517 lines
12 KiB
C
517 lines
12 KiB
C
/* Ham Sandwich
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* Copyright 2007-2014
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* By the AMX Mod X Development Team
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*
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* Ham Sandwich is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* Ham Sandwich is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Ham Sandwich; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of Ham Sandwich with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#ifndef HAM_CONST_H
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#define HAM_CONST_H
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enum
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{
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HAM_UNSET = 0,
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HAM_IGNORED,
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HAM_HANDLED,
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HAM_OVERRIDE,
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HAM_SUPERCEDE
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};
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enum
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{
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Ham_Spawn = 0,
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Ham_Precache,
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Ham_Keyvalue,
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Ham_ObjectCaps,
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Ham_Activate,
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Ham_SetObjectCollisionBox,
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Ham_Classify,
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Ham_DeathNotice,
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Ham_TraceAttack,
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Ham_TakeDamage,
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Ham_TakeHealth,
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Ham_Killed,
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Ham_BloodColor,
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Ham_TraceBleed,
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Ham_IsTriggered,
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Ham_MyMonsterPointer,
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Ham_MySquadMonsterPointer,
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Ham_GetToggleState,
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Ham_AddPoints,
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Ham_AddPointsToTeam,
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Ham_AddPlayerItem,
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Ham_RemovePlayerItem,
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Ham_GiveAmmo,
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Ham_GetDelay,
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Ham_IsMoving,
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Ham_OverrideReset,
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Ham_DamageDecal,
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Ham_SetToggleState,
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Ham_StartSneaking,
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Ham_StopSneaking,
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Ham_OnControls,
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Ham_IsSneaking,
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Ham_IsAlive,
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Ham_IsBSPModel,
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Ham_ReflectGauss,
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Ham_HasTarget,
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Ham_IsInWorld,
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Ham_IsPlayer,
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Ham_IsNetClient,
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Ham_TeamId,
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Ham_GetNextTarget,
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Ham_Think,
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Ham_Touch,
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Ham_Use,
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Ham_Blocked,
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Ham_Respawn,
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Ham_UpdateOwner,
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Ham_FBecomeProne,
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Ham_Center,
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Ham_EyePosition,
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Ham_EarPosition,
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Ham_BodyTarget,
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Ham_Illumination,
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Ham_FVisible,
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Ham_FVecVisible,
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Ham_Player_Jump,
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Ham_Player_Duck,
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Ham_Player_PreThink,
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Ham_Player_PostThink,
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Ham_Player_GetGunPosition,
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Ham_Player_ShouldFadeOnDeath,
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Ham_Player_ImpulseCommands,
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Ham_Player_UpdateClientData,
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Ham_Item_AddToPlayer,
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Ham_Item_AddDuplicate,
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Ham_Item_CanDeploy,
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Ham_Item_Deploy,
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Ham_Item_CanHolster,
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Ham_Item_Holster,
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Ham_Item_UpdateItemInfo,
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Ham_Item_PreFrame,
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Ham_Item_PostFrame,
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Ham_Item_Drop,
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Ham_Item_Kill,
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Ham_Item_AttachToPlayer,
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Ham_Item_PrimaryAmmoIndex,
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Ham_Item_SecondaryAmmoIndex,
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Ham_Item_UpdateClientData,
