1cdb12c4e4
Anyway it will be needed later when client cvar query function is implemented.
231 lines
7.5 KiB
C++
Executable File
231 lines
7.5 KiB
C++
Executable File
#include "fakemeta_amxx.h"
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//by mahnsawce from his NS module
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static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params)
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{
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int type;
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int index;
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int indexb;
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char *temp = "";
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char *temp2 = "";
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char *temp3 = "";
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vec3_t Vec1;
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vec3_t Vec2;
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int iparam1;
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int len;
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cell *cRet;
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type = params[1];
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switch(type)
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{
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// pfnGameInit
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case DLLFunc_GameInit: // void) ( void );
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gpGamedllFuncs->dllapi_table->pfnGameInit();
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return 1;
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// pfnSpawn
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case DLLFunc_Spawn: // int ) ( edict_t *pent );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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return gpGamedllFuncs->dllapi_table->pfnSpawn(INDEXENT2(index));
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// pfnThink
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case DLLFunc_Think: // void ) ( edict_t *pent );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnThink(INDEXENT2(index));
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return 1;
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// pfnUse
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case DLLFunc_Use: // void ) ( edict_t *pentUsed, edict_t *pentOther );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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cRet = MF_GetAmxAddr(amx,params[3]);
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indexb=cRet[0];
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CHECK_ENTITY(indexb);
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gpGamedllFuncs->dllapi_table->pfnUse(INDEXENT2(index),INDEXENT2(indexb));
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return 1;
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// pfnTouch
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case DLLFunc_Touch: // void ) ( edict_t *pentTouched, edict_t *pentOther );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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cRet = MF_GetAmxAddr(amx,params[3]);
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indexb=cRet[0];
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CHECK_ENTITY(indexb);
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gpGamedllFuncs->dllapi_table->pfnTouch(INDEXENT2(index),INDEXENT2(indexb));
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return 1;
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case DLLFunc_Blocked: // void ) ( edict_t *pentBlocked, edict_t *pentOther );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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cRet = MF_GetAmxAddr(amx,params[3]);
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indexb=cRet[0];
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CHECK_ENTITY(indexb);
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gpGamedllFuncs->dllapi_table->pfnBlocked(INDEXENT2(index),INDEXENT2(indexb));
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return 1;
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case DLLFunc_SetAbsBox: // void ) ( edict_t *pent );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnSetAbsBox(INDEXENT2(index));
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return 1;
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case DLLFunc_ClientConnect: // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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// index,szName,szAddress,szRetRejectReason,size
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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temp = MF_GetAmxString(amx,params[3],0,&len);
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temp2 = MF_GetAmxString(amx,params[4],1,&len);
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//temp3 = GET_AMXSTRING(amx,params[5],2,len);
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iparam1 = MDLL_ClientConnect(INDEXENT2(index),STRING(ALLOC_STRING(temp)),STRING(ALLOC_STRING(temp2)),temp3);
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cRet = MF_GetAmxAddr(amx,params[6]);
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MF_SetAmxString(amx,params[5],temp3,cRet[0]);
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return iparam1;
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case DLLFunc_ClientDisconnect: // void ) ( edict_t *pEntity );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnClientDisconnect(INDEXENT2(index));
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return 1;
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case DLLFunc_ClientKill: // void ) ( edict_t *pEntity );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnClientKill(INDEXENT2(index));
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return 1;
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case DLLFunc_ClientPutInServer: // void ) ( edict_t *pEntity );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnClientPutInServer(INDEXENT2(index));
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return 1;
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case DLLFunc_ServerDeactivate: // void) ( void );
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gpGamedllFuncs->dllapi_table->pfnServerDeactivate();
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return 1;
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case DLLFunc_PlayerPreThink: // void ) ( edict_t *pEntity );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnPlayerPreThink(INDEXENT2(index));
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return 1;
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case DLLFunc_PlayerPostThink: // void ) ( edict_t *pEntity );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnPlayerPostThink(INDEXENT2(index));
