642 lines
17 KiB
Plaintext
Executable File
642 lines
17 KiB
Plaintext
Executable File
/* AMX Mod X
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* Restrict Weapons Plugin
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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// Uncomment if you want to have seperate settings for each map
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//#define MAPSETTINGS
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#include <amxmod>
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#include <amxmisc>
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#if !defined NO_STEAM
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#define MAXMENUPOS 34
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#else
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#define MAXMENUPOS 31
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#endif
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new g_Position[33]
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new g_Modified
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new g_blockPos[112]
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new g_saveFile[64]
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new g_Restricted[] = "* This item is restricted *"
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new g_menusNames[7][] = {
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"pistol",
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"shotgun",
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"sub",
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"rifle",
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"machine",
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"equip",
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"ammo"
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}
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new g_MenuTitle[7][] = {
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"Handguns",
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"Shotguns",
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"Sub-Machine Guns",
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"Assault & Sniper Rifles",
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"Machine Guns",
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"Equipment",
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"Ammunition"
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}
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new g_menusSets[7][2] = {
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#if !defined NO_STEAM
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{0,6},{6,8},{8,13},{13,23},{23,24},{24,32},{32,34}
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#else
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{0,6},{6,8},{8,13},{13,21},{21,22},{22,29},{29,31}
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#endif
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}
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#if !defined NO_STEAM
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new g_AliasBlockNum
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new g_AliasBlock[MAXMENUPOS]
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#endif
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// First position is a position of menu (0 for ammo, 1 for pistols, 6 for equipment etc.)
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// Second is a key for TERRORIST (all is key are minus one, 1 is 0, 2 is 1 etc.)
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// Third is a key for CT
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// Position with -1 doesn't exist
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new g_Keys[MAXMENUPOS][3] = {
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#if !defined NO_STEAM
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{1,1,1}, // H&K USP .45 Tactical
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{1,0,0}, // Glock18 Select Fire
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{1,3,3}, // Desert Eagle .50AE
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{1,2,2}, // SIG P228
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{1,4,-1}, // Dual Beretta 96G Elite
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{1,-1,4}, // FN Five-Seven
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{2,0,0}, // Benelli M3 Super90
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{2,1,1}, // Benelli XM1014
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{3,1,1}, // H&K MP5-Navy
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{3,-1,0}, // Steyr Tactical Machine Pistol
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{3,3,3}, // FN P90
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{3,0,-1}, // Ingram MAC-10
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{3,2,2}, // H&K UMP45
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{4,1,-1}, // AK-47
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{4,0,-1}, // Gali
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{4,-1,0}, // Famas
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{4,3,-1}, // Sig SG-552 Commando
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{4,-1,2}, // Colt M4A1 Carbine
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{4,-1,3}, // Steyr Aug
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{4,2,1}, // Steyr Scout
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{4,4,5}, // AI Arctic Warfare/Magnum
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{4,5,-1}, // H&K G3/SG-1 Sniper Rifle
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{4,-1,4}, // Sig SG-550 Sniper
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{5,0,0}, // FN M249 Para
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{6,0,0}, // Kevlar Vest
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{6,1,1}, // Kevlar Vest & Helmet
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{6,2,2}, // Flashbang
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{6,3,3}, // HE Grenade
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{6,4,4}, // Smoke Grenade
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{6,-1,6}, // Defuse Kit
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{6,5,5}, // NightVision Goggles
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{6,-1,7}, // Tactical Shield
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{0,5,5}, // Primary weapon ammo
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{0,6,6} // Secondary weapon ammo
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#else
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{1,0,0}, // H&K USP .45 Tactical
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{1,1,1}, // Glock18 Select Fire
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{1,2,2}, // Desert Eagle .50AE
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{1,3,3}, // SIG P228
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{1,4,-1}, // Dual Beretta 96G Elite
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{1,-1,5}, // FN Five-Seven
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{2,0,0}, // Benelli M3 Super90
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{2,1,1}, // Benelli XM1014
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{3,0,0}, // H&K MP5-Navy
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{3,-1,1}, // Steyr Tactical Machine Pistol
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{3,2,2}, // FN P90
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{3,3,-1}, // Ingram MAC-10
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{3,4,4}, // H&K UMP45
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{4,0,-1}, // AK-47
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{4,1,-1}, // Sig SG-552 Commando
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{4,-1,2}, // Colt M4A1 Carbine
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{4,-1,3}, // Steyr Aug
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{4,4,4}, // Steyr Scout
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{4,5,5}, // AI Arctic Warfare/Magnum
