304 lines
12 KiB
C++
Executable File
304 lines
12 KiB
C++
Executable File
#ifndef _ENGINE_INCLUDE_H
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#define _ENGINE_INCLUDE_H
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#include <vector>
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#include <string>
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#include <extdll.h>
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#include <string.h>
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#include <meta_api.h>
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#include <sdk_util.h>
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#ifndef CBASEPLAYER_H
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#define CBASEPLAYER_H
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#include <cbase.h>
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#include <player.h>
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#endif
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#include "amxxmodule.h"
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#include <usercmd.h>
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#include "messages.h"
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#include "entity.h"
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#include "gpglobals.h"
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#define CHECK_ENTITY(x) if (x != 0 && (FNullEnt(INDEXENT(x)) || x < 0 || x > gpGlobals->maxEntities)) { MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; }
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extern int SpawnForward;
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extern int ChangelevelForward;
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extern int PlaybackForward;
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extern int DispatchKeyForward;
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extern int pfnTouchForward;
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extern int pfnThinkForward;
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extern int PlayerPreThinkForward;
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extern int PlayerPostThinkForward;
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extern int ClientKillForward;
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extern int CmdStartForward;
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extern int StartFrameForward;
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extern int DispatchUseForward;
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extern int VexdTouchForward;
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extern int VexdServerForward;
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#define AMS_OFFSET 0.01
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#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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#define INFO_KEY_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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#define INFO_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
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#define SPEAK_NORMAL 0
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#define SPEAK_MUTED 1
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#define SPEAK_ALL 2
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#define SPEAK_LISTENALL 4
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#define CAMERA_NONE 0
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#define CAMERA_3RDPERSON 1
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#define CAMERA_UPLEFT 2
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#define CAMERA_TOPDOWN 3
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#define ANGLEVECTORS_FORWARD 1
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#define ANGLEVECTORS_RIGHT 2
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#define ANGLEVECTORS_UP 3
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enum
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{
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usercmd_float_start,
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usercmd_forwardmove, // Float
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usercmd_sidemove, // Float
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usercmd_upmove, // Float
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usercmd_float_end,
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usercmd_int_start,
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usercmd_lerp_msec, // short
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usercmd_msec, // byte
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usercmd_lightlevel, // byte
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usercmd_buttons, // unsigned short
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usercmd_impulse, // byte
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usercmd_weaponselect, // byte
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usercmd_impact_index, // in
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usercmd_int_end,
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usercmd_vec_start,
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usercmd_viewangles, // Vector
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usercmd_impact_position, // vec
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usercmd_vec_end
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};
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enum {
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EngFunc_PrecacheModel, // int ) (char* s);
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EngFunc_PrecacheSound, // int ) (char* s);
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EngFunc_SetModel, // void ) (edict_t *e, const char *m);
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EngFunc_ModelIndex, // int ) (const char *m);
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EngFunc_ModelFrames, // int ) (int modelIndex);
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EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax);
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EngFunc_ChangeLevel, // void ) (char* s1, char* s2);
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EngFunc_VecToYaw, // float) (const float *rgflVector);
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EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut);
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EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
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EngFunc_ChangeYaw, // void ) (edict_t* ent);
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EngFunc_ChangePitch, // void ) (edict_t* ent);
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EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
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EngFunc_GetEntityIllum, // int ) (edict_t* pEnt);
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EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
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EngFunc_FindClientInPVS, // edict) (edict_t *pEdict);
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EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer);
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EngFunc_MakeVectors, // void ) (const float *rgflVector);
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EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up);
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EngFunc_CreateEntity, // edict) (void);
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EngFunc_RemoveEntity, // void ) (edict_t* e);
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EngFunc_CreateNamedEntity, // edict) (int className);
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EngFunc_MakeStatic, // void ) (edict_t *ent);
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EngFunc_EntIsOnFloor, // int ) (edict_t *e);
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EngFunc_DropToFloor, // int ) (edict_t* e);
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EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
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EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
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EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
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EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
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EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
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EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
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EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
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EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn);
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EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
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EngFunc_LightStyle, // void ) (int style, char* val);
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EngFunc_DecalIndex, // int ) (const char *name);
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EngFunc_PointContents, // int ) (const float *rgflVector);
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EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);
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EngFunc_SzFromIndex, // const char * ) (int iString);
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EngFunc_AllocString, // int ) (const char *szValue);
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EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize);
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EngFunc_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime);
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EngFunc_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
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EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
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EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent );
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EngFunc_Time, // float) ( void );
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EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw);
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EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
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EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed);
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EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created
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EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
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EngFunc_NumberOfEntities, // int ) (void);
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EngFunc_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
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EngFunc_PrecacheGeneric, // int ) (char* s);
