done
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FM_SzFromIndex, // const char * ) (int iString);
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FM_AllocString, // done
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FM_RegUserMsg, // int ) (const char *pszName, int iSize);
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FM_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime);
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FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
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FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
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FM_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent );
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FM_Time, // float) ( void );
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FM_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw);
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FM_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
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FM_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed);
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FM_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created
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FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
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FM_NumberOfEntities, // done
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FM_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
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FM_PrecacheGeneric, // done
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FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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FM_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key );
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FM_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value );
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FM_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient );
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FM_PrecacheEvent, // unsigned short ) ( int type, const char*psz );
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FM_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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FM_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
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FM_GetCurrentPlayer, //) ( void );
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FM_CanSkipPlayer, //) ( const edict_t *player );
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FM_SetGroupMask, //) ( int mask, int op );
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FM_Voice_GetClientListening, // bool (int iReceiver, int iSender)
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FM_Voice_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
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FM_InfoKeyValue, // char* ) (char *infobuffer, char *key);
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FM_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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FM_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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// FM_GameInit, // Removed -- it will *never* be called after plugins are loaded
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FM_Spawn, // done
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FM_Think, // done
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FM_Use, // done
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FM_Touch, // done
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FM_Blocked, // done
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FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
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FM_SetAbsBox, // done
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FM_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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FM_ClientDisconnect, // done
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FM_ClientKill, // done
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FM_ClientPutInServer, // done
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FM_ClientCommand, // done
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FM_ServerDeactivate, // done
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FM_PlayerPreThink, // done
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FM_PlayerPostThink, // done
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FM_StartFrame, // done
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FM_ParmsNewLevel, // done
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FM_ParmsChangeLevel, // done
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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FM_GetGameDescription, // const char * )( void );
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// Spectator funcs
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FM_SpectatorConnect, // done
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FM_SpectatorDisconnect, // done
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FM_SpectatorThink, // done
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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FM_Sys_Error, // done
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FM_PM_FindTextureType, // done
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FM_RegisterEncoders, // done
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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FM_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
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// Create baselines for certain "unplaced" items.
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FM_CreateInstancedBaselines, // done
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FM_AllowLagCompensation, // done
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};
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extern CVector<int> Engine[];
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extern CVector<int> EnginePost[];
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extern cell mCellResult;
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extern float mFloatResult;
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extern const char *mStringResult;
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extern cell mlCellResult;
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extern float mlFloatResult;
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extern const char *mlStringResult;
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extern int lastFmRes;
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extern int retType;
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#endif //_INCLUDE_FORWARD_H
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