amxmodx/dlls/ns/natives/player_memory.cpp
2007-08-02 16:20:32 +00:00

356 lines
7.7 KiB
C++

/* AMX Mod X
* Natural Selection Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include "../sdk/amxxmodule.h"
#include "../ns.h"
#include "../utilfunctions.h"
#include "../NEW_Util.h"
#include "../GameManager.h"
#include "../CPlayer.h"
// Float:ns_get_res(Player)
static cell AMX_NATIVE_CALL ns_get_res(AMX *amx, cell *params)
{
if (GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return amx_ftoc2(get_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES)));
}
// ns_set_res(Player,Float:res)
static cell AMX_NATIVE_CALL ns_set_res(AMX *amx, cell *params)
{
if (GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
set_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES),amx_ctof2(params[2]));
return 1;
}
// Float:ns_add_res(Player,Float:res)
static cell AMX_NATIVE_CALL ns_add_res(AMX *amx, cell *params)
{
if (GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return amx_ftoc2(inc_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES),amx_ctof2(params[2]),0.0,100.0));
}
// Float:ns_get_exp(Player)
static cell AMX_NATIVE_CALL ns_get_exp(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return amx_ftoc2(get_private_f(player->GetEdict(),MAKE_OFFSET(EXP)));
}
// ns_set_exp(Player,Float:exp)
static cell AMX_NATIVE_CALL ns_set_exp(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
set_private_f(player->GetEdict(),MAKE_OFFSET(EXP),amx_ctof2(params[2]));
return 1;
}
// Float:ns_add_exp(Player,Float:exp)
static cell AMX_NATIVE_CALL ns_add_exp(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return amx_ftoc2(inc_private_f(player->GetEdict(),MAKE_OFFSET(EXP),amx_ctof2(params[2]),0.0));
}
// ns_get_points(Player)
static cell AMX_NATIVE_CALL ns_get_points(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return get_private(player->GetEdict(),MAKE_OFFSET(POINTS));
}
// ns_set_points(Player,points)
static cell AMX_NATIVE_CALL ns_set_points(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx, params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
set_private(player->GetEdict(),MAKE_OFFSET(POINTS),static_cast<int>(params[2]));
return 1;
}
// ns_add_points(Player,points)
static cell AMX_NATIVE_CALL ns_add_points(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx, params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return inc_private(player->GetEdict(),MAKE_OFFSET(POINTS),static_cast<int>(params[2]),0,9);
}
static cell AMX_NATIVE_CALL ns_get_score(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
return get_private(player->GetEdict(),MAKE_OFFSET(SCORE));
}
static cell AMX_NATIVE_CALL ns_set_score(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
set_private(player->GetEdict(),MAKE_OFFSET(SCORE),static_cast<int>(params[2]));
return 1;
}
static cell AMX_NATIVE_CALL ns_add_score(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
return inc_private(player->GetEdict(),MAKE_OFFSET(SCORE),static_cast<int>(params[2]));
}
static cell AMX_NATIVE_CALL ns_get_deaths(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
return get_private(player->GetEdict(),MAKE_OFFSET(DEATHS));
}
static cell AMX_NATIVE_CALL ns_set_deaths(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
set_private(player->GetEdict(),MAKE_OFFSET(DEATHS),static_cast<int>(params[2]));
return 1;
}
static cell AMX_NATIVE_CALL ns_add_deaths(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
return inc_private(player->GetEdict(),MAKE_OFFSET(DEATHS),static_cast<int>(params[2]));
}
static cell AMX_NATIVE_CALL ns_get_hive_ability(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
int result = get_private(player->GetEdict(), MAKE_OFFSET(HIVEABILITY));
return (params[2] > 0) ? (result >= params[2] - 1) : result;
}
AMX_NATIVE_INFO player_memory_natives[] = {
{ "ns_get_res", ns_get_res },
{ "ns_set_res", ns_set_res },
{ "ns_add_res", ns_add_res },
{ "ns_get_exp", ns_get_exp },
{ "ns_set_exp", ns_set_exp },
{ "ns_add_exp", ns_add_exp },
{ "ns_get_points", ns_get_points },
{ "ns_set_points", ns_set_points },
{ "ns_add_points", ns_add_points },
{ "ns_set_score", ns_set_score },
{ "ns_get_score", ns_get_score },
{ "ns_add_score", ns_add_score },
{ "ns_get_deaths", ns_get_deaths },
{ "ns_set_deaths", ns_set_deaths },
{ "ns_add_deaths", ns_add_deaths },
{ "ns_get_hive_ability", ns_get_hive_ability},
{ NULL, NULL }
};
void AddNatives_PlayerMemory()
{
MF_AddNatives(player_memory_natives);
}