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Ham_Item_GetWeaponPtr,
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Ham_Item_ItemSlot,
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Ham_Weapon_ExtractAmmo,
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Ham_Weapon_ExtractClipAmmo,
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Ham_Weapon_AddWeapon,
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Ham_Weapon_PlayEmptySound,
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Ham_Weapon_ResetEmptySound,
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Ham_Weapon_SendWeaponAnim,
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Ham_Weapon_IsUsable,
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Ham_Weapon_PrimaryAttack,
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Ham_Weapon_SecondaryAttack,
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Ham_Weapon_Reload,
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Ham_Weapon_WeaponIdle,
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Ham_Weapon_RetireWeapon,
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Ham_Weapon_ShouldWeaponIdle,
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Ham_Weapon_UseDecrement,
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Ham_TS_BreakableRespawn,
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Ham_TS_CanUsedThroughWalls,
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Ham_TS_RespawnWait,
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Ham_CS_Restart,
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Ham_CS_RoundRespawn,
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Ham_CS_Item_CanDrop,
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Ham_CS_Item_GetMaxSpeed,
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Ham_DOD_RoundRespawn,
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Ham_DOD_RoundRespawnEnt,
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Ham_DOD_RoundStore,
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Ham_DOD_AreaSetIndex,
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Ham_DOD_AreaSendStatus,
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Ham_DOD_GetState,
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Ham_DOD_GetStateEnt,
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Ham_DOD_Item_CanDrop,
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Ham_TFC_EngineerUse,
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Ham_TFC_Finished,
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Ham_TFC_EmpExplode,
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Ham_TFC_CalcEmpDmgRad,
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Ham_TFC_TakeEmpBlast,
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Ham_TFC_EmpRemove,
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Ham_TFC_TakeConcussionBlast,
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Ham_TFC_Concuss,
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Ham_ESF_IsEnvModel, // Only valid in ESF Open Beta
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Ham_ESF_TakeDamage2, // Only valid in ESF Open Beta
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Ham_NS_GetPointValue,
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Ham_NS_AwardKill,
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Ham_NS_ResetEntity,
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Ham_NS_UpdateOnRemove,
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Ham_TS_GiveSlowMul,
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Ham_TS_GoSlow,
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Ham_TS_InSlow,
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Ham_TS_IsObjective,
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Ham_TS_EnableObjective,
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Ham_TS_OnFreeEntPrivateData,
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Ham_TS_ShouldCollide,
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//
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// New addition - 2011
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//
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Ham_ChangeYaw,
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Ham_HasHumanGibs,
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Ham_HasAlienGibs,
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Ham_FadeMonster,
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Ham_GibMonster,
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Ham_BecomeDead,
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Ham_IRelationship,
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Ham_PainSound,
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Ham_ReportAIState,
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Ham_MonsterInitDead,
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Ham_Look,
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Ham_BestVisibleEnemy,
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Ham_FInViewCone,
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Ham_FVecInViewCone,
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Ham_GetDeathActivity,
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// Not valid in CS, NS and TS.
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Ham_RunAI,
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Ham_MonsterThink,
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Ham_MonsterInit,
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Ham_CheckLocalMove,
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Ham_Move,
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Ham_MoveExecute,
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Ham_ShouldAdvanceRoute,
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Ham_GetStoppedActivity,
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Ham_Stop,
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Ham_CheckRangeAttack1,
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Ham_CheckRangeAttack2,
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Ham_CheckMeleeAttack1,
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Ham_CheckMeleeAttack2,
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Ham_ScheduleChange,
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Ham_CanPlaySequence,
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Ham_CanPlaySentence,
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Ham_PlaySentence,
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Ham_PlayScriptedSentence,
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Ham_SentenceStop,
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Ham_GetIdealState,
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Ham_SetActivity,