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{4,6,-1}, // H&K G3/SG-1 Sniper Rifle
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{4,-1,7}, // Sig SG-550 Sniper
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{5,0,0}, // FN M249 Para
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{6,0,0}, // Kevlar Vest
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{6,1,1}, // Kevlar Vest & Helmet
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{6,2,2}, // Flashbang
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{6,3,3}, // HE Grenade
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{6,4,4}, // Smoke Grenade
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{6,-1,5}, // Defuse Kit
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{6,6,6}, // NightVision Goggles
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{0,5,5}, // Primary weapon ammo
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{0,6,6} // Secondary weapon ammo
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#endif
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}
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new g_WeaponNames[MAXMENUPOS][] = {
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"H&K USP .45 Tactical",
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"Glock18 Select Fire",
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"Desert Eagle .50AE",
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"SIG P228",
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"Dual Beretta 96G Elite",
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"FN Five-Seven",
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"Benelli M3 Super90",
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"Benelli XM1014",
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"H&K MP5-Navy",
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"Steyr Tactical Machine Pistol",
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"FN P90",
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"Ingram MAC-10",
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"H&K UMP45",
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"AK-47",
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#if !defined NO_STEAM
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"Gali",
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"Famas",
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#endif
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"Sig SG-552 Commando",
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"Colt M4A1 Carbine",
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"Steyr Aug",
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"Steyr Scout",
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"AI Arctic Warfare/Magnum",
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"H&K G3/SG-1 Sniper Rifle",
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"Sig SG-550 Sniper",
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"FN M249 Para",
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"Kevlar Vest",
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"Kevlar Vest & Helmet",
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"Flashbang",
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"HE Grenade",
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"Smoke Grenade",
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"Defuse Kit",
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"NightVision Goggles",
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#if !defined NO_STEAM
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"Tactical Shield",
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#endif
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"Primary weapon ammo",
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"Secondary weapon ammo"
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}
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new g_MenuItem[MAXMENUPOS][] = {
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"\yHandguns^n\w^n%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w^n",
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"\yShotguns^n\w^n%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w^n",
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"\ySub-Machine Guns^n\w^n%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w^n",
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"\yAssault Rifles^n\w^n%d. %s\y\R%s^n\w",
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#if !defined NO_STEAM
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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#endif
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w^n",
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"\ySniper Rifles^n\w^n%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w^n",
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"\yMachine Guns^n\w^n%d. %s\y\R%s^n\w^n",
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"\yEquipment^n\w^n%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w",
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#if !defined NO_STEAM
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"%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w^n",
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#else
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"%d. %s\y\R%s^n\w^n",
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#endif
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"\yAmmunition^n\w^n%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w"
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}
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new g_Aliases[MAXMENUPOS][] = {
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"usp",//Pistols
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"glock",
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"deagle",
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"p228",
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"elites",
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"fn57",
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"m3",//Shotguns
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"xm1014",
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"mp5",//SMG
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"tmp",
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"p90",
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"mac10",
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"ump45",
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"ak47",//Rifles
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#if !defined NO_STEAM
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"galil",
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"famas",
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#endif
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"sg552",
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"m4a1",
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"aug",
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"scout",
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"awp",
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"g3sg1",
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"sg550",
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"m249", //Machine Gun
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"vest",//Equipment
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"vesthelm",
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"flash",
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"hegren",
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"sgren",
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"defuser",
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"nvgs",
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#if !defined NO_STEAM
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"shield",
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#endif
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"primammo",//Ammo
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"secammo"
