359 lines
12 KiB
C
359 lines
12 KiB
C
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Module
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//
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#ifndef CSTRIKE_DATA_H
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#define CSTRIKE_DATA_H
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#include "amxxmodule.h"
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#if defined(__linux__) || defined (__APPLE__)
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#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
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#define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux!
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#define ACTUAL_EXTRA_OFFSET 20 // actual, byte-addressable offset
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#else
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#define EXTRAOFFSET 0 // no change in Windows builds
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#define EXTRAOFFSET_WEAPONS 0
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#define ACTUAL_EXTRA_OFFSET 0
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#endif
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/*
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Offset history:
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041029:
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Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them).
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Found out that weapon offsets are only +4 higher on Linux.
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Also backpack ammo offsets were all obviously 5 steps too high since unknown time...
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*/
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// "player" entities
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#if !defined __amd64__
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// 32 bit offsets here
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#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
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#define OFFSET_LASTACTIVITY 124 + EXTRAOFFSET
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
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#define OFFSET_MENU 205 + EXTRAOFFSET
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#define OFFSET_VIP 209 + EXTRAOFFSET
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#define OFFSET_TK 216 + EXTRAOFFSET // 040926
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#define OFFSET_HOSTAGEKILLS 217 + EXTRAOFFSET
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#define OFFSET_MAPZONE 235 + EXTRAOFFSET
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#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
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#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
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#define OFFSET_ZOOMTYPE 363 + EXTRAOFFSET
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#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5
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#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET
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#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET
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#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET
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#define OFFSET_M3_AMMO 381 + EXTRAOFFSET
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#define OFFSET_USP_AMMO 382 + EXTRAOFFSET
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#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET
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#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET
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#define OFFSET_P228_AMMO 385 + EXTRAOFFSET
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#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET
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#define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET
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#define OFFSET_HE_AMMO 388 + EXTRAOFFSET
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#define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET
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#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
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#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
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#define OFFSET_SHIELD 510 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
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#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
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#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
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#define OFFSET_HOSTAGE_NEXTUSE 100 + EXTRAOFFSET
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#define OFFSET_HOSTAGE_LASTUSE 483 + EXTRAOFFSET
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
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// "armoury_entity"
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#define OFFSET_ARMOURY_TYPE 34 + EXTRAOFFSET_WEAPONS
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// C4 offsets
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#define OFFSET_C4_EXPLODE_TIME 100 + EXTRAOFFSET
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#define OFFSET_C4_DEFUSING 0x181 + ACTUAL_EXTRA_OFFSET
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#else
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// Amd64 offsets here
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#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
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#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
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#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
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#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
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#define OFFSET_INTERNALMODEL 152 + EXTRAOFFSET // +26
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#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
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#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
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#define OFFSET_VIP 242 + EXTRAOFFSET // +27
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#define OFFSET_TK 249 + EXTRAOFFSET // +33 040927
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#define OFFSET_MAPZONE 268 + EXTRAOFFSET // +27
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#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
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#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
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#define OFFSET_ZOOMTYPE 402 + EXTRAOFFSET
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#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
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#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
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#define OFFSET_PARA_AMMO 428 + EXTRAOFFSET // +44
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#define OFFSET_FAMAS_AMMO 429 + EXTRAOFFSET // +44
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#define OFFSET_M3_AMMO 430 + EXTRAOFFSET // +44
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#define OFFSET_USP_AMMO 431 + EXTRAOFFSET // +44
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#define OFFSET_FIVESEVEN_AMMO 432 + EXTRAOFFSET // +44
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#define OFFSET_DEAGLE_AMMO 433 + EXTRAOFFSET // +44
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#define OFFSET_P228_AMMO 434 + EXTRAOFFSET // +44
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#define OFFSET_GLOCK_AMMO 435 + EXTRAOFFSET // +44
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#define OFFSET_FLASH_AMMO 436 + EXTRAOFFSET // +44
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#define OFFSET_HE_AMMO 437 + EXTRAOFFSET // +44
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#define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44
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#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
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#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
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#define OFFSET_SHIELD 559 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
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#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
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#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