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Ham_CheckEnemy,
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Ham_FTriangulate,
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Ham_SetYawSpeed,
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Ham_BuildNearestRoute,
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Ham_FindCover,
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Ham_CoverRadius,
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Ham_FCanCheckAttacks,
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Ham_CheckAmmo,
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Ham_IgnoreConditions,
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Ham_FValidateHintType,
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Ham_FCanActiveIdle,
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Ham_ISoundMask,
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Ham_HearingSensitivity,
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Ham_BarnacleVictimBitten,
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Ham_BarnacleVictimReleased,
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Ham_PrescheduleThink,
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Ham_DeathSound,
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Ham_AlertSound,
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Ham_IdleSound,
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Ham_StopFollowing,
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Ham_CS_Weapon_SendWeaponAnim,
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Ham_CS_Player_ResetMaxSpeed,
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Ham_CS_Player_IsBot,
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Ham_CS_Player_GetAutoaimVector,
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Ham_CS_Player_Blind,
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Ham_CS_Player_OnTouchingWeapon,
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Ham_DOD_SetScriptReset,
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Ham_DOD_Item_SpawnDeploy,
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Ham_DOD_Item_SetDmgTime,
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Ham_DOD_Item_DropGren,
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Ham_DOD_Weapon_IsUseable,
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Ham_DOD_Weapon_Aim,
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Ham_DOD_Weapon_flAim,
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Ham_DOD_Weapon_RemoveStamina,
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Ham_DOD_Weapon_ChangeFOV,
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Ham_DOD_Weapon_ZoomOut,
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Ham_DOD_Weapon_ZoomIn,
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Ham_DOD_Weapon_GetFOV,
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Ham_DOD_Weapon_IsWaterSniping,
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Ham_DOD_Weapon_UpdateZoomSpeed,
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Ham_DOD_Weapon_Special,
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Ham_TFC_DB_GetItemName,
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Ham_TFC_RadiusDamage,
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Ham_TFC_RadiusDamage2,
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Ham_ESF_IsFighter,
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Ham_ESF_IsBuddy,
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Ham_ESF_EmitSound,
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Ham_ESF_EmitNullSound,
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Ham_ESF_IncreaseStrength,
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Ham_ESF_IncreasePL,
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Ham_ESF_SetPowerLevel,
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Ham_ESF_SetMaxPowerLevel,
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Ham_ESF_StopAniTrigger,
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Ham_ESF_StopFly,
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Ham_ESF_HideWeapon,
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Ham_ESF_ClientRemoveWeapon,
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Ham_ESF_SendClientsCustomModel,
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Ham_ESF_CanTurbo,
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Ham_ESF_CanPrimaryFire,
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Ham_ESF_CanSecondaryFire,
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Ham_ESF_CanStopFly,
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Ham_ESF_CanBlock,
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Ham_ESF_CanRaiseKi,
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Ham_ESF_CanRaiseStamina,
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Ham_ESF_CanTeleport,
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Ham_ESF_CanStartFly,
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Ham_ESF_CanStartPowerup,
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Ham_ESF_CanJump,
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Ham_ESF_CanWallJump,
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Ham_ESF_IsSuperJump,
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Ham_ESF_IsMoveBack,
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Ham_ESF_CheckWallJump,
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Ham_ESF_EnableWallJump,
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Ham_ESF_DisableWallJump,
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Ham_ESF_ResetWallJumpVars,
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Ham_ESF_GetWallJumpAnim,
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Ham_ESF_GetWallJumpAnim2,
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Ham_ESF_SetWallJumpAnimation,
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Ham_ESF_SetFlyMoveType,
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Ham_ESF_IsFlyMoveType,
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Ham_ESF_IsWalkMoveType,
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Ham_ESF_SetWalkMoveType,
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Ham_ESF_DrawChargeBar,
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Ham_ESF_StartBlock,
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Ham_ESF_StopBlock,
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Ham_ESF_StartFly,
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Ham_ESF_GetMaxSpeed,
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Ham_ESF_SetAnimation,
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Ham_ESF_PlayAnimation,
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Ham_ESF_GetMoveForward,
