448 lines
9.7 KiB
C++
448 lines
9.7 KiB
C++
/* AMX Mod X
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* Natural Selection Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include "../sdk/amxxmodule.h"
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#include "../ns.h"
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#include "../utilfunctions.h"
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#include "../NEW_Util.h"
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#include "../GameManager.h"
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#include "../CPlayer.h"
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// Float:ns_get_res(Player)
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static cell AMX_NATIVE_CALL ns_get_res(AMX *amx, cell *params)
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{
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if (GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return amx_ftoc2(get_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES)));
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}
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// ns_set_res(Player,Float:res)
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static cell AMX_NATIVE_CALL ns_set_res(AMX *amx, cell *params)
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{
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if (GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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set_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES),amx_ctof2(params[2]));
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return 1;
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}
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// Float:ns_add_res(Player,Float:res)
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static cell AMX_NATIVE_CALL ns_add_res(AMX *amx, cell *params)
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{
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if (GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return amx_ftoc2(inc_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES),amx_ctof2(params[2]),0.0,100.0));
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}
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// Float:ns_get_exp(Player)
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static cell AMX_NATIVE_CALL ns_get_exp(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return amx_ftoc2(get_private_f(player->GetEdict(),MAKE_OFFSET(EXP)));
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}
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// ns_set_exp(Player,Float:exp)
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static cell AMX_NATIVE_CALL ns_set_exp(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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set_private_f(player->GetEdict(),MAKE_OFFSET(EXP),amx_ctof2(params[2]));
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return 1;
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}
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// Float:ns_add_exp(Player,Float:exp)
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static cell AMX_NATIVE_CALL ns_add_exp(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return amx_ftoc2(inc_private_f(player->GetEdict(),MAKE_OFFSET(EXP),amx_ctof2(params[2]),0.0));
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}
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// ns_get_points(Player)
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static cell AMX_NATIVE_CALL ns_get_points(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return get_private(player->GetEdict(),MAKE_OFFSET(POINTS));
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}
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// ns_set_points(Player,points)
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static cell AMX_NATIVE_CALL ns_set_points(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx, params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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set_private(player->GetEdict(),MAKE_OFFSET(POINTS),static_cast<int>(params[2]));
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return 1;
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}
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// ns_add_points(Player,points)
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static cell AMX_NATIVE_CALL ns_add_points(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx, params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return inc_private(player->GetEdict(),MAKE_OFFSET(POINTS),static_cast<int>(params[2]),0,9);
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}
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static cell AMX_NATIVE_CALL ns_get_score(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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return get_private(player->GetEdict(),MAKE_OFFSET(SCORE));
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}
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static cell AMX_NATIVE_CALL ns_set_score(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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set_private(player->GetEdict(),MAKE_OFFSET(SCORE),static_cast<int>(params[2]));
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return 1;
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}
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static cell AMX_NATIVE_CALL ns_add_score(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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return inc_private(player->GetEdict(),MAKE_OFFSET(SCORE),static_cast<int>(params[2]));
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}
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static cell AMX_NATIVE_CALL ns_get_deaths(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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return get_private(player->GetEdict(),MAKE_OFFSET(DEATHS));
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}
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static cell AMX_NATIVE_CALL ns_set_deaths(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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set_private(player->GetEdict(),MAKE_OFFSET(DEATHS),static_cast<int>(params[2]));
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return 1;
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}
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static cell AMX_NATIVE_CALL ns_add_deaths(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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return inc_private(player->GetEdict(),MAKE_OFFSET(DEATHS),static_cast<int>(params[2]));
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}
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static cell AMX_NATIVE_CALL ns_get_hive_ability(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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int result = get_private(player->GetEdict(), MAKE_OFFSET(HIVEABILITY));
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return (params[2] > 0) ? (result >= params[2] - 1) : result;
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}
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static cell AMX_NATIVE_CALL ns_remove_upgrade(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx, params[1]);
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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// Upgrades are stored in a std::vector<int> in the player's private data
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// The integer value represents the impulse for the offset
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// std::vector's memory layout is:
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// void *start
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// void *lastobject
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// void *lastreserved
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struct upgradevector
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{
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int *start;
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int *end;
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int *allocated;
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inline int size() { return static_cast<int>((reinterpret_cast<unsigned int>(end) - reinterpret_cast<unsigned int>(start)) / sizeof(int)); }
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inline int at(int which) { return start[which]; }
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inline void set(int which, int val) { start[which] = val; }
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inline bool remove(int val)
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{
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for (int i = 0; i < this->size(); i++)
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{
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if (this->at(i) == val)
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{
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int last = this->size() - 1;
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while (i < last)
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{
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this->set(i, this->at(i + 1));
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i++;
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}
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this->end--;
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return true;
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}
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}
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return false;
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}
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inline void print()
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{
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printf("size: %d values: ", this->size());
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for (int i = 0; i < this->size(); i++)
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{
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if (i != 0)
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printf(", ");
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printf("%d", this->at(i));
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}
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printf("\n");
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}
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};
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upgradevector *bought = reinterpret_cast<upgradevector *>(reinterpret_cast<char *>(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(UPGRADES_BOUGHT));
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upgradevector *active = reinterpret_cast<upgradevector *>(reinterpret_cast<char *>(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(UPGRADES_ACTIVE));
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//bought->print();
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//active->print();
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bool bfound = bought->remove(params[2]);
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bool afound = active->remove(params[2]);
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if (bfound)
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{
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if (afound)
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{
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return 2;
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}
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return 1;
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}
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if (afound)
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{
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// shouldn't happen, but just incase
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return 3;
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}
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return 0;
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}
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AMX_NATIVE_INFO player_memory_natives[] = {
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{ "ns_get_res", ns_get_res },
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{ "ns_set_res", ns_set_res },
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{ "ns_add_res", ns_add_res },
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{ "ns_get_exp", ns_get_exp },
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{ "ns_set_exp", ns_set_exp },
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{ "ns_add_exp", ns_add_exp },
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{ "ns_get_points", ns_get_points },
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{ "ns_set_points", ns_set_points },
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{ "ns_add_points", ns_add_points },
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{ "ns_set_score", ns_set_score },
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{ "ns_get_score", ns_get_score },
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{ "ns_add_score", ns_add_score },
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{ "ns_get_deaths", ns_get_deaths },
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{ "ns_set_deaths", ns_set_deaths },
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{ "ns_add_deaths", ns_add_deaths },
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{ "ns_get_hive_ability", ns_get_hive_ability },
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{ "ns_remove_upgrade", ns_remove_upgrade },
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{ NULL, NULL }
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};
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void AddNatives_PlayerMemory()
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{
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MF_AddNatives(player_memory_natives);
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}
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