amxmodx/modules
Karol Szuster 123246cc84 Port code to AMTL (#427)
* Remove CQueue

* Remove duplicated files

* Move sh_tinyhash to public/

* Remove sm_queue

Make NVault use of ke::Deque

* Remove sh_string (unused)

* Remove CList dependency from CTask

* Remove CList dependency from CEvent

* Remove CList dependency from modules' functions

* Remove CList dependency ForceObject

* Remove CList dependency Player Auth

* Remove left CList dependencies

* Fix msvc project files

* Update AMTL

* Use InlineList for CScript

* Use InlineList for CModule

* Use Vector for Player Auth
2017-04-14 19:36:59 +02:00
..
cstrike Fix signed/unsigned mismatch warning (#428) 2017-04-04 10:32:04 +02:00
dod Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
engine Fixed is_visible native (#392) 2017-01-17 15:52:49 +01:00
fakemeta Add basic ReHLDS and ReGameDLL support (#417) 2017-03-09 19:59:38 +01:00
fun Consistency: Replace GETEDICT, INDEXENT2 and others things with HLTypeConversion in hamsandwich module 2015-10-08 19:24:49 +02:00
geoip Update to the latest AMTL (#381) 2016-08-12 15:30:06 +02:00
hamsandwich Rework build pathname functions (#422) 2017-03-11 19:26:25 +01:00
mysqlx Fix the modules/mysqlx/AMBuilder not building on Visual Studio 2015 (#397) 2017-01-06 21:03:22 +01:00
ns Fix max length inconsistencies + typo 2015-10-05 19:12:30 +02:00
nvault Port code to AMTL (#427) 2017-04-14 19:36:59 +02:00
regex Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00
sockets Fix sockets crash (#418) 2017-03-04 14:14:08 +01:00
sqlite Rework build pathname functions (#422) 2017-03-11 19:26:25 +01:00
tfcx Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
ts Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00