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}
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#if !defined NO_STEAM
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new g_Aliases2[MAXMENUPOS][] = {
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"km45",//Pistols
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"9x19mm",
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"nighthawk",
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"228compact",
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"elites",
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"fiveseven",
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"12gauge",//Shotguns
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"autoshotgun",
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"smg",//SMG
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"mp",
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"c90",
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"mac10",
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"ump45",
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"cv47",//Rifles
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"defender",
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"clarion",
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"krieg552",
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"m4a1",
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"bullpup",
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"scout",
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"magnum",
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"d3au1",
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"krieg550",
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"m249", //Machine Gun
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"vest",//Equipment
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"vesthelm",
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"flash",
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"hegren",
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"sgren",
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"defuser",
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"nvgs",
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"shield",
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"primammo",//Ammo
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"secammo"
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}
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#endif
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public plugin_init(){
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register_plugin("Restrict Weapons","0.1","AMXX Dev Team")
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register_clcmd("buyammo1","ammoRest1")
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register_clcmd("buyammo2","ammoRest2")
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#if !defined NO_STEAM
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register_clcmd("cl_setautobuy","blockcommand")
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register_clcmd("cl_autobuy","blockcommand")
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register_clcmd("cl_setrebuy","blockcommand")
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register_clcmd("cl_rebuy","blockcommand")
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#endif
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register_clcmd("amx_restmenu","cmdMenu",ADMIN_CFG,"- displays weapons restriction menu")
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register_menucmd(register_menuid("#Buy", 1 ),511,"menuBuy")
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register_menucmd(register_menuid("\yRestrict Weapons"),1023,"actionMenu")
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register_menucmd(register_menuid("BuyPistol", 1 ),511,"menuPistol")
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register_menucmd(register_menuid("BuyShotgun", 1 ),511,"menuShotgun")
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register_menucmd(register_menuid("BuySub", 1 ),511,"menuSub")
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register_menucmd(register_menuid("BuyRifle", 1 ),511,"menuRifle")
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register_menucmd(register_menuid("BuyMachine", 1 ),511,"menuMachine")
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register_menucmd(register_menuid("BuyItem", 1 ),511,"menuItem")
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register_menucmd(-28,511,"menuBuy" )
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register_menucmd(-29,511,"menuPistol" )
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register_menucmd(-30,511,"menuShotgun")
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register_menucmd(-32,511,"menuSub")
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register_menucmd(-31,511,"menuRifle")
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register_menucmd(-33,511,"menuMachine")
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register_menucmd(-34,511,"menuItem")
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register_concmd("amx_restrict","cmdRest",ADMIN_CFG,"- displays help for weapons restriction")
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#if defined MAPSETTINGS
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new mapname[32]
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get_mapname(mapname,31)
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build_path( g_saveFile , 63 , "$basedir/configs/weaprest_%s.ini" ,mapname )
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#else
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build_path( g_saveFile , 63 , "$basedir/configs/weaprest.ini" )
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#endif
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loadSettings(g_saveFile)
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}
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setWeapon( a , action ){
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new b, m = g_Keys[a][0] * 8
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if (g_Keys[a][1] != -1) {
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b = m + g_Keys[a][1]
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if ( action == 2 )
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g_blockPos[ b ] = 1 - g_blockPos[ b ]
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else
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g_blockPos[ b ] = action
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}
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if (g_Keys[a][2] != -1) {
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b = m + g_Keys[a][2] + 56
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if ( action == 2 )
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g_blockPos[ b ] = 1 - g_blockPos[ b ]
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else
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g_blockPos[ b ] = action
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}
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#if !defined NO_STEAM
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for(new i = 0; i < g_AliasBlockNum; ++i)
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if ( g_AliasBlock[ i ] == a ){
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if ( !action || action == 2 ) {
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--g_AliasBlockNum
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for(new j = i; j < g_AliasBlockNum; ++j )
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g_AliasBlock[ j ] = g_AliasBlock[ j + 1 ]
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}
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return
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}
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if ( action && g_AliasBlockNum < MAXMENUPOS )
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g_AliasBlock[ g_AliasBlockNum++ ] = a
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#endif
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}
