amxmodx/gamedata/common.games/entities.games/dod/offsets-clightning.txt
2015-08-07 20:13:54 +02:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLightning"
{
"Offsets"
{
"m_active" // int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_iszStartEntity" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_iszEndEntity" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_life" // float
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_boltWidth" // int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_noiseAmplitude" // int
{
"windows" "348"
"linux" "364"
"mac" "364"
}
"m_brightness" // int
{
"windows" "352"
"linux" "368"
"mac" "368"
}
"m_speed" // int
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_restrike" // float
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_spriteTexture" // int
{
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_iszSpriteName" // int
{
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_frameStart" // int
{
"windows" "372"
"linux" "388"
"mac" "388"
}
"m_radius" // float
{
"windows" "376"
"linux" "392"
"mac" "392"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLightning
*/