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return 1;
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case DLLFunc_StartFrame: // void ) ( void );
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gpGamedllFuncs->dllapi_table->pfnStartFrame();
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return 1;
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case DLLFunc_ParmsNewLevel: // void ) ( void );
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gpGamedllFuncs->dllapi_table->pfnParmsNewLevel();
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case DLLFunc_ParmsChangeLevel: // void ) ( void );
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gpGamedllFuncs->dllapi_table->pfnParmsChangeLevel();
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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case DLLFunc_GetGameDescription: // const char * )( void );
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temp = (char*)gpGamedllFuncs->dllapi_table->pfnGetGameDescription();
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cRet = MF_GetAmxAddr(amx,params[3]);
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MF_SetAmxString(amx,params[2],temp,cRet[0]);
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return 1;
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// Spectator funcs
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case DLLFunc_SpectatorConnect: // void) ( edict_t *pEntity );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnSpectatorConnect(INDEXENT2(index));
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return 1;
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case DLLFunc_SpectatorDisconnect: // void ) ( edict_t *pEntity );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnSpectatorDisconnect(INDEXENT2(index));
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return 1;
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case DLLFunc_SpectatorThink: // void ) ( edict_t *pEntity );
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnSpectatorThink(INDEXENT2(index));
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return 1;
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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case DLLFunc_Sys_Error: // void ) ( const char *error_string );
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temp = MF_GetAmxString(amx,params[2],0,&len);
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gpGamedllFuncs->dllapi_table->pfnSys_Error(STRING(ALLOC_STRING(temp)));
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return 1;
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case DLLFunc_PM_FindTextureType: // char )( char *name );
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temp = MF_GetAmxString(amx,params[2],0,&len);
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return gpGamedllFuncs->dllapi_table->pfnPM_FindTextureType(temp);
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case DLLFunc_RegisterEncoders: // void ) ( void );
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gpGamedllFuncs->dllapi_table->pfnRegisterEncoders;
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return 1;
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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case DLLFunc_GetHullBounds: // int) ( int hullnumber, float *mins, float *maxs );
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cRet = MF_GetAmxAddr(amx,params[2]);
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iparam1 = gpGamedllFuncs->dllapi_table->pfnGetHullBounds(cRet[0],Vec1,Vec2);
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cRet = MF_GetAmxAddr(amx,params[3]);
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cRet[0]=amx_ftoc(Vec1[0]);
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cRet[1]=amx_ftoc(Vec1[1]);
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cRet[2]=amx_ftoc(Vec1[2]);
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cRet = MF_GetAmxAddr(amx,params[4]);
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cRet[0]=amx_ftoc(Vec2[0]);
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cRet[1]=amx_ftoc(Vec2[1]);
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cRet[2]=amx_ftoc(Vec2[2]);
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return iparam1;
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// Create baselines for certain "unplaced" items.
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case DLLFunc_CreateInstancedBaselines: // void ) ( void );
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gpGamedllFuncs->dllapi_table->pfnCreateInstancedBaselines();
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return 1;
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case DLLFunc_pfnAllowLagCompensation: // int )( void );
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return gpGamedllFuncs->dllapi_table->pfnAllowLagCompensation();
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// I know this doesn't fit with dllfunc, but I dont want to create another native JUST for this.
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case MetaFunc_CallGameEntity: // bool (plid_t plid, const char *entStr,entvars_t *pev);
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temp = MF_GetAmxString(amx,params[2],0,&len);
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cRet = MF_GetAmxAddr(amx,params[3]);
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index = cRet[0];
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CHECK_ENTITY(index);
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iparam1 = gpMetaUtilFuncs->pfnCallGameEntity(PLID,STRING(ALLOC_STRING(temp)),VARS(INDEXENT2(index)));
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return iparam1;
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case DLLFunc_ClientUserInfoChanged: // void ) (edict_t *pEntity, char *infobuffer)
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cRet = MF_GetAmxAddr(amx,params[1]);
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index = cRet[0];
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CHECK_ENTITY(index);
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gpGamedllFuncs->dllapi_table->pfnClientUserInfoChanged(INDEXENT2(index),(*g_engfuncs.pfnGetInfoKeyBuffer)(INDEXENT2(index)));
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return 1;
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default:
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MF_LogError(amx, AMX_ERR_NATIVE, "Unknown dllfunc entry %d", type);
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return 0;
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}
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}
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AMX_NATIVE_INFO dllfunc_natives[] = {
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{"dllfunc", dllfunc},
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{NULL, NULL},
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}; |