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Ham_ESF_GetMoveRight,
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Ham_ESF_GetMoveUp,
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Ham_ESF_AddBlindFX,
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Ham_ESF_RemoveBlindFX,
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Ham_ESF_DisablePSBar,
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Ham_ESF_AddBeamBoxCrosshair,
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Ham_ESF_RemoveBeamBoxCrosshair,
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Ham_ESF_DrawPSWinBonus,
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Ham_ESF_DrawPSBar,
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Ham_ESF_LockCrosshair,
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Ham_ESF_UnLockCrosshair,
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Ham_ESF_RotateCrosshair,
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Ham_ESF_UnRotateCrosshair,
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Ham_ESF_WaterMove,
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Ham_ESF_CheckTimeBasedDamage,
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Ham_ESF_DoesSecondaryAttack,
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Ham_ESF_DoesPrimaryAttack,
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Ham_ESF_RemoveSpecialModes,
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Ham_ESF_StopTurbo,
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Ham_ESF_TakeBean,
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Ham_ESF_GetPowerLevel,
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Ham_ESF_RemoveAllOtherWeapons,
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Ham_ESF_StopSwoop,
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Ham_ESF_SetDeathAnimation,
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Ham_ESF_SetModel,
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Ham_ESF_AddAttacks,
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Ham_ESF_EmitClassSound,
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Ham_ESF_CheckLightning,
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Ham_ESF_FreezeControls,
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Ham_ESF_UnFreezeControls,
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Ham_ESF_UpdateKi,
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Ham_ESF_UpdateHealth,
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Ham_ESF_GetTeleportDir,
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Ham_ESF_Weapon_HolsterWhenMeleed,
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Ham_NS_SetBoneController,
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Ham_NS_SaveDataForReset,
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Ham_NS_GetHull,
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Ham_NS_GetMaxWalkSpeed,
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Ham_NS_SetTeamID,
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Ham_NS_GetEffectivePlayerClass,
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Ham_NS_GetAuthenticationMask,
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Ham_NS_EffectivePlayerClassChanged,
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Ham_NS_NeedsTeamUpdate,
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Ham_NS_SendTeamUpdate,
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Ham_NS_SendWeaponUpdate,
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Ham_NS_InitPlayerFromSpawn,
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Ham_NS_PackDeadPlayerItems,
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Ham_NS_GetAnimationForActivity,
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Ham_NS_StartObserver,
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Ham_NS_StopObserver,
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Ham_NS_GetAdrenalineFactor,
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Ham_NS_GetNamedItem,
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Ham_NS_Suicide,
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Ham_NS_GetCanUseWeapon,
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Ham_NS_Weapon_GetWeapPrimeTime,
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Ham_NS_Weapon_PrimeWeapon,
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Ham_NS_Weapon_GetIsWeaponPrimed,
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Ham_NS_Weapon_GetIsWeaponPriming,
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Ham_NS_Weapon_DefaultDeploy,
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Ham_NS_Weapon_DefaultReload,
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Ham_NS_Weapon_GetDeployTime,
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Ham_SC_GetClassification,
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Ham_SC_IsMonster,
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Ham_SC_IsPhysX,
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Ham_SC_IsPointEntity,
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Ham_SC_IsMachine,
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Ham_SC_CriticalRemove,
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Ham_SC_UpdateOnRemove,
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Ham_SC_FVisible,
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Ham_SC_FVisibleFromPos,
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Ham_SC_IsFacings,
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Ham_SC_GetPointsForDamage,
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Ham_SC_GetDamagePoints,
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Ham_SC_OnCreate,
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Ham_SC_OnDestroy,
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Ham_SC_IsValidEntity,
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Ham_SC_ShouldFadeOnDeath,
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Ham_SC_SetupFriendly,
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Ham_SC_ReviveThink,
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Ham_SC_Revive,
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Ham_SC_StartMonster,
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Ham_SC_CheckRangeAttack1_Move,
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Ham_SC_CheckRangeAttack2_Move,
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Ham_SC_CheckMeleeAttack1_Move,
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Ham_SC_CheckMeleeAttack2_Move,
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Ham_SC_CheckTankUsage,
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Ham_SC_SetGaitActivity,
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Ham_SC_FTriangulate,
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Ham_SC_FTriangulateExtension,
