213 lines
5.7 KiB
C++
Executable File
213 lines
5.7 KiB
C++
Executable File
/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#ifndef _INCLUDE_CLANG_H
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#define _INCLUDE_CLANG_H
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#define LANG_SERVER 0
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#define LANG_PLAYER -1
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struct md5Pair
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{
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String file;
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String val;
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};
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struct keyEntry
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{
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String key;
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uint32_t hash;
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};
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struct sKeyDef
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{
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sKeyDef() { key = -1; def = 0; }
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~sKeyDef() { if (def) delete def; }
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int key;
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String *def;
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};
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class CLangMngr
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{
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class CLang
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{
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public:
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// Construct an empty CLang object
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CLang();
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// Construct a CLang object initialized with a language name
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CLang(const char *lang);
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// Destructor
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~CLang();
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// Get the definition
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const char *GetDef(const char *key);
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// Add definitions to this language
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void MergeDefinitions(CQueue <sKeyDef*> & vec);
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// Reset this language
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void Clear();
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// compare this language to a language name
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friend bool operator == (const CLang &left, const char *right)
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{
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return strcmp(left.m_LanguageName, right) == 0 ? true : false;
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}
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// Get language name
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const char *GetName() { return m_LanguageName; }
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// Save to file
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bool Save(FILE *fp, int &defOffset, uint32_t &curOffset);
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bool SaveDefinitions(FILE *fp, uint32_t &curOffset);
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// Load
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bool Load(FILE *fp);
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void SetMngr(CLangMngr *l) { m_LMan = l; }
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// Get number of entries
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int Entries() { return m_LookUpTable.size(); }
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// Make a hash from a string; convert to lowercase first if needed
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static uint32_t MakeHash(const char *src, bool makeLower = false);
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protected:
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// An entry in the language
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class LangEntry
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{
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// the definition hash
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uint32_t m_DefHash;
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// index into the lookup table?
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int key;
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// the definition
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String m_pDef;
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// is this from the cache or not?
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bool m_isCache;
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public:
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// Set
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void SetKey(int key);
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void SetDef(const char *pDef);
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void SetCache(bool c);
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// Get
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uint32_t GetDefHash();
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int GetKey();
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const char *GetDef();
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int GetDefLength();
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bool GetCache();
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// Constructors / destructors
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LangEntry();
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LangEntry(int key);
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LangEntry(int key, const char *pDef);
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LangEntry(const LangEntry &other);
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LangEntry(int pKey, uint32_t defHash, const char *pDef);
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// Reset
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void Clear();
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};
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// Get (construct if needed) an entry
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LangEntry * GetEntry(int key);
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typedef CVector<LangEntry*> LookUpVec;
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typedef LookUpVec::iterator LookUpVecIter;
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char m_LanguageName[3];
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// our lookup table
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LookUpVec m_LookUpTable;
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CLangMngr *m_LMan;
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public:
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LangEntry *AddEntry(int pKey, uint32_t defHash, const char *def, bool cache);
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};
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// Merge definitions into a language
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void MergeDefinitions(const char *lang, CQueue <sKeyDef*> &tmpVec);
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// strip lowercase; make lower if needed
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static size_t strip(char *str, char *newstr, bool makelower = false);
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typedef CVector<CLang*> LangVec;
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typedef CVector<CLang*>::iterator LangVecIter;
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LangVec m_Languages;
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CVector<md5Pair *> FileList;
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CVector<keyEntry*> KeyList;
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// Get a lang object (construct if needed)
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CLang * GetLang(const char *name);
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CLang * GetLangR(const char *name);
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// Current global client-id for functions like client_print with first parameter 0
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int m_CurGlobId;
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public:
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// Merge a definitions file
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int MergeDefinitionFile(const char *file);
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// Get a definition from a lang name and a kyer
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const char *GetDef(const char *langName, const char *key);
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// Format a string
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const char *Format(const char *src, ...);
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// Format a string for an AMX plugin
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char *FormatAmxString(AMX *amx, cell *params, int parm, int &len);
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char *FormatString(const char *fmt, va_list &ap);
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// Save
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bool Save(const char *filename);
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// Load
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bool Load(const char *filename);
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// Cache
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bool LoadCache(const char *filename);
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bool SaveCache(const char *filename);
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// Get index
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int GetKeyEntry(String &key);
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int GetKeyEntry(const char *key);
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int GetKeyHash(int key);
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// Get key from index
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const char *GetKey(int key);
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// Add key
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int AddKeyEntry(String &key);
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// Make a hash from a string; convert to lowercase first if needed
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uint32_t MakeHash(const char *src, bool makeLower);
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// Get the number of languages
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int GetLangsNum();
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// Get the name of a language
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const char *GetLangName(int langId);
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// Check if a language exists
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bool LangExists(const char *langName);
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// When a language id in a format string in FormatAmxString is LANG_PLAYER, the glob id decides which language to take.
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void SetDefLang(int id);
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// Reset
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void Clear();
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CLangMngr();
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~CLangMngr();
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};
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#endif //_INCLUDE_CLANG_H
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