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findMenuId( name[] ){
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for(new i = 0; i < 7 ; ++i)
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if( equal( name , g_menusNames[i] ) )
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return i
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return -1
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}
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findAliasId( name[] ){
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for(new i = 0; i < MAXMENUPOS ; ++i)
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if( equal( name , g_Aliases[i] ) )
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return i
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return -1
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}
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switchCommand( id, action ){
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new c = read_argc()
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if ( c < 3 ){
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setc( g_blockPos, 112, action )
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console_print( id , "Equipment and weapons have been %srestricted" , action ? "" : "un" )
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g_Modified = true
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}
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else {
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new arg[32], a
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new bool:found = false
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for(new b = 2; b < c; ++b){
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read_argv(b,arg,31)
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if ( (a = findMenuId( arg )) != -1 ){
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c = g_menusSets[a][1]
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for(new i = g_menusSets[a][0]; i < c; ++i)
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setWeapon( i , action )
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console_print( id , "%s %s been %srestricted" , g_MenuTitle[a], (a<5) ? "have" : "has" , action ? "" : "un" )
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g_Modified = found = true
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}
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else if ( (a = findAliasId( arg )) != -1 ){
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g_Modified = found = true
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setWeapon( a , action )
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console_print( id , "%s has been %srestricted" , g_WeaponNames[a], action ? "" : "un" )
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}
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}
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if ( !found )
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console_print( id , "Couldn't find such equipment or weapon" )
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}
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}
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positionBlocked( a ) {
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new m = g_Keys[a][0] * 8
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new d = ( g_Keys[a][1]==-1) ? 0 : g_blockPos[ m + g_Keys[a][1] ]
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d += ( g_Keys[a][2]==-1) ? 0 : g_blockPos[ m + g_Keys[a][2] + 56 ]
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return d
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}
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public cmdRest(id,level,cid){
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if (!cmd_access(id,level,cid,1))
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return PLUGIN_HANDLED
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new cmd[8]
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read_argv(1,cmd,7)
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if ( equali( "on" , cmd ) )
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switchCommand( id, 1 )
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else if ( equali( "off" , cmd ) )
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switchCommand( id, 0 )
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else if ( equali( "list" , cmd ) ) {
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new arg1[8]
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new start = read_argv(2,arg1,7) ? strtonum(arg1) : 1
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if (--start < 0) start = 0
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if (start >= MAXMENUPOS) start = MAXMENUPOS - 1
|
|
new end = start + 10
|
|
if (end > MAXMENUPOS) end = MAXMENUPOS
|
|
console_print(id, "^n----- Weapons Restriction: -----")
|
|
console_print(id, " %-32.31s %-10.9s %-9.8s","name","value","status")
|
|
if ( start != -1 ) {
|
|
for(new a = start; a < end; ++a){
|
|
console_print(id, "%3d: %-32.31s %-10.9s %-9.8s",a + 1,
|
|
g_WeaponNames[a], g_Aliases[a], positionBlocked(a) ? "ON" : "OFF")
|
|
}
|
|
}
|
|
console_print(id,"----- Entries %i - %i of %i -----",start+1,end,MAXMENUPOS)
|
|
if (end < MAXMENUPOS)
|
|
console_print(id,"----- Use 'amx_restrict list %i' for more -----",end+1)
|
|
else
|
|
console_print(id,"----- Use 'amx_restrict list 1' for begin -----")
|
|
}
|
|
else if ( equali( "save" , cmd ) ) {
|
|
if ( saveSettings( g_saveFile ) ){
|
|
console_print( id , "Configuration has been saved (file ^"%s^")" , g_saveFile )
|
|
g_Modified = false
|
|
}
|
|
else console_print( id , "Couldn't save configuration (file ^"%s^")" , g_saveFile )
|
|
}
|
|
else if ( equali( "load" , cmd ) ) {
|
|
setc( g_blockPos, 112, 0 ) // Clear current settings
|
|
new arg1[64]
|
|
if ( read_argv(2, arg1 , 63 ) ) build_path( arg1 , 63, "$basedir/%s", arg1 )
|
|
else copy( arg1, 63, g_saveFile )
|
|
if ( loadSettings( arg1 ) ){
|
|
console_print( id , "Configuration has been loaded (file ^"%s^")" , arg1 )
|
|
g_Modified = true
|
|
}
|
|
else console_print( id , "Couldn't load configuration (file ^"%s^")" , arg1 )
|
|
}
|
|
else {
|
|
console_print(id,"Usage: amx_restrict <command> [value]")
|
|
console_print(id,"Commands:")
|
|
console_print(id,"^ton - set restriction on whole equipment")
|
|
console_print(id,"^toff - remove restriction from whole equipment")
|
|
console_print(id,"^ton <value> [...] - set specified restriction")
|
|
console_print(id,"^toff <value> [...] - remove specified restriction")
|
|
console_print(id,"^tlist - display list of available equipment and weapons")
|
|
console_print(id,"^tsave - save restriction")
|
|
console_print(id,"^tload [file] - load restriction [from a file]")
|
|
console_print(id,"Available values to restrict are:^nammo, equip, pistol, shotgun, sub, rifle, machine")
|
|
console_print(id,"Type 'amx_restrict list' for more specified values")
|
|
}
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
displayMenu(id,pos){
|
|
if (pos < 0) return
|
|
new menubody[512], start = pos * 7
|
|
if (start >= MAXMENUPOS) start = pos = g_Position[id] = 0
|
|
new len = format(menubody,511,"\yRestrict Weapons\R%d/5^n\w^n",pos+1)
|
|
new end = start + 7, keys = (1<<9)|(1<<7), k = 0
|
|
if (end > MAXMENUPOS) end = MAXMENUPOS
|
|
for(new a = start; a < end; ++a){
|
|
keys |= (1<<k)
|
|
len += format(menubody[len],511-len,g_MenuItem[a],++k,g_WeaponNames[a],
|
|
positionBlocked(a) ? "ON" : "OFF" )
|
|
}
|
|
len += format(menubody[len],511-len,"^n8. Save settings \y\R%s^n\w",g_Modified?"*":"")
|
|
if (end != MAXMENUPOS){
|
|
format(menubody[len],511-len,"^n9. More...^n0. %s", pos ? "Back" : "Exit")
|
|
keys |= (1<<8)
|
|
}
|
|
else format(menubody[len],511-len,"^n0. %s", pos ? "Back" : "Exit")
|
|
show_menu(id,keys,menubody)
|
|
}
|
|
|
|
public actionMenu(id,key){
|
|
switch(key){
|
|
case 7: {
|
|
if (saveSettings(g_saveFile)){
|
|
g_Modified = false
|
|
client_print(id,print_chat,"* Configuration saved successfully")
|
|
}
|
|
else client_print(id,print_chat,"* Configuration saving failed!!!")
