amxmodx/amxmodx/CMenu.h
David Anderson 3bbfca6d08 Dear me, many changes
Rewrote Lang (still does not work though!)
New String class funcs+name
Added Queue class
Added MD5 class + functions
2004-08-15 10:53:48 +00:00

108 lines
3.0 KiB
C++
Executable File

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#ifndef MENUS_H
#define MENUS_H
// *****************************************************
// class MenuMngr
// *****************************************************
class MenuMngr
{
struct MenuIdEle
{
String name;
AMX* amx;
MenuIdEle* next;
int id;
static int uniqueid;
MenuIdEle( const char* n, AMX* a, MenuIdEle* m ) : name( n ) , amx(a) , next( m ) {
id = ++uniqueid;
}
~MenuIdEle() { --uniqueid; }
} *headid;
public:
class iterator;
private:
class MenuCommand
{
friend class iterator;
friend class MenuMngr;
CPluginMngr::CPlugin *plugin;
int menuid;
int keys;
int function;
MenuCommand* next;
MenuCommand( CPluginMngr::CPlugin *a, int mi, int k, int f );
public:
inline int getFunction() { return function; }
inline CPluginMngr::CPlugin* getPlugin() { return plugin; }
inline bool matchCommand( int m, int k ) { return ((m == menuid) && (keys & k)); }
} *headcmd;
public:
MenuMngr() { headid = 0; headcmd = 0; }
~MenuMngr();
// Interface
int findMenuId(const char* name, AMX* a = 0);
int registerMenuId(const char* n, AMX* a );
void registerMenuCmd( CPluginMngr::CPlugin *a,int mi, int k , int f );
void clear();
class iterator {
MenuCommand* a;
public:
iterator(MenuCommand*aa) : a(aa) {}
iterator& operator++() { a = a->next; return *this; }
bool operator==(const iterator& b) const { return a == b.a; }
bool operator!=(const iterator& b) const { return !operator==(b); }
operator bool () const { return a ? true : false; }
MenuCommand& operator*() { return *a; }
};
inline iterator begin() const { return iterator(headcmd); }
inline iterator end() const { return iterator(0); }
};
#endif