amxmodx/amxmodx/CLang.h
2005-09-16 23:48:51 +00:00

213 lines
5.7 KiB
C++
Executable File

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#ifndef _INCLUDE_CLANG_H
#define _INCLUDE_CLANG_H
#define LANG_SERVER 0
#define LANG_PLAYER -1
struct md5Pair
{
String file;
String val;
};
struct keyEntry
{
String key;
uint32_t hash;
};
struct sKeyDef
{
sKeyDef() { key = -1; def = 0; }
~sKeyDef() { if (def) delete def; }
int key;
String *def;
};
class CLangMngr
{
class CLang
{
public:
// Construct an empty CLang object
CLang();
// Construct a CLang object initialized with a language name
CLang(const char *lang);
// Destructor
~CLang();
// Get the definition
const char *GetDef(const char *key);
// Add definitions to this language
void MergeDefinitions(CQueue <sKeyDef*> & vec);
// Reset this language
void Clear();
// compare this language to a language name
friend bool operator == (const CLang &left, const char *right)
{
return strcmp(left.m_LanguageName, right) == 0 ? true : false;
}
// Get language name
const char *GetName() { return m_LanguageName; }
// Save to file
bool Save(FILE *fp, int &defOffset, uint32_t &curOffset);
bool SaveDefinitions(FILE *fp, uint32_t &curOffset);
// Load
bool Load(FILE *fp);
void SetMngr(CLangMngr *l) { m_LMan = l; }
// Get number of entries
int Entries() { return m_LookUpTable.size(); }
// Make a hash from a string; convert to lowercase first if needed
static uint32_t MakeHash(const char *src, bool makeLower = false);
protected:
// An entry in the language
class LangEntry
{
// the definition hash
uint32_t m_DefHash;
// index into the lookup table?
int key;
// the definition
String m_pDef;
// is this from the cache or not?
bool m_isCache;
public:
// Set
void SetKey(int key);
void SetDef(const char *pDef);
void SetCache(bool c);
// Get
uint32_t GetDefHash();
int GetKey();
const char *GetDef();
int GetDefLength();
bool GetCache();
// Constructors / destructors
LangEntry();
LangEntry(int key);
LangEntry(int key, const char *pDef);
LangEntry(const LangEntry &other);
LangEntry(int pKey, uint32_t defHash, const char *pDef);
// Reset
void Clear();
};
// Get (construct if needed) an entry
LangEntry * GetEntry(int key);
typedef CVector<LangEntry*> LookUpVec;
typedef LookUpVec::iterator LookUpVecIter;
char m_LanguageName[3];
// our lookup table
LookUpVec m_LookUpTable;
CLangMngr *m_LMan;
public:
LangEntry *AddEntry(int pKey, uint32_t defHash, const char *def, bool cache);
};
// Merge definitions into a language
void MergeDefinitions(const char *lang, CQueue <sKeyDef*> &tmpVec);
// strip lowercase; make lower if needed
static size_t strip(char *str, char *newstr, bool makelower = false);
typedef CVector<CLang*> LangVec;
typedef CVector<CLang*>::iterator LangVecIter;
LangVec m_Languages;
CVector<md5Pair *> FileList;
CVector<keyEntry*> KeyList;
// Get a lang object (construct if needed)
CLang * GetLang(const char *name);
CLang * GetLangR(const char *name);
// Current global client-id for functions like client_print with first parameter 0
int m_CurGlobId;
public:
// Merge a definitions file
int MergeDefinitionFile(const char *file);
// Get a definition from a lang name and a kyer
const char *GetDef(const char *langName, const char *key);
// Format a string
const char *Format(const char *src, ...);
// Format a string for an AMX plugin
char *FormatAmxString(AMX *amx, cell *params, int parm, int &len);
char *FormatString(const char *fmt, va_list &ap);
// Save
bool Save(const char *filename);
// Load
bool Load(const char *filename);
// Cache
bool LoadCache(const char *filename);
bool SaveCache(const char *filename);
// Get index
int GetKeyEntry(String &key);
int GetKeyEntry(const char *key);
int GetKeyHash(int key);
// Get key from index
const char *GetKey(int key);
// Add key
int AddKeyEntry(String &key);
// Make a hash from a string; convert to lowercase first if needed
uint32_t MakeHash(const char *src, bool makeLower);
// Get the number of languages
int GetLangsNum();
// Get the name of a language
const char *GetLangName(int langId);
// Check if a language exists
bool LangExists(const char *langName);
// When a language id in a format string in FormatAmxString is LANG_PLAYER, the glob id decides which language to take.
void SetDefLang(int id);
// Reset
void Clear();
CLangMngr();
~CLangMngr();
};
#endif //_INCLUDE_CLANG_H