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EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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EngFunc_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key );
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EngFunc_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value );
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EngFunc_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient );
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EngFunc_PrecacheEvent, // unsigned short ) ( int type, const char*psz );
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EngFunc_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
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EngFunc_GetCurrentPlayer, //) ( void );
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EngFunc_CanSkipPlayer, //) ( const edict_t *player );
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EngFunc_SetGroupMask, //) ( int mask, int op );
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EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
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EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
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EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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EngFunc_WriteCoord, // void (float)
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EngFunc_WriteAngle, // void (float)
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EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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};
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enum
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{
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DLLFunc_GameInit, // void) ( void );
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DLLFunc_Spawn, // int ) ( edict_t *pent );
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DLLFunc_Think, // void ) ( edict_t *pent );
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DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
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DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
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DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
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DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
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DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
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DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
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DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
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DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
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DLLFunc_ServerDeactivate, // void) ( void );
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DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
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DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
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DLLFunc_StartFrame, // void ) ( void );
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DLLFunc_ParmsNewLevel, // void ) ( void );
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DLLFunc_ParmsChangeLevel, // void ) ( void );
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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DLLFunc_GetGameDescription, // const char * )( void );
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// Spectator funcs
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DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
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DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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DLLFunc_Sys_Error, // void ) ( const char *error_string );
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DLLFunc_PM_FindTextureType, // char )( char *name );
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DLLFunc_RegisterEncoders, // void ) ( void );
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
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// Create baselines for certain "unplaced" items.
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DLLFunc_CreateInstancedBaselines, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int )( void );
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
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};
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// Used by the traceresult() native.
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enum
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{
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TR_AllSolid, // (int) if true, plane is not valid
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TR_StartSolid, // (int) if true, the initial point was in a solid area
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TR_InOpen, // (int)
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TR_InWater, // (int)
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TR_Fraction, // (float) time completed, 1.0 = didn't hit anything
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TR_EndPos, // (vector) final position
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TR_PlaneDist, // (float)
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TR_PlaneNormal, // (vector) surface normal at impact
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TR_Hit, // (entity) entity the surface is on
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TR_Hitgroup // (int) 0 == generic, non zero is specific body part
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};
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enum {
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Meta_GetUserMsgID, // int ) (plid_t plid, const char *msgname, int *size);
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Meta_GetUserMsgName, // const char *) (plid_t plid, int msgid, int *size);
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Meta_GetPluginPath, // const char *) (plid_t plid);
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Meta_GetGameInfo // const char *) (plid_t plid, ginfo_t tag);
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};
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//These two structs are relics from VexD
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struct PlayerInfo {
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int iSpeakFlags;
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edict_t *pViewEnt;
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int iViewType;
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int iRenderMode;
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float fRenderAmt;
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};
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struct GlobalInfo {
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bool bLights;
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float fNextLights;
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char *szLastLights[128];
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char *szRealLights[128];
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bool bCheckLights;
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};
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class Impulse
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{
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public:
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int Forward;
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int Check;
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};
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class Touch
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{
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public:
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int Forward;
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char *Toucher;
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char *Touched;
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~Touch()
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{
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if (Toucher) {
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delete [] Toucher;
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Toucher = 0;
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}
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if (Touched) {
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delete [] Touched;
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Touched = 0;
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}
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}
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};
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class EntClass
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{
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public:
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int Forward;
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char *Class;
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~EntClass()
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{
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if (Class) {
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delete [] Class;
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Class = 0;
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}
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}
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};
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int is_ent_valid(int iEnt);
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int AmxStringToEngine(AMX *amx, cell param, int &len);
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edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius);
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extern bool g_inKeyValue;
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extern KeyValueData *g_pkvd;
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extern bool incmd;
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extern struct usercmd_s *g_cmd;
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extern struct PlayerInfo plinfo[33];
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extern struct GlobalInfo glinfo;
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extern AMX_NATIVE_INFO engine_Natives[];
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extern std::vector<Impulse *> Impulses;
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extern std::vector<EntClass *> Thinks;
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extern std::vector<EntClass *> Uses;
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extern std::vector<Touch *> Touches;
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#endif //_ENGINE_INCLUDE_H
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