307 lines
10 KiB
C
Executable File
307 lines
10 KiB
C
Executable File
/* AMX Mod X
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* Counter-Strike Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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// cstrike MODULE TO DO HERE: http://www.amxmodx.org/forums/viewtopic.php?t=45
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// This implementation uses Vexd's way (lightly modified) of setting models on players.
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#include <extdll.h>
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#include <meta_api.h>
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#include "amxxmodule.h"
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#include "CstrikePlayer.h"
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#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
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#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
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#define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity)
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#if defined __linux__
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#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
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#define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux!
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#else
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#define EXTRAOFFSET 0 // no change in Windows builds
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#define EXTRAOFFSET_WEAPONS 0
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#endif // defined __linux__
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/*
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Offset history:
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041029:
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Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them).
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Found out that weapon offsets are only +4 higher on Linux.
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Also backpack ammo offsets were all obviously 5 steps too high since unknown time...
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*/
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#define HAS_SHIELD (1<<24) //16777216
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// "player" entities
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#if !defined __amd64__
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// 32 bit offsets here
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#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
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#define OFFSET_VIP 209 + EXTRAOFFSET
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#define OFFSET_TK 216 + EXTRAOFFSET // 040926
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#define OFFSET_BUYZONE 235 + EXTRAOFFSET
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#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
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#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
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#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5
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#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET
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#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET
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#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET
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#define OFFSET_M3_AMMO 381 + EXTRAOFFSET
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#define OFFSET_USP_AMMO 382 + EXTRAOFFSET
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#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET
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#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET
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#define OFFSET_P228_AMMO 385 + EXTRAOFFSET
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#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET
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#define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET
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#define OFFSET_HE_AMMO 388 + EXTRAOFFSET
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#define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET
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#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
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#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
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#define OFFSET_SHIELD 510 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
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#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
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#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
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// "armoury_entity"
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#define OFFSET_ARMOURY_TYPE 34 + EXTRAOFFSET
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#else
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// Amd64 offsets here
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#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
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#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
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#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
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#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
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#define OFFSET_INTERNALMODEL 152 + EXTRAOFFSET // +26
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#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
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#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
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#define OFFSET_VIP 242 + EXTRAOFFSET // +27
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#define OFFSET_TK 249 + EXTRAOFFSET // +33 040927
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#define OFFSET_BUYZONE 268 + EXTRAOFFSET // +27
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#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
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#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
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#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
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#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
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#define OFFSET_PARA_AMMO 428 + EXTRAOFFSET // +44
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#define OFFSET_FAMAS_AMMO 429 + EXTRAOFFSET // +44
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#define OFFSET_M3_AMMO 430 + EXTRAOFFSET // +44
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#define OFFSET_USP_AMMO 431 + EXTRAOFFSET // +44
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#define OFFSET_FIVESEVEN_AMMO 432 + EXTRAOFFSET // +44
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#define OFFSET_DEAGLE_AMMO 433 + EXTRAOFFSET // +44
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#define OFFSET_P228_AMMO 434 + EXTRAOFFSET // +44
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#define OFFSET_GLOCK_AMMO 435 + EXTRAOFFSET // +44
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#define OFFSET_FLASH_AMMO 436 + EXTRAOFFSET // +44
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#define OFFSET_HE_AMMO 437 + EXTRAOFFSET // +44
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#define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44
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#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
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#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
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#define OFFSET_SHIELD 559 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
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#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
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#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
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#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
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// "armoury_entity"
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#define OFFSET_WEAPONTYPE ??? + EXTRAOFFSET // To do...
