amxmodx/gamedata/common.games/entities.games/valve/offsets-cbasebutton.txt
2015-08-10 18:06:02 +02:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseButton"
{
"Offsets"
{
"m_fStayPushed" // BOOL
{
"type" "integer"
"windows" "240"
"linux" "260"
"mac" "260"
}
"m_fRotating" // BOOL
{
"type" "integer"
"windows" "244"
"linux" "264"
"mac" "264"
}
"m_strChangeTarget" // string_t
{
"type" "stringint"
"windows" "248"
"linux" "268"
"mac" "268"
}
"m_ls" // locksound_t
{
"type" "structure"
"windows" "252"
"linux" "272"
"mac" "272"
}
"m_bLockedSound" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "288"
"linux" "308"
"mac" "308"
}
"m_bLockedSentence" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "289"
"linux" "309"
"mac" "309"
}
"m_bUnlockedSound" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "290"
"linux" "310"
"mac" "310"
}
"m_bUnlockedSentence" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "291"
"linux" "311"
"mac" "311"
}
"m_sounds" // int
{
"type" "integer"
"windows" "292"
"linux" "312"
"mac" "312"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseButton
*/