amxmodx/gamedata/common.games/entities.games/dod/offsets-calliedgrunt.txt
2015-08-07 20:41:38 +02:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAlliedGrunt"
{
"Offsets"
{
"m_flNextGrenadeCheck" // float
{
"windows" "972"
"linux" "992"
"mac" "992"
}
"m_flNextPainTime" // float
{
"windows" "976"
"linux" "996"
"mac" "996"
}
"m_flLastEnemySightTime" // float
{
"windows" "980"
"linux" "1000"
"mac" "1000"
}
"m_vecTossVelocity" // Vector
{
"windows" "984"
"linux" "1004"
"mac" "1004"
}
"m_fThrowGrenade" // BOOL
{
"windows" "996"
"linux" "1016"
"mac" "1016"
}
"m_fStanding" // BOOL
{
"windows" "1000"
"linux" "1020"
"mac" "1020"
}
"m_fFirstEncounter" // BOOL
{
"windows" "1004"
"linux" "1024"
"mac" "1024"
}
"m_cClipSize" // int
{
"windows" "1008"
"linux" "1028"
"mac" "1028"
}
"m_voicePitch" // int
{
"windows" "1012"
"linux" "1032"
"mac" "1032"
}
"m_iBrassShell" // int
{
"windows" "1016"
"linux" "1036"
"mac" "1036"
}
"m_iSentence" // int
{
"windows" "1020"
"linux" "1040"
"mac" "1040"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CAlliedGrunt
*/