amxmodx/modules/cstrike/cstrike/CstrikeMain.cpp
2015-07-14 19:44:09 +02:00

97 lines
2.7 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "amxxmodule.h"
#include "CstrikeUtils.h"
#include "CstrikeDatas.h"
#include "CstrikeHacks.h"
#include "CstrikeHLTypeConversion.h"
#include <IGameConfigs.h>
#include "engine_strucs.h"
IGameConfig *MainConfig;
IGameConfig *CommonConfig;
IGameConfigManager *ConfigManager;
int AmxxCheckGame(const char *game)
{
if (strcasecmp(game, "cstrike") == 0 ||
strcasecmp(game, "czero") == 0)
{
return AMXX_GAME_OK;
}
return AMXX_GAME_BAD;
}
void OnAmxxAttach()
{
MF_AddNatives(CstrikeNatives);
ConfigManager = MF_GetConfigManager();
char error[256];
error[0] = '\0';
if (!ConfigManager->LoadGameConfigFile("modules.games", &MainConfig, error, sizeof(error)) && error[0] != '\0')
{
MF_Log("Could not read module.games gamedata: %s", error);
return;
}
error[0] = '\0';
if (!ConfigManager->LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)) && error[0] != '\0')
{
MF_Log("Could not read common.games gamedata: %s", error);
return;
}
InitializeHacks();
}
void OnPluginsLoaded()
{
ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
// Checking whether such public forwards are used in plugins.
// Resetting variable to -1 to avoid running unnecessary code in ClientCommand.
if (!UTIL_CheckForPublic("CS_InternalCommand")) { ForwardInternalCommand = -1; }
if (!UTIL_CheckForPublic("CS_OnBuy")) { ForwardOnBuy = -1; }
if (!UTIL_CheckForPublic("CS_OnBuyAttempt")) { ForwardOnBuyAttempt = -1; }
// And enable/disable detours when necessary.
ToggleDetour_ClientCommands(ForwardInternalCommand != -1 || ForwardOnBuy != -1 || ForwardOnBuyAttempt != -1);
ToggleDetour_BuyCommands(ForwardOnBuy != -1);
// Search pev offset automatically.
if (!G_OffsetHandler)
{
G_OffsetHandler = new OffsetHandler;
}
// Used with model natives, enabled on demand.
g_pengfuncsTable->pfnSetClientKeyValue = nullptr;
g_pFunctionTable->pfnClientUserInfoChanged = nullptr;
g_pFunctionTable->pfnStartFrame = nullptr;
}
void OnAmxxDetach()
{
ConfigManager->CloseGameConfigFile(MainConfig);
ConfigManager->CloseGameConfigFile(CommonConfig);
ShutdownHacks();
}