97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Module
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//
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#include "amxxmodule.h"
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#include "CstrikeUtils.h"
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#include "CstrikeDatas.h"
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#include "CstrikeHacks.h"
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#include "CstrikeHLTypeConversion.h"
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#include <IGameConfigs.h>
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#include "engine_strucs.h"
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IGameConfig *MainConfig;
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IGameConfig *CommonConfig;
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IGameConfigManager *ConfigManager;
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int AmxxCheckGame(const char *game)
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{
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if (strcasecmp(game, "cstrike") == 0 ||
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strcasecmp(game, "czero") == 0)
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{
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return AMXX_GAME_OK;
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}
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return AMXX_GAME_BAD;
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}
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void OnAmxxAttach()
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{
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MF_AddNatives(CstrikeNatives);
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ConfigManager = MF_GetConfigManager();
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char error[256];
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error[0] = '\0';
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if (!ConfigManager->LoadGameConfigFile("modules.games", &MainConfig, error, sizeof(error)) && error[0] != '\0')
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{
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MF_Log("Could not read module.games gamedata: %s", error);
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return;
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}
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error[0] = '\0';
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if (!ConfigManager->LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)) && error[0] != '\0')
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{
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MF_Log("Could not read common.games gamedata: %s", error);
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return;
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}
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InitializeHacks();
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}
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void OnPluginsLoaded()
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{
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ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
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ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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// Checking whether such public forwards are used in plugins.
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// Resetting variable to -1 to avoid running unnecessary code in ClientCommand.
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if (!UTIL_CheckForPublic("CS_InternalCommand")) { ForwardInternalCommand = -1; }
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if (!UTIL_CheckForPublic("CS_OnBuy")) { ForwardOnBuy = -1; }
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if (!UTIL_CheckForPublic("CS_OnBuyAttempt")) { ForwardOnBuyAttempt = -1; }
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// And enable/disable detours when necessary.
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ToggleDetour_ClientCommands(ForwardInternalCommand != -1 || ForwardOnBuy != -1 || ForwardOnBuyAttempt != -1);
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ToggleDetour_BuyCommands(ForwardOnBuy != -1);
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// Search pev offset automatically.
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if (!G_OffsetHandler)
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{
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G_OffsetHandler = new OffsetHandler;
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}
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// Used with model natives, enabled on demand.
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g_pengfuncsTable->pfnSetClientKeyValue = nullptr;
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g_pFunctionTable->pfnClientUserInfoChanged = nullptr;
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g_pFunctionTable->pfnStartFrame = nullptr;
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}
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void OnAmxxDetach()
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{
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ConfigManager->CloseGameConfigFile(MainConfig);
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ConfigManager->CloseGameConfigFile(CommonConfig);
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ShutdownHacks();
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}
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