amxmodx/plugins/include/ns2amxx_const.inc
David Anderson feda453e6d Added backwards compatibility for NS2AMXx
Changed most stocks to natives.
2004-06-29 19:38:03 +00:00

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Executable File

/* NS2AMXDEFINES.INC
* Various enums and definitions required for the ns2amx module.
* Version 1.0
*/
#if defined __ns2amxxdefines__
#endinput
#endif
#define __ns2amxxdefines__ 02
// Set this to either 3 or 2. If set to two, it will do NS 2.01 offsets.
// If set to 3, it will do the most recent NS 3.0 offsets.
#define NS_VERSION 3
// These values are customizable (for the custom menus)
// If your menu uses the default menu scheme, then it will use this.
#define NSMENU_X 0.2
#define NSMENU_Y 0.1
#define NSMENU_R 255
#define NSMENU_G 200
#define NSMENU_B 100
#if NS_VERSION == 3
#define PRIVATE_ALIEN_RES 0x190
#define PRIVATE_AMMO_LMG 0xE6
#define PRIVATE_AMMO_PISTOL 0xE7
#define PRIVATE_AMMO_SHOTGUN 0xE8
#define PRIVATE_AMMO_HMG 0xE9
#define PRIVATE_AMMO_GL 0xEA
//Thanks, voogru
#define PRIVATE_LEVELS_SPENT_WIN 0x62D
#define PRIVATE_EXPERIENCE_WIN 0x615
#define PRIVATE_LEVELS_SPENT_LINUX 0x62D
#define PRIVATE_EXPERIENCE_LINUX 0x612
#else
#define PRIVATE_ALIEN_RES 0x18E
#define PRIVATE_AMMO_LMG 0xE6
#define PRIVATE_AMMO_PISTOL 0xE7
#define PRIVATE_AMMO_SHOTGUN 0xE8
#define PRIVATE_AMMO_HMG 0xE9
#define PRIVATE_AMMO_GL 0xEA
#endif
// Used for anglevector()
#define ANGLEVECTOR_FORWARD 1
#define ANGLEVECTOR_RIGHT 2
#define ANGLEVECTOR_UP 3
// used for gpglobals_return()
#define GPGLOBALS_FORWARD 1
#define GPGLOBALS_RIGHT 2
#define GPGLOBALS_UP 3
// Used for get_class
#define CLASS_UNKNOWN 0
#define CLASS_SKULK 1
#define CLASS_GORGE 2
#define CLASS_LERK 3
#define CLASS_FADE 4
#define CLASS_ONOS 5
#define CLASS_MARINE 6
#define CLASS_JETPACK 7
#define CLASS_HEAVY 8
#define CLASS_COMMANDER 9
#define CLASS_GESTATE 10
#define CLASS_DEAD 11
#define CLASS_NOTEAM 12
// used for trace_hull
#define HULL_POINT 0
#define HULL_HUMAN 1
#define HULL_LARGE 2
#define HULL_HEAD 3
// Taken from the NS mini SDK
enum
{
WEAPON_NONE = 0,
WEAPON_CLAWS,
WEAPON_SPIT,
WEAPON_SPORES,
WEAPON_SPIKE,
WEAPON_BITE,
WEAPON_BITE2,
WEAPON_SWIPE,
WEAPON_WEBSPINNER,
WEAPON_METABOLIZE,
WEAPON_PARASITE,
WEAPON_BLINK,
WEAPON_DIVINEWIND,
WEAPON_KNIFE,
WEAPON_PISTOL,
WEAPON_MG,
WEAPON_SHOTGUN,
WEAPON_HMG,
WEAPON_WELDER,
WEAPON_MINE,
WEAPON_GRENADE_GUN,
WEAPON_LEAP,
WEAPON_CHARGE,
WEAPON_UMBRA,
WEAPON_PRIMALSCREAM,
WEAPON_BILEBOMB,
WEAPON_ACIDROCKET,
WEAPON_HEALINGSPRAY,
WEAPON_HANDGRENADE,
WEAPON_STOMP,
WEAPON_DEVOUR,
WEAPON_MAX
}
#define WEAPON_BABBLER WEAPON_HANDGRENADE
// A few of the AvHSpecials.h iuser4 flags, modified for ease-of-use...
enum
{
MASK_NONE = 0,
MASK_SIGHTED = 1,
MASK_DETECTED = 2,
MASK_BUILDABLE = 4,
MASK_BASEBUILD0 = 8, // Base build slot #0
MASK_WEAPONS1 = 8, // Marine weapons 1
MASK_CARAPACE = 8, // Alien carapace
MASK_WEAPONS2 = 16, // Marines weapons 2
MASK_REGENERATION = 16, // Alien regeneration
MASK_BASEBUILD1 = 16, // Base build slot #1
MASK_WEAPONS3 = 32, // Marine weapons 3
MASK_REDEMPTION = 32, // Alien redemption
MASK_BASEBUILD2 = 32, // Base build slot #2
MASK_ARMOR1 = 64, // Marine armor 1
MASK_CELERITY = 64, // Alien celerity
MASK_BASEBUILD3 = 64, // Base build slot #3
MASK_ARMOR2 = 128, // Marine armor 2
MASK_ADRENALINE = 128, // Alien adrenaline
MASK_BASEBUILD4 = 128, // Base build slot #4
MASK_ARMOR3 = 256, // Marine armor 3
MASK_SILENCE = 256, // Alien silence
MASK_BASEBUILD5 = 256, // Base build slot #5
MASK_JETPACK = 512, // Marine jetpacks
MASK_CLOAKING = 512, // Alien cloaking
MASK_BASEBUILD6 = 512, // Base build slot #6
MASK_FOCUS = 1024, // Alien focus
MASK_MOTION = 1024, // Marine motion tracking
MASK_BASEBUILD7 = 1024, // Base build slot #7
MASK_SCENTOFFEAR = 2048, // Alien scent of fear
MASK_DEFENSE2 = 4096, // Defense level 2
MASK_DEFENSE3 = 8192, // Defense level 3
MASK_ELECTRICITY = 8192, // Electricy
MASK_MOVEMENT2 = 16384, // Movement level 2,
MASK_MOVEMENT3 = 32768, // Movement level 3
MASK_HEAVYARMOR = 32768, // Marine heavy armor
MASK_SENSORY2 = 65536, // Sensory level 2
MASK_SENSORY3 = 131072, // Sensory level 3
MASK_ALIEN_MOVEMENT = 262144, // Onos is charging
MASK_WALLSTICKING = 524288, // Flag for wall-sticking
MASK_PRIMALSCREAM = 1048576, // Alien is in range of active primal scream
MASK_UMBRA = 2097152, // In umbra
MASK_DIGESTING = 4194304, // When set on a visible player, player is digesting. When set on invisible player, player is being digested
MASK_RECYCLING = 8388608, // Building is recycling
MASK_TOPDOWN = 16777216, // Commander view
MASK_PLAYER_STUNNED = 33554432, // Player has been stunned by stomp
MASK_ENSNARED = 67108864, // Webbed
MASK_ALIEN_EMBRYO = 268435456, // Gestating
MASK_SELECTABLE = 536870912, // ???
MASK_PARASITED = 1073741824, // Parasite flag
MASK_SENSORY_NEARBY = 2147483648 // Sensory chamber in range
}
#if !defined NULL
#define NULL 0
#endif
#if !defined FALSE
#define FALSE 0
#endif
#if !defined TRUE
#define TRUE 1
#endif