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Ham_SC_FindCoverGrenade,
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Ham_SC_FindCoverDistance,
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Ham_SC_FindAttackPoint,
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Ham_SC_FValidateCover,
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Ham_SC_NoFriendlyFire1,
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Ham_SC_NoFriendlyFire2,
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Ham_SC_NoFriendlyFire3,
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Ham_SC_NoFriendlyFireToPos,
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Ham_SC_FVisibleGunPos,
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Ham_SC_FInBulletCone,
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Ham_SC_CallGibMonster,
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Ham_SC_CheckTimeBasedDamage,
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Ham_SC_IsMoving,
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Ham_SC_IsPlayerFollowing,
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Ham_SC_StartPlayerFollowing,
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Ham_SC_StopPlayerFollowing,
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Ham_SC_UseSound,
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Ham_SC_UnUseSound,
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Ham_SC_RideMonster,
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Ham_SC_CheckApplyGenericAttacks,
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Ham_SC_CheckScared,
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Ham_SC_CheckCreatureDanger,
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Ham_SC_CheckFallDamage,
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Ham_SC_CheckRevival,
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Ham_SC_MedicCallSound,
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Ham_SC_Player_MenuInputPerformed,
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Ham_SC_Player_IsMenuInputDone,
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Ham_SC_Player_SpecialSpawn,
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Ham_SC_Player_IsValidInfoEntity,
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Ham_SC_Player_LevelEnd,
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Ham_SC_Player_VoteStarted,
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Ham_SC_Player_CanStartNextVote,
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Ham_SC_Player_Vote,
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Ham_SC_Player_HasVoted,
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Ham_SC_Player_ResetVote,
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Ham_SC_Player_LastVoteInput,
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Ham_SC_Player_InitVote,
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Ham_SC_Player_TimeToStartNextVote,
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Ham_SC_Player_ResetView,
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Ham_SC_Player_GetLogFrequency,
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Ham_SC_Player_LogPlayerStats,
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Ham_SC_Player_DisableCollisionWithPlayer,
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Ham_SC_Player_EnableCollisionWithPlayer,
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Ham_SC_Player_CanTouchPlayer,
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Ham_SC_Item_Materialize,
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Ham_SC_Weapon_BulletAccuracy,
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Ham_SC_Weapon_TertiaryAttack,
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Ham_SC_Weapon_BurstSupplement,
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Ham_SC_Weapon_GetP_Model,
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Ham_SC_Weapon_GetW_Model,
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Ham_SC_Weapon_GetV_Model,
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Ham_SC_Weapon_PrecacheCustomModels,
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Ham_SC_Weapon_IsMultiplayer,
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Ham_SC_Weapon_FRunfuncs,
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Ham_SC_Weapon_SetFOV,
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Ham_SC_Weapon_FCanRun,
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Ham_SC_Weapon_CustomDecrement,
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Ham_SC_Weapon_SetV_Model,
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Ham_SC_Weapon_SetP_Model,
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Ham_SC_Weapon_ChangeWeaponSkin,
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//
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// New addition - 2013
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//
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Ham_TFC_Killed,
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Ham_TFC_IsTriggered,
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Ham_TFC_Weapon_SendWeaponAnim,
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Ham_TFC_Weapon_GetNextAttackDelay,
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Ham_SC_TakeHealth,
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Ham_SC_TakeArmor,
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Ham_SC_GiveAmmo,
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Ham_SC_CheckAttacker,
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Ham_SC_Player_IsConnected,
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Ham_DOD_Weapon_SendWeaponAnim,
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Ham_CS_Item_IsWeapon,
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Ham_OPF_MySquadTalkMonsterPointer,
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Ham_OPF_WeaponTimeBase,
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Ham_TS_Weapon_AlternateAttack,
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Ham_Item_GetItemInfo,
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HAM_LAST_ENTRY_DONT_USE_ME_LOL
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};
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enum
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{
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HAM_OK = 0,
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HAM_INVALID_FUNC, // The function is not valid
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HAM_FUNC_NOT_CONFIGURED, // This function is not configured in hamdata.ini
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HAM_ERR_END
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};
|
|
|
|
#endif
|