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#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
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#endif
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#if defined(__linux__)
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#define CS_IDENT_USEBOTARGS "UseBotArgs"
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#define CS_IDENT_BOTARGS "BotArgs"
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#define CS_IDENT_HIDDEN_STATE false
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#elif defined(__APPLE__)
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#define CS_IDENT_USEBOTARGS "UseBotArgs"
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#define CS_IDENT_BOTARGS "BotArgs"
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#define CS_IDENT_HIDDEN_STATE true
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#else
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#define CS_CLICMD_OFFS_USEBOTARGS 2
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#define CS_CLICMD_OFFS_BOTARGS 22
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#endif
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#if defined(__linux__)
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#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb" // CS_OnBuy forward
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#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc" // CS_OnBuy forward
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#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib" // CS_OnBuy forward
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#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj" // cs_create_entity
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#define CS_IDENT_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_" // cs_create_entity
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#define CS_IDENT_HIDDEN_STATE false
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#elif defined(__APPLE__)
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#define CS_IDENT_GIVENSHIELD "_ZN11CBasePlayer10GiveShieldEb"
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#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
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#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
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#define CS_IDENT_CREATENAMEDENTITY "_Z19CREATE_NAMED_ENTITYj"
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#define CS_IDENT_UTIL_FINDENTITYBYSTRING "_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_"
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#define CS_IDENT_HIDDEN_STATE true
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#elif defined(WIN32)
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#define CS_IDENT_GIVENSHIELD "\\x56\\x8B\\x2A\\x57\\x33\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\xB0"
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#define CS_IDENT_GIVENAMEDITEM "\\x8B\\x2A\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x2B"
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#define CS_IDENT_ADDACCOUNT "\\x8B\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x03"
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#define CS_IDENT_CREATENAMEDENTITY "\\x56\\x57\\x8B\\x2A\\x2A\\x2A\\x57\\xFF\\x2A\\x2A\\x2A\\x2A\\x2A\\x8B"
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#define CS_IDENT_UTIL_FINDENTITYBYSTRING "\\x51\\x8B\\x2A\\x2A\\x2A\\x53\\x55\\x56\\x85\\x2A\\x57"
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#define CS_IDENT_HIDDEN_STATE false
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#endif
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#define CSI_P228 CSW_P228
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#define CSI_SCOUT CSW_SCOUT
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#define CSI_HEGRENADE CSW_HEGRENADE
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#define CSI_XM1014 CSW_XM1014
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#define CSI_C4 CSW_C4
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#define CSI_MAC10 CSW_MAC10
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#define CSI_AUG CSW_AUG
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#define CSI_SMOKEGRENADE CSW_SMOKEGRENADE
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#define CSI_ELITE CSW_ELITE
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#define CSI_FIVESEVEN CSW_FIVESEVEN
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#define CSI_UMP45 CSW_UMP45
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#define CSI_SG550 CSW_SG550
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#define CSI_GALI CSW_GALI
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#define CSI_FAMAS CSW_FAMAS
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#define CSI_USP CSW_USP
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#define CSI_GLOCK18 CSW_GLOCK18
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#define CSI_AWP CSW_AWP
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#define CSI_MP5NAVY CSW_MP5NAVY
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#define CSI_M249 CSW_M249
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#define CSI_M3 CSW_M3
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#define CSI_M4A1 CSW_M4A1
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#define CSI_TMP CSW_TMP
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#define CSI_G3SG1 CSW_G3SG1
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#define CSI_FLASHBANG CSW_FLASHBANG
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#define CSI_DEAGLE CSW_DEAGLE
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#define CSI_SG552 CSW_SG552
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#define CSI_AK47 CSW_AK47
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#define CSI_KNIFE CSW_KNIFE
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#define CSI_P90 CSW_P90
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#define CSI_SHIELDGUN CSW_SHIELDGUN
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#define CSI_VEST CSW_VEST // Custom
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#define CSI_VESTHELM CSW_VESTHELM // Custom
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#define CSI_DEFUSER 33 // Custom
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#define CSI_NVGS 34 // Custom
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#define CSI_PRIMAMMO 36 // Custom
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#define CSI_SECAMMO 37 // Custom
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#define BITS_PISTOLS (1<<CSI_GLOCK18 | 1<<CSI_USP | 1<<CSI_P228 | 1<<CSI_DEAGLE | 1<<CSI_ELITE | 1<<CSI_FIVESEVEN)
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// Ids of weapons in CS
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#define CSW_P228 1
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#define CSW_SCOUT 3
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#define CSW_HEGRENADE 4
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#define CSW_XM1014 5
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#define CSW_C4 6
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#define CSW_MAC10 7
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#define CSW_AUG 8
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#define CSW_SMOKEGRENADE 9
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#define CSW_ELITE 10
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#define CSW_FIVESEVEN 11
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#define CSW_UMP45 12
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#define CSW_SG550 13
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#define CSW_GALI 14
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#define CSW_FAMAS 15
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#define CSW_USP 16
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#define CSW_GLOCK18 17
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#define CSW_AWP 18
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#define CSW_MP5NAVY 19
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#define CSW_M249 20
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#define CSW_M3 21
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#define CSW_M4A1 22
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#define CSW_TMP 23
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#define CSW_G3SG1 24
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#define CSW_FLASHBANG 25
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#define CSW_DEAGLE 26
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#define CSW_SG552 27
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#define CSW_AK47 28
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//#define CSW_KNIFE 29
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#define CSW_P90 30
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#define CSW_VEST 31 // Brand new invention!