|
|
displayMenu(id,g_Position[id])
|
|
}
|
|
case 8: displayMenu(id,++g_Position[id])
|
|
case 9: displayMenu(id,--g_Position[id])
|
|
default: {
|
|
setWeapon( g_Position[id] * 7 + key , 2 )
|
|
g_Modified = true
|
|
displayMenu(id,g_Position[id])
|
|
}
|
|
}
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
#if !defined NO_STEAM
|
|
public client_command( id ){
|
|
if ( g_AliasBlockNum ) {
|
|
new arg[13]
|
|
if ( read_argv( 0, arg , 12 ) > 11 ) /* Longest buy command has 11 chars so if command is longer then don't care */
|
|
return PLUGIN_CONTINUE
|
|
new a = 0
|
|
do {
|
|
if ( equal( g_Aliases[g_AliasBlock[ a ]] , arg ) ||
|
|
equal( g_Aliases2[g_AliasBlock[ a ]] , arg ) ) {
|
|
client_print(id,print_center,g_Restricted )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
} while( ++a < g_AliasBlockNum )
|
|
}
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
#endif
|
|
|
|
#if !defined NO_STEAM
|
|
public blockcommand(id) {
|
|
client_print(id,print_center, g_Restricted )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
#endif
|
|
|
|
public cmdMenu(id,level,cid){
|
|
if (cmd_access(id,level,cid,1))
|
|
displayMenu(id, g_Position[id] = 0 )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
checkRest(id,menu,key){
|
|
if ( g_blockPos[ (menu * 8 + key) + (get_user_team(id) - 1) * 56 ] ){
|
|
engclient_cmd(id,"menuselect","10")
|
|
//client_cmd(id,"slot10")
|
|
client_print(id,print_center, g_Restricted )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
public ammoRest1(id) return checkRest(id,0,5)
|
|
public ammoRest2(id) return checkRest(id,0,6)
|
|
public menuBuy(id,key) return checkRest(id,0,key)
|
|
public menuPistol(id,key) return checkRest(id,1,key)
|
|
public menuShotgun(id,key) return checkRest(id,2,key)
|
|
public menuSub(id,key) return checkRest(id,3,key)
|
|
public menuRifle(id,key) return checkRest(id,4,key)
|
|
public menuMachine(id,key) return checkRest(id,5,key)
|
|
public menuItem(id,key) return checkRest(id,6,key)
|
|
|
|
saveSettings(filename[]){
|
|
if (file_exists(filename))
|
|
delete_file(filename)
|
|
if (!write_file(filename,"; Generated by Restrict Weapons Plugin. Do not modify!^n; value name"))
|
|
return 0
|
|
new text[64]
|
|
for(new a = 0; a < MAXMENUPOS; ++a){
|
|
if ( positionBlocked( a ) ) {
|
|
format(text,63,"%-16.15s ; %s", g_Aliases[a] , g_WeaponNames[a])
|
|
write_file(filename,text)
|
|
}
|
|
}
|
|
return 1
|
|
}
|
|
|
|
loadSettings(filename[]){
|
|
if (!file_exists(filename)) return 0
|
|
new text[16]
|
|
new a, pos = 0
|
|
while (read_file(filename,pos++,text,15, a )){
|
|
if ( text[0] == ';' || !a ) continue // line is a comment
|
|
parse( text, text , 15 )
|
|
if ( (a = findAliasId( text )) != -1 )
|
|
setWeapon( a , 1 )
|
|
}
|
|
return 1
|
|
} |