94 lines
2.5 KiB
C++
Executable File
94 lines
2.5 KiB
C++
Executable File
/* AMX Mod X
|
|
*
|
|
* by the AMX Mod X Development Team
|
|
* originally developed by OLO
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*/
|
|
|
|
#ifndef VAULT_CUSTOM_H
|
|
#define VAULT_CUSTOM_H
|
|
|
|
#include "CString.h"
|
|
#include "CList.h"
|
|
|
|
// *****************************************************
|
|
// class Vault
|
|
// *****************************************************
|
|
|
|
class Vault
|
|
{
|
|
struct Obj
|
|
{
|
|
String key;
|
|
String value;
|
|
int number;
|
|
Obj *next;
|
|
Obj( const char* k, const char* v);
|
|
} *head;
|
|
|
|
String path;
|
|
|
|
Obj** find( const char* n );
|
|
|
|
public:
|
|
|
|
Vault() {head=0;}
|
|
~Vault() { clear();}
|
|
|
|
// Interface
|
|
|
|
bool exists( const char* k );
|
|
void put(const char* k, const char* v);
|
|
void remove( const char* k );
|
|
const char* get( const char* n );
|
|
int get_number( const char* n );
|
|
void setSource( const char* n );
|
|
bool loadVault( );
|
|
bool saveVault( );
|
|
void clear();
|
|
|
|
|
|
class iterator {
|
|
Obj * a;
|
|
public:
|
|
iterator(Obj*aa) : a(aa) {}
|
|
iterator& operator++() { if ( a ) a = a->next; return *this; }
|
|
bool operator==(const iterator& b) const { return a == b.a; }
|
|
bool operator!=(const iterator& b) const { return !operator==(b); }
|
|
String& key() const { return a->key; }
|
|
String& value() const { return a->value; }
|
|
};
|
|
|
|
inline iterator begin() const { return iterator(head); }
|
|
inline iterator end() const { return iterator(0); }
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|