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#define CSW_VESTHELM 32 // Brand new invention!
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#define CSW_SHIELDGUN 99
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// These are used with armoury_entity:s.
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#define CSA_MP5NAVY 0
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#define CSA_TMP 1
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#define CSA_P90 2
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#define CSA_MAC10 3
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#define CSA_AK47 4
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#define CSA_SG552 5
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#define CSA_M4A1 6
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#define CSA_AUG 7
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#define CSA_SCOUT 8
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#define CSA_G3SG1 9
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#define CSA_AWP 10
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#define CSA_M3 11
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#define CSA_XM1014 12
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#define CSA_M249 13
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#define CSA_FLASHBANG 14
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#define CSA_HEGRENADE 15
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#define CSA_VEST 16
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#define CSA_VESTHELM 17
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#define CSA_SMOKEGRENADE 18
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#define M4A1_SILENCED (1<<2)
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#define M4A1_ATTACHSILENCEANIM 6
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#define M4A1_DETACHSILENCEANIM 13
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#define USP_SILENCED (1<<0)
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#define USP_ATTACHSILENCEANIM 7
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#define USP_DETACHSILENCEANIM 15
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#define GLOCK_SEMIAUTOMATIC 0
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#define GLOCK_BURSTMODE 2
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#define FAMAS_AUTOMATIC 0
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#define FAMAS_BURSTMODE 16
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#define PLAYER_IS_VIP (1<<8)
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#define PLAYER_IN_BUYZONE (1<<0)
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#define TEAM_UNASSIGNED 0
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#define TEAM_T 1
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#define TEAM_CT 2
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#define TEAM_SPECTATOR 3
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#define CAN_PLANT_BOMB (1<<8) // 256
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#define HAS_DEFUSE_KIT (1<<16) // 65536
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#define DEFUSER_COLOUR_R 0
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#define DEFUSER_COLOUR_G 160
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#define DEFUSER_COLOUR_B 0
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#define HAS_NVGOGGLES (1<<0)
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#define SCOREATTRIB_NOTHING 0
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#define SCOREATTRIB_DEAD 1
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#define SCOREATTRIB_BOMB 2 // t only
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#define SCOREATTRIB_VIP 4 // ct only
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#define AMD64_STATIONARY_NO 2
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#define AMD64_STATIONARY_YES 3
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#define CS_ARMOR_NONE 0
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#define CS_ARMOR_KEVLAR 1
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#define CS_ARMOR_ASSAULTSUIT 2
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#define CS_FIRST_ZOOM 0x28
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#define CS_SECOND_AWP_ZOOM 0xA
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#define CS_SECOND_NONAWP_ZOOM 0xF
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#define CS_AUGSG552_ZOOM 0x37
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#define CS_NO_ZOOM 0x5A
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#define HAS_SHIELD (1<<24) //16777216
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enum CS_Internal_Models {
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CS_DONTCHANGE = 0,
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CS_CT_URBAN = 1,
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CS_T_TERROR = 2,
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CS_T_LEET = 3,
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CS_T_ARCTIC = 4,
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CS_CT_GSG9 = 5,
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CS_CT_GIGN = 6,
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CS_CT_SAS = 7,
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CS_T_GUERILLA = 8,
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CS_CT_VIP = 9,
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CZ_T_MILITIA = 10,
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CZ_CT_SPETSNAZ = 11
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};
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enum
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{
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CS_RESET_ZOOM = 0,
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CS_SET_NO_ZOOM,
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CS_SET_FIRST_ZOOM,
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CS_SET_SECOND_ZOOM,
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CS_SET_AUGSG552_ZOOM,
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};
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typedef enum
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{
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Menu_OFF,
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Menu_ChooseTeam,
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Menu_IGChooseTeam,
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Menu_ChooseAppearance,
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Menu_Buy,
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Menu_BuyPistol,
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Menu_BuyRifle,
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Menu_BuyMachineGun,
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Menu_BuyShotgun,
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Menu_BuySubMachineGun,
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Menu_BuyItem,
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Menu_Radio1,
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Menu_Radio2,
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Menu_Radio3,
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Menu_ClientBuy
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} Menu;
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typedef edict_t* (*CreateNamedEntityFunc)(string_t iszClassname);
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typedef void* (*UTIL_FindEntityByStringFunc)(void* pStartEntity, const char *szKeyword, const char *szValue);
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#endif // CSTRIKE_DATA_H
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