amxmodx/gamedata/common.games/entities.games/cstrike/offsets-cbasebutton.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseButton"
{
"Offsets"
{
"m_fStayPushed" // BOOL
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_fRotating" // BOOL
{
"windows" "296"
"linux" "316"
"mac" "316"
}
"m_strChangeTarget" // string_t
{
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_ls" // locksound_t
{
"windows" "304"
"linux" "324"
"mac" "324"
}
"m_bLockedSound" // BYTE
{
"windows" "340"
"linux" "360"
"mac" "360"
}
"m_bLockedSentence" // BYTE
{
"windows" "341"
"linux" "361"
"mac" "361"
}
"m_bUnlockedSound" // BYTE
{
"windows" "342"
"linux" "362"
"mac" "362"
}
"m_bUnlockedSentence" // BYTE
{
"windows" "343"
"linux" "363"
"mac" "363"
}
"m_sounds" // int
{
"windows" "344"
"linux" "364"
"mac" "364"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseButton
*/