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#endif
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// Ids of weapons in CS
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#define CSW_P228 1
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//#define CSW_SHIELD 2
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#define CSW_SCOUT 3
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#define CSW_HEGRENADE 4
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#define CSW_XM1014 5
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#define CSW_C4 6
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#define CSW_MAC10 7
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#define CSW_AUG 8
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#define CSW_SMOKEGRENADE 9
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#define CSW_ELITE 10
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#define CSW_FIVESEVEN 11
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#define CSW_UMP45 12
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#define CSW_SG550 13
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#define CSW_GALI 14
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#define CSW_FAMAS 15
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#define CSW_USP 16
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#define CSW_GLOCK18 17
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#define CSW_AWP 18
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#define CSW_MP5NAVY 19
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#define CSW_M249 20
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#define CSW_M3 21
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#define CSW_M4A1 22
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#define CSW_TMP 23
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#define CSW_G3SG1 24
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#define CSW_FLASHBANG 25
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#define CSW_DEAGLE 26
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#define CSW_SG552 27
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#define CSW_AK47 28
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//#define CSW_KNIFE 29
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#define CSW_P90 30
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#define CSW_VEST 31 // Brand new invention!
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#define CSW_VESTHELM 32 // Brand new invention!
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// These are used with armoury_entity:s.
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#define CSA_MP5NAVY 0
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#define CSA_TMP 1
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#define CSA_P90 2
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#define CSA_MAC10 3
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#define CSA_AK47 4
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#define CSA_SG552 5
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#define CSA_M4A1 6
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#define CSA_AUG 7
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#define CSA_SCOUT 8
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#define CSA_G3SG1 9
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#define CSA_AWP 10
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#define CSA_M3 11
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#define CSA_XM1014 12
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#define CSA_M249 13
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#define CSA_FLASHBANG 14
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#define CSA_HEGRENADE 15
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#define CSA_VEST 16
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#define CSA_VESTHELM 17
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#define CSA_SMOKEGRENADE 18
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#define M4A1_SILENCED (1<<2)
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#define M4A1_ATTACHSILENCEANIM 6
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#define M4A1_DETACHSILENCEANIM 13
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#define USP_SILENCED (1<<0)
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#define USP_ATTACHSILENCEANIM 7
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#define USP_DETACHSILENCEANIM 15
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#define GLOCK_SEMIAUTOMATIC 0
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#define GLOCK_BURSTMODE 2
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#define FAMAS_AUTOMATIC 0
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#define FAMAS_BURSTMODE 16
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#define PLAYER_IS_VIP (1<<8)
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#define TEAM_UNASSIGNED 0
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#define TEAM_T 1
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#define TEAM_CT 2
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#define TEAM_SPECTATOR 3
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#define CAN_PLANT_BOMB (1<<8) // 256
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#define HAS_DEFUSE_KIT (1<<16) // 65536
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#define DEFUSER_COLOUR_R 0
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#define DEFUSER_COLOUR_G 160
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#define DEFUSER_COLOUR_B 0
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#define HAS_NVGOGGLES (1<<0)
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#define SCOREATTRIB_NOTHING 0
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#define SCOREATTRIB_DEAD 1
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#define SCOREATTRIB_BOMB 2 // t only
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#define SCOREATTRIB_VIP 4 // ct only
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#define AMD64_STATIONARY_NO 2
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#define AMD64_STATIONARY_YES 3
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#define CS_ARMOR_NONE 0
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#define CS_ARMOR_KEVLAR 1
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#define CS_ARMOR_ASSAULTSUIT 2
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enum CS_Internal_Models {
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CS_DONTCHANGE = 0,
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CS_CT_URBAN = 1,
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CS_T_TERROR = 2,
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CS_T_LEET = 3,
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CS_T_ARCTIC = 4,
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CS_CT_GSG9 = 5,
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CS_CT_GIGN = 6,
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CS_CT_SAS = 7,
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CS_T_GUERILLA = 8,
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CS_CT_VIP = 9
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};
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// cstrike-specific defines above
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CCstrikePlayer g_players[33];
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bool g_precachedknife = false;
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bool g_noknives = false;
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// Globals above
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#define CHECK_ENTITY(x) \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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return 0; \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (!MF_IsPlayerIngame(x)) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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return 0; \
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} \
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} else { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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return 0; \
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} \
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} \
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}
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#define CHECK_PLAYER(x) \
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if (x < 1 || x > gpGlobals->maxClients) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
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return 0; \
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} else { \
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if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
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return 0; \
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} \
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}
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#define CHECK_NONPLAYER(x) \
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if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
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return 0; \
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} else { \
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if (FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
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return 0; \
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} \
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}
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#define GETEDICT